Article 4361 of rec.games.frp.dnd: Newsgroups: rec.games.frp.dnd From: [d j daneh] at [pbhyc.PacBell.COM] (Dan'l DanehyOakes) Subject: Running out of things for dragons to breathe? Reply-To: [d j daneh] at [PacBell.COM] (Dan'l DanehyOakes) Date: Wed, 14 Oct 1992 19:14:42 GMT >2). With TSR running out of different things for a dragon to breathe, Really? Their imaginations must be even more bankrupt than I feared. The following are some dragon ideas that have been created for the various worlds our group has played over the years. Some of them may have originated elsewhere, but I don't think so. Anyway, T$R, if you're reading this, you're free to use these; I only ask that you credit "The Alameda Gang" with their invention. Pink-and-blue pinstriped dragon (Chaotic-Evil): Breathes sex change. Plaid dragon (Lawful-Evil): Breathes a sonic blast that sounds suspiciously like bagpipe music. Treasure usually includes scraps of soap, lots of coppers and ha'pennies, paperclips, and at least one haggis. Paisley dragon (Chaotic-Good): Breathes pancake batter, and half an hour later, maple syrup. Always wears a paisley vest that clashes with the paisley of its scales. Useful to have on a camping trip. Treasure includes a large collection of paisley vests and fry pans. (Its most dreaded attack is the fry-pan-bap-upside-the-haid.) Polymetallic Dragon (True Neutral or Neutral Good): The rarest of all dragons; the child of a mating between the Polychromatic Queen and the Platinum King (and you thought rooster eggs were rare!), has one head each of all the standard metallic dragon types. (His name in the one world he's appeared in was Aloi.) Treasure type Enormous. Heisenberg Dragon (LG): Appears as a blur, because its exact position and speed (including direction) are very hard to determine, giving it an effective AC of -15. Breathes antimatter. Treasure always includes radioactives. Hawking Dragon (LE): Unable to fly because its wings are shrivelled and useless; Breathes (actually, spits up) quantum black holes that act as spheres of annihilation and *THEN* explode as triple-radius 12D8 fireballs. Treasure always includes at least one levitation device, which it uses freely. Yellow-no-blue-no-green! Dragon (TC): Shifts colors at will, and breath weapon matches. Gets three breath attacks per day *per* *color*. Very hard to prepare for, partly because the rare survivor that reports their presence usually only saw one color. Treasure has never been discovered because nobody's ever kilt one. Bubbly Dragon (Chaotic-Silly): Breathes soda pop. Treasure includes vast quantities of aluminum and glass, which for some reason it values highly. Dragon-Toad (unintelligent): Looks like a toad roughly the size of Milpitas, breathes (actually, spits) a venom that causes warts and intense itching; if inhaled or swallowed (check for mouth open when the mutha breathes), this will cause the throat to swell shut and the victim suffocates; in the eyes (check for open when the mutha breathes), it causes blindness for d100 _weeks_. No treasure. Ronald Dragon (Republican): breathes lasers, which for reasons unknown to anyone it calls "ess-dee-eye." Causes serious damage to organic material, heats metal to red-hot: nasty if you're wearing armor, and ruins the temper of that +3 sword of dragon-slaying. Treasure includes videotapes of old movies, but never CASABLANCA. Can be dealt with by talking, but its behavior is erratic. Glass Dragon (Neutral-Evil): This dude is transparent and has the exact refractive index of water, in which it lives -- its lair is usually a lake. Breathes Krazy Glue. Treasure tends to include a lot of freshwater pearls. Mauve Dragon (True Neutral): Breathes "paint," actually a highly detailed color-changing spell. Has a predilection for redecorating adventurers in pastel colors; the first thing it says upon seeing a party is usually "Tacky!" Treasure includes ferns, Mucha prints, antiques. . . Ghost Dragon (Neutral-Evil): Just what it says. Breathes level draining (d6 levels drained; save to one level drained) in a cone equivalent to the cone breathed by a white dragon. Can only be hit by intelligent, blessed, magic (+2 or better) weapons. Not a nice guy. Has all the standard abilities associated with ghosts -- i.e., cold touch, cause fear, walk through walls, invisibility at will, etc. Treasure tends to be some kind of strange objects which were significant to the dragon in life but may be totally worthless to the party. (However, ghosts are usually revenant for a _purpose_, and if the party can learn the purpose, they may be able to lay the ghost -- even a ghost dragon.) Rust Dragon (True Neutral): Essentially a huge, intelligent Rust Monster with wings and claws and fangs, that *breathes* the RM's "rust touch" in a sphere 100' in diameter. Tends to eat its treasure (heh, heh). A final note: Given what dragons _breathe_. . . has anyone ever given any thought to what they _fart_. . .? Until the philosophy that holds one race superior and another inferior Is finally and permanently discredited and abandoned Everywhere is war -- Haile Selassie via Bob Marley FIGHT THE REAL ENEMY -- Sinnead O'Connor Dan'l Danehy-Oakes, Net.Roach My opinions do NOT represent Pacific Bell, Professional Development, or anyone else. But I'm willing to share.