From: [q--n--n] at [ih-nxt04.cso.uiuc.edu] (Benjamin Jud Quinton)
Newsgroups: rec.games.frp.archives
Subject: RESOURCE:  monster, Blooming Creeper
Date: 19 Oct 1995 15:21:48 -0400

Blooming Creeper
-----------------------------------
climate/terrain:  temperate forest
frequency:  very rare
organization:  solitary
activity cycle:  nocturnal
diet:  blood
intelligence:  1
treasure:  none
alignment:  neutral
-----------------------------------
number appearing:  1
armor class:  8
movement:  3
hit dice:  4
THAC0:  17
number of attacks:  2-7
damage per attack:  1-3
special attacks:  blood drain
special defenses:  none
magic resistance:  nil
size:  S (2' diameter)
morale:  18
experience points:  420
-----------------------------------
Apperance:  Blooming creepers look much like any other forest vine
	or bramble, growing in small clumps about 2' around.
Combat:  The Blooming Creeper can move its tentacles quickly enough
	for melee combat, but this is not its preferred method.  A
	tentacle can be severed by 5 damage from an edged weapon.
	Once the special blood draining thorn hits, it will remain in
	the wound and cause blood loss of 1 hit point per round after
	detatched from the tentacle.  Removing the thorn causes a
	further 1 hit point of damage.  The creeper manufactures a
	powerful anesthetic that causes the initial penetration of the
	thorn to be painless and very hard to notice.
Habitat/Society:  Blooming Creepers function only as predators.
Ecology:  Creepers hunt at night, slowly moving around looking for
	sleeping prey.  When found, it will attatch its tentacles
	to the target and start draining its bodily fluids.  A hunting
	creeper will attack almost any sleeping thing, but it will
	leave alone anything larger than small size.  It is afraid of
	fire and will not come within 10 feet of one, even though it
	has no special susceptability to it.  The name Blooming Creeper
	comes the fact that after it feeds, it sprouts a number of
	small crimson blooms that fall off and grow into new ones.
	They have value to many alchemists or wizards or even assassins
	because of the powerful anesthetic they contain.