LIST: xD&D modules, version 1.0  [Long]

xD&D Module List, version 1.0          Released: 29/03/94
=============================          ==================

Here is the current version of the xD&D module list.

Changes since last posting:
 - Some reorganisation of module groupings has been done, based on
   extra information I've had since last time.
 - The format of each entry has been standardised.
 - Many module descriptions have been added.

All contributions and comments will be heartily welcomed. Email is the best
way to send me your notes, as my news reader voraciously devours random
posts. As far as possible, I try to include all updates in the next possible
posting, but if there are a lot of them, they may only appear in the next but
one version.

Ideally, I would like submissions in the format show below, because I can
then insert contributions directly into the list. But, if you just have a
quick comment or correction, or if you're lazy, don't worry too much about
formatting things, let me take care of it.

Code: Module Title
  Setting: Edition and setting for AD&D (eg AD&D 1st Edition, Greyhawk),
           Level/Edition and setting for D&D (eg Basic, Mystara or
           New D&D, Thunder Rift)
  Characters: eg 6-8 of levels 4-7
  Written by: The author(s) name(s)
  Year: Year of publication
  New spells: Any new spells provided in the module
  New magical items: Any new magical items listed in the module
  New creatures: Any new creatures listed in the modules
  Description: A brief description of the plot of the module, as well as
      any of the following things: Awards won by the modules, if the module
      was originally a tournament module, what visual aids and "extras"
      come with the module, and any thing else you think is worth noting
      (eg includes psionics, high technology, water-based adventure)
  Contributed by: Who you are

Series overview: If you are submitting a description of a whole series of
modules, you may want to include some general information, or parts of the
description applicable to all of the modules, here.

Look at the entries in the file below for sample submissions. 

Updates to this list will be posted once a week until responses slow down,
I will then download the list to suitable ftp sites. If you can't wait for
the next posting, email me ([b--oo--s] at [odie.ee.wits.ac.za]) for the most current
version.

Also watch out for the reference listing compiled and posted by Steeve the
Bard ([s latour] at [oz.plymouth.edu]) or email him for further information.

===========================================================================
D&D Modules
===========

B series:
--------
Series overview: All of the Basic D&D modules are set in the D&D Known 
    World of Mystara. Most of them are set specifically in the Grand 
    Duchy of Karameikos on Mystara.

B1: In Search of the Unknown
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B2: Keep on the Borderlands
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3
  Year: 1981

B3: Palace of the Silver Princess
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B4: Lost City
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B5: Horror on the Hill
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B6: Veiled Society
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B7: Rahasia
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B8: Journey to the Rock
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B9: Castle Caldwell & Beyond
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B10: Night's Dark Terror
  Setting: D&D Basic/Expert, Mystara
  Characters: ? of levels 2-4

B11: King's Festival
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3

B12: Queen's Harvest
  Setting: D&D Basic, Mystara
  Characters: ? of levels ?

B1-9: In Search of Adventure
  Setting: D&D Basic, Mystara
  Characters: ? of levels 1-3
  Year: ???
  Description: This module is a collection of modules B1 to B9.

X series:
--------
Series overview: All of the Expert D&D modules are set in the D&D Known 
    World of Mystara. X4 and X5, along with X10, form the Desert Nomads
    series. X10 was (according to all the Gazetteers) to take place 200 
    years in the future. When the Wrath of the Immortals supplement 
    surfaced, it was suggested that with all the events in Wrath, it 
    might be a decent time to pull out X10 and with slight modifications, 
    run it then.  This sets it somewhere between AC 1005 and AC 1009 on 
    the timeline. X10 can also be used with either Battlesystem or its D&D
    equivalent, War Machine.

X1: Isle of Dread
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 3-7

X2: Castle Amber
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 3-6

X3: Curse of Xanathon
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 5-7

X4: Master of the Desert Nomads
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 6-9

X5: Temple of Death
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 6-10

X6: Quagmire!
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 4-10

X7: War Rafts of Kron
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 9-12

X8: Drums on Fire Mountain
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 9-12

X9: Savage Coast
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 4-10

X10: Red Arrow, Black Shield
  Setting: D&D Expert/Companion, Mystara
  Characters:  ? of levels 10-14

X11: Saga of the Shadow Lord
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 5-9
  Written by: Stephen Bourne
  Description: [This module details regions directly north of what is
      typically included in the Known World (Wendar, Denagoth, Heldann
      Freeholds).  It features the Blackstick, a fairly powerful
      artifact that is almost out of charges.]

X12: Skarda's Mirror
  Setting: D&D Expert, Mystara
  Characters:  ? of levels 5-8

X13: Crown of Ancient Glory
  Setting: D&D Expert/Companion, Mystara
  Characters:  ? of levels 7-10
  Written by: Stephen Bourne
  Description: [Set in Vestland, this modules is a sequel of sorts to X11.
      It features the same pre-generated characters and makes a couple of
      references to X11. It introduces an artifact-like crown, the full
      powers of which are only accessible to a character belonging to the
      Vestland royal liniage.]

C series:
--------
Series overview: All of the Companion D&D modules are set on Mystara.
    CM1-4 and CM6 take place in Norwold, a largely unsettled and unexplored
    northern wilderness which lies north of what is commonly referred to 
    as the Known World. CM 1 gives much of the background information, 
    and provides a backdrop for events occurring over a two year period. 
    CM7 is an adventure for Elves of Level 8+, and CM8 and CM9 take place
    within the Known World area. CM5 is a Companion Level solo module,
    wherein you played an Elf (Level 10, Attack Rank I) included with the
    module.

CM1: Test of the Warlords
  Setting: D&D Companion, Mystara
  Characters: ? of levels 15+

CM2: Death's Ride
  Setting: D&D Companion, Mystara
  Characters: ? of levels 15-20

CM3: Sabre River
  Setting: D&D Companion, Mystara
  Characters: 4-6 of levels 18-22
  New creatures: Sabreclaw
  Description: [Features 8 pull-out pre-rolled characters.]

CM4: Earthshaker
  Setting: D&D Companion, Mystara
  Characters: ? of levels 18-20

CM5: Mystery of the Snow Pearls
  Setting: D&D Companion, Mystara
  Characters: 1 solo elf of level 10

CM6: Where Chaos Reigns
  Setting: D&D Companion, Mystara
  Characters: ? of levels 17-19

CM7: Tree of Life
  Setting: D&D Companion, Mystara
  Characters: ? of levels 8+

CM8: Endless Stair
  Setting: D&D Companion, Mystara
  Characters: ? of levels 15-20

CM9: Legacy of Blood
  Setting: D&D Companion, Mystara
  Characters: ? of levels 15-19

M series:
--------
Series overview: Several of the Master Level adventures are based on the
    Alphatia-Thyatis conflict in Mystara. The levels are high, and it is
    expected that PCs be concerned with grandiose noble purposes, having 
    left much of the need to rule and acquire wealth behind. The quest 
    for immortality is hanging on the horizon.

M1: Into the Maelstrom
  Setting: D&D Master, Mystara
  Characters: ? of levels 25-30

M2: Vengeance of Alphaks
  Setting: D&D Master, Mystara
  Characters: ? of levels 28-32

M3: Twilight Calling
  Setting: D&D Master, Mystara
  Characters: ? of levels 30-35

M4: Five Coins for a Kingdom
  Setting: D&D Master, Mystara
  Characters: ? of levels 28-32

M5: Talons of Night
  Setting: D&D Master, Mystara
  Characters: ? of levels 20-25
  Description: [This was the first product to detail the Isle of Dawn.]

IM series:
---------
Series overview: The Immortal Level modules don't have much of a level
    designation, but they are all for fairly new immortals. The setting 
    for all three is outer planes, but the background fluff ties them 
    loosely with Mystara.

IM1: Immortal Storm
  Setting: D&D Immortal, Mystara
  Characters: Immortal level

IM2: Wrath of Olympus
  Setting: D&D Immortal, Mystara
  Characters: Immortal level

IM3: Best of Intentions
  Setting: D&D Immortal, Mystara
  Characters: Immortal level

Thunder Rift:
------------
Series overview: These modules, as well as the three huge boxed adventure
    packs (Goblin's Lair, Dragon's Den, and Haunted Tower) take place in 
    a setting TSR created for the New Dungeons & Dragon Game boxed set, 
    which was released in 1991. The setting is called Thunder Rift and 
    a 32 page accessory (called Thunder Rift) was produced describing this
    isolated valley. A mini-adventure which allowed characters to travel 
    from it into the world of Mystara was included with the D&D DM Screen.
    Each of the modules is a mere 16 pages, and include information in a 
    "if the characters do this..." type of format in order to accomodate
    first time DMs and players without a DM. They also have a full colour
    mapsheet (scaled for use with figures) and a 16 or 20 die-cut figures.

Quest for the Silver Sword
  Setting: New D&D, Thunder Rift
  Characters: ? of levels 1-2

Assault on Raven's Ruin
  Setting: New D&D, Thunder Rift
  Characters: ? of levels 2-3

Sword and Shield
  Setting: New D&D, Thunder Rift
  Characters: 1 level 1 fighter

Knight of Newts
  Setting: New D&D, Thunder Rift
  Characters: ? of levels 1-2

Rage of the Rakasta
  Setting: New D&D, Thunder Rift
  Characters: ? of levels 2-4

In the Phantom's Wake
  Setting: New D&D, Thunder Rift
  Characters: ? of levels 4-5

Hollow World:
------------
Series overview: The three HWA modules together form one long 
    interconnected adventure for the Hollow World of Mystara. HWQ1 is a 
    stand alone module which ties the Hollow World setting to the Wrath 
    of the Immortals boxed set.

HWA1: Nightwail
  Setting: D&D Hollow World, Mystara
  Characters: ? of levels 6-8

HWA2: Nightrage
  Setting: D&D Hollow World, Mystara
  Characters: ? of levels 7-9

HWA3: Nightstorm
  Setting: D&D Hollow World, Mystara
  Characters: ? of levels 8-10

HWQ1: Milenian Sceptre
  Setting: D&D Hollow World, Mystara
  Characters: ? of levels 6-8

Thyatian Empire:
---------------
Series overview: The DDA series was formed to further explore the Thyatian
    Empire in Mystara. The first two modules take place within the City 
    of Thyatis itself, and the next two are adventures in the Grand Duchy 
    of Karameikos (a former Thyatian territory).

DDA1: Arena of Thyatis
  Setting: D&D Thyatian Empire, Mystara
  Characters: ? of levels 2-3

DDA2: Legions of Thyatis
  Setting: D&D Thyatian Empire, Mystara
  Characters: ? of levels 3-4

DDA3: Eye of Traldar
  Setting: D&D Thyatian Empire, Mystara
  Characters: ? of levels ?

DDA4: Dymrak Dead
  Setting: D&D Thyatian Empire, Mystara
  Characters: ? of levels 1-3

Blackmoor:
---------
Series overview: Blackmoor was a civilization that existed several thousand 
    years before the Known World. After a spaceship crashed near the Kingdom 
    of Blackmoor, adventurers were sent to defeat this mysterious evil (DA2
    and DA3). Subsequently, large amounts of high technology fell into the 
    hands of a magic-rich, feudal society. Magic and technology was merged, 
    more and more destructive devices were invented, and eventually the 
    whole realm went up in a big nuclear (?) explosion.

    All that remained was the fusion engines that once powered the
    spaceship. Now located in a cavern far below Glantri City, this device
    has become an artifact (due to, in part, Immortal tampering) and sends
    out a radiation that is the source of magic on Mystara.

    Dave Arneson, co-creator of the D&D game was co-author of these modules.  
    The Blackmoor setting was *the* original D&D campaign world, and the
    stuff presented by TSR is a reworking of that stuff. Several of the NPCs
    in the modules were at once time player characters. 
    
    It's also interesting to note that Blackmoor appears on the world map
    in the original Greyhawk Boxed Set. Blackmoor was part of Greyhawk for
    3 or 4 years before it became part of the known world. There are also
    several continuity flaws between the DA modules and claims made in the
    GAZ series.

    [Many thanks to Steve Miller for this explanation - Ed.]

DA1: Adventures in Blackmoor
  Setting: D&D Blackmoor
  Characters: ? of levels 10-14

DA2: Temple of the Frog
  Setting: D&D Blackmoor
  Characters: ? of levels 10-14

DA3: City of the Gods
  Setting: D&D Blackmoor
  Characters: ? of levels 10-14

DA4: Duchy of Ten
  Setting: D&D Blackmoor
  Characters: ? of levels 10-14

Solo:
----
Series overview: All of the modules in this section are for a single player,
    playing on his or her own. BSOLO is a basic level solo for a mage or 
    elf. It takes place in the Ethengar Khanates, just over the border from
    Darokin, near the Streel river. The MSOLO modules were low level
    adventures which surfaced well before the Companion and Masters sets 
    saw the light of day. They are based in Mystara (more or less
    retroactively as all older D&D adventures have been) and were the
    highlight your choices type of modules, which came with their own pen.
    XS2 is the second expert level solo modules.

BSOLO: Ghost of Lion Castle
  Setting: D&D Basic Solo, Mystara
  Characters: 1 of levels ?

MSOLO1: Blizzard Pass
  Setting: D&D Basic Solo, Mystara
  Characters: 1 thief of level 1-3
  Written by: David Cook
  Year: 1983

MSOLO2: Maze of the Riddling Minotaur
  Setting: D&D Expert Solo, Mystara
  Characters: 1 of levels 1-10
  Written by: Jeff Grubb
  Year: 1983

XSOLO: Lathan's Gold
  Setting: D&D Expert Solo, Mystara
  Characters: 1 of levels ?
  Description: [This modules offers the first details on the islands of 
      the Sea of Dread. (Excepting the Isle of Dread, of course.) It is
      a sea-borne solo adventure.]

XS2: Thunderdelve Mountain
  Setting: D&D Expert Solo, Mystara
  Characters: 1 of levels 4-6

Miscellaneous:
-------------
Series overview: The O series features one-on-one gaming (one DM and one
    player).

O1: Gem and the Staff
  Setting: D&D ???
  Characters: 1 thief of level 8

O2: Blade of Vengeance
  Setting: D&D ???
  Characters: 1 ? of level ?

Series overview: XL1 provides stats for the characters from TSR's D&D 
    action figure line ("Strongheart, Warduke and other characters by
    LJN Toys Ltd.") and is meant to be played with them. These characters
    also appeared on TSR's Marvel-animation TV show and referred to in 
    X10 as the rulers of the Kingdom of Ierendi -- a nation that makes 
    the greatest adventurers it's rulers. The adventure itself is an 
    epic quest which takes place in Mystara [some informants disagree about
    this being in Mystara, I'd love confirmation from someone - Ed].

XL1: Quest for the Heartstone
  Setting: D&D, Mystara?
  Characters: 6-8 of level 5-10
  Description: [This module includes 4 pages of illustrations and makes
      a good tournament game with the Lawful and Chaotic parties competing
      (they're well-balanced against each other and the Chaotics are
      really vile).]

===========================================================================
Generic/Mixed AD&D Modules
==========================

C series:
--------
Series overview: Most of these were generic 1st edition AD&D modules, but
    C1 and C2 take place in Greyhawk.

C1: Hidden Shrine of Tamoachan
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 5-7
  Written by: Harold Johnson & Jeff Learson
  Year: ???
  New spells: ???
  New magical items: ???
  New creatures: Gibbering Mouther (MMII 69), Neried (MMII 96, MoM 102), 
  Description: An adventuring group becomes lost in a swamp and stumbles
    onto the hidden shrine of Tamoachan which is part of an ancient ruined
    city. The module came with a booklet of 15 pictures for the DM to show
    players.
  Contributed by: Mark Nockleby

C2: Ghost Tower of Inverness
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 5-7

C3: Lost Island of Castanamir
  Setting: AD&D 1st Edition
  Characters: ? of levels 1-4

C4: To Find a King
  Setting: AD&D 1st Edition
  Characters: ? of levels 4-7

C5: Bane of Llywelyn
  Setting: AD&D 1st Edition
  Characters: ? of levels 4-7

C6: Official RPGA Tournament Handbook
  Setting: AD&D 1st Edition
  Characters: ? of levels 4-8

I series:
--------
Series overview: I1 takes place in Greyhawk and I3, I4, I5 and I14 are all
    loosely set in the Forgotten Realms. I3-5 was later published with an
    official Forgotten Realms banner and places I3, I4 and I5 in the great
    desert. I6 and I10 were the original modules from which the idea for
    Ravenloft was developed, but were generic 1st edition modules when
    published.

I1: Dwellers of the Forbidden City
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 4-7

I2: Tomb of the Lizard King
  Setting: AD&D 1st Edition
  Characters: ? of levels 5-7

I3: Pharaoh
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 5-7

I4: Oasis of the White Palm
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: 6-8 of levels 6-8
  Written by: Philip Meyers and Tracy Hickman
  Year: 1983

I5: Lost Tomb of Martek
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels ?  

I6: Ravenloft
  Setting: AD&D 1st Edition, (Ravenloft)
  Characters: ? of levels 5-7

I7: Baltron's Beacon
  Setting: AD&D 1st Edition
  Characters: ? of levels 4-8

I8: Ravager of Time
  Setting: AD&D 1st Edition 
  Characters: ? of levels 8-10

I9: Day of Al'Akbar
  Setting: AD&D 1st Edition
  Characters: ? of levels 8-10

I10: Ravenloft II
  Setting: AD&D 1st Edition, (Ravenloft) 
  Characters: ? of levels 8-10

I11: Needle
  Setting: AD&D 1st Edition
  Characters: ? of levels 8-10

I12: Egg of the Phoenix
  Setting: AD&D 1st Edition
  Characters: 5-6 of levels 5-9
  Written by: Frank Mentzer and Paul Jaquays
  Year: 1987
  Description: [This is a combination of modules R1-4. The module is set
      in New Empyrea which is not part of any official TSR world and the
      module is something else entirely. It covers a huge period of time
      (even some of the NPC's gain levels during the course of it) and leads
      up to a cataclysmic final battle.]

I13: Adventure Pack I
  Setting: AD&D 1st Edition
  Characters: Various  
  Description: [This module is a collection of 11 shorter modules: The
      Circus of Gandolfo, Sharla's Zoo, Weird Woods of Baron Orchid, To
      Kill a Kraken, Reign of Triumph, Terrors in Skytumble Tor, Steaks,
      House of the Long Knives, Lauros Road Bandits, Scavenger Hunt,
      Blood and Laurels.]

I14: Swords of the Iron Legion
  Setting: AD&D 1st Edition, Forgotten Realms 
  Characters: ? of levels 1-15
  Description: [A series of short adventures set in the Vilhon Reach
      area and using 1st Edition Battlesystem rules.]

I3-5: Desert of Desolation
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 5-10
  Year: ???
  Description: This modules is a collection of modules I3 to I5.

N series:
--------
Series overview: 

N1: Against the Cult of the Reptile God     
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 1-3

N2: Forest Oracle                           
  Setting: AD&D 1st Edition
  Characters: ? of levels 2-4

N3: Destiny of Kings                        
  Setting: AD&D 1st Edition
  Characters: ? of levels 1-4

N4: Treasure Hunt                           
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 0-1
  Description: [Set in the Korinn Archipelago, north of the Moonshae isles]

N5: Under Illefarn                          
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 0-3
  Description: [Set in an area near Daggerford (South of Waterdeep)]

OP series:
---------
Series overview: This is a set of outer planes-based adventures and
    isn't setting specific. It does make several references to the 
    Forgotten Realms setting though and the World Serpent Inn is mentioned
    in the Forgotten Realms Adventures Hardcover. The only other module
    which takes place in the outer planes is Q1.

OP1: Tales of the Outer Planes              
  Setting: AD&D 1st Edition, (Forgotten Realms)
  Characters: ? of levels 1-11

R series:
--------
Series overview: These are (very valuable now) RPGA releases of their
    tournament modules. The entire set was eventually re-released in the
    combined module, I12.

R1: To the Aid of Falx                      
  Setting: AD&D 1st Edition
  Characters: ? of levels ?

R2: Investigation of Hydell                 
  Setting: AD&D 1st Edition
  Characters: ? of levels ?

R3: Egg of the Phoenix                      
  Setting: AD&D 1st Edition
  Characters: ? of levels ?

R4: Doc's Island                            
  Setting: AD&D 1st Edition
  Characters: ? of levels ?

RPGA series:
-----------
Series overview: These modules were originally published in Polyhedron
    magazine. The last one (RPGA3) was eventually re-released as C4.

RPGA1: Rahasia                              
  Setting: AD&D 1st Edition
  Characters: ? of levels ?

RPGA2: Black Opal Eye                       
  Setting: AD&D 1st Edition
  Characters: ? of levels ?

RPGA3: Forgotten King                       
  Setting: AD&D 1st Edition
  Characters: ? of levels ?

GA series:
---------
Series overview: 

GA1: Murky Deep                             
  Setting: AD&D 2nd Edition
  Characters: 6-8 of levels 5-8
  Description: [An underwater adventure. Features colour maps and a
      ship's log.]

GA2: Swamplight                             
  Setting: AD&D 2nd Edition
  Characters: ? of levels 7-10

GA3: Tales of Enchantment                   
  Setting: AD&D 2nd Edition
  Characters: 3-6 of levels 4-9
  Description: [Features colour maps and NPC artwork.]

HHQ series:
----------
Series overview: 

HHQ1: Fighter's Challenge                   
  Setting: AD&D 2nd Edition
  Characters: 1 fighter of levels 2-4

HHQ2: Wizards's Challenge                   
  Setting: AD&D 2nd Edition
  Characters: 1 wizard of levels 2-5

HHQ3: Thief's Challenge                     
  Setting: AD&D 2nd Edition
  Characters: 1 thief of levels 2-5

HHQ4: Cleric's Challenge                    
  Setting: AD&D 2nd Edition
  Characters: 1 priest of levels 2-4
  Description: [Features colour maps.]

===========================================================================
Greyhawk AD&D Modules
=====================

Other modules: As well the modules listed below, the following modules
    also take place in Greyhawk: C1, C2, I1 and N1. Modules EX 1 and 
    EX 2 are also loosely linked to Greyhawk.

A series:
--------
Series overview: Sections of this series were used in the AD&D Open at
    GenCon XIII, 1980. It is designed for 6-8 characters of 4th to 7th
    level (tournament characters are also provided). All of the modules
    provide the standard maps plus tournament maps and a tournament
    scoring system similar (but not identical for some reason) to the
    GenCon scoring system. The modules all include additional encounters, 
    rooms, etc. which were not part of the tournament. This helps to make 
    them more freeform and less linear than the tournament itself. Overall, 
    a fairly solid series. It doesn't have the almost supernatural 
    attraction that the D-series holds but it is very good nonetheless.

A1: Slave Pits of the Undercity
  Setting: AD&D 1st Edition, Greyhawk
  Characters: 6-8 of levels 4-7
  Written by: David Cook
  Year: 1980
  New spells: None
  New magical items: None
  New creatures: Aspis (MMII 10, MoM 204), Sundew (MMII 116, MoM 293)
  Description: For several years, organized bands of pirates and slavers
    have made a living by raiding the coastal towns on the Sea of Gearnat
    (the Greyhawk tie-in). This module details a ruined temple compound
    which the slavers are using as a base for some of their operations.
    It has some interesting tricks and traps as characters wend their way
    through above-ground and underground encounters on their mission to
    free the slaves and destroy the slavers.
  Contributed by: Scott Butler

A2: Secret of the Slavers Stockade
  Setting: AD&D 1st Edition, Greyhawk
  Characters: 6-8 of levels 4-7
  Written by: Harold Johnson with Tom Moldvay
  Year: 1981
  New spells: None
  New magical items: None
  New creatures: Boggle (MMII 20), Cloaker (MMII 25, MoM 44),
                 Haunt (MMII 74, MoM 186), Phantom (MMII 100, MoM 287)
  Description: Having discovered a map in the Slave Pits of the Undercity,
    characters are led to an old stockade in the Drachensgrab Hills which
    only masquerades as a way station for travellers. It is another base
    where the slavers process newly acquired slaves. Among the usual
    encounter descriptions, the module details the defense plans of the
    fort fairly well, making stealth a must. Includes an interesting use
    for a ring of fire resistance and some crazy but harmless encounters.
  Contributed by: Scott Butler

A3: Assault on the Aerie of the Slave Lords
  Setting: AD&D 1st Edition, Greyhawk
  Characters: 6-8 of levels 4-7
  Written by: Allen Hammack
  Year: 1981
  New spells: None
  New magical items: None
  New creatures: Storoper (MMII 115, MoM 304)
  Description: Hot on the trail of the fleeing slavers, characters wend
    their way further into the Drachensgrab Hills to the isle of the
    Slave Lords. There they tackle the defenses of the slaver's
    undermountain cavern and journey into their city to meet the Slave
    Lords themselves. Not used in the tournament but included anyways
    is a city map, although the city requires a fair bit of extra
    detailing to make it useful. No slaves in this one, the adventurers
    are out for blood.
  Contributed by: Scott Butler

A4: In the Dungeons of the Slave Lords
  Setting: AD&D 1st Edition, Greyhawk
  Characters: 6-8 of levels 4-7
  Written by: Lawrence Schick
  Year: 1981
  New spells: None
  New magical items: None
  New creatures: Cave Fisher (MMII 24, MoM 40), Magman (MMII 82),
                 Myconid (MMII 94, MoM 264), Sandling (MMII 106, MoM 102)
  Description: Taken prisoner at the end of the previous module,
    characters waken in the dungeons of the Slave Lords and must
    escape before the entire island is split apart by earthquakes
    and consumed in volcanic lava. This one is really interesting
    because characters find themselves stripped of their belongings,
    their spells and generally totally defenseless (unless you're a
    monk). They must really use their wits and the tools at hand to
    get out alive and in a limited period of time. Also included is
    a final encounter with the Slave Lords; a chance for the characters
    to get even.
  Contributed by: Scott Butler

A1-4: Scourge of the Slave Lords
  Setting: AD&D 1st Edition, Greyhawk
  Characters: 6-8 of levels 4-7
  Year: ???
  Description: This module is a collection of the previous four modules.

GDQ series:
----------
Series overview: The D series, G series and Q module form a gigantic
    series, eventually republished as GDQ. A large part of Q1 also takes
    place on the outer planes.

G1: Steading of the Hill Giant Chief        
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 8-12

G2: Glacial Rift of the Frost Giant Jarl    
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 8-12

G3: Hall of the Fire Giant King             
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 8-12

G1-3: Against the Giants                    
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 8-12
  Year: ???
  Description: This module is a collection of the previous three modules.

D1: Descent into the Depths of the Earth    
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 9-12

D2: Shrine of the Kuo-Tua                   
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 10-14

D3: Vault of the Drow                       
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 10-14

D1-2: Descent into the Depths of the Earth  
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 9-14
  Year: ???
  Description: This module is a combination of modules D1 and D2.

Q1: Queen of the Demonweb Pits              
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 10-14

GDQ: Queen of the Spiders (D1-3, G1-3, Q1)  
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 8-14
  Year: ???
  Description: This module is a combination of modules D1, D2, D3, G1,
    G2, G3 and Q1.

L series:
--------
Series overview: 

L1: The Secret of Bone Hill                 
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 2-4

L2: The Assassin's Knot                     
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 2-5

S series:
--------
Series overview: 

S1: Tomb of Horrors
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 10-14

S2: White Plume Mountain
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 5-10
  Written by: Lawrence Schick
  Year: 1980
  New creatures: Kelpie (FF 55, MoM 293)

S3: Expedition to the Barrier Peaks
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 8-12
  Written by: Gary Gygax with special thanks to Robert Kuntz
  Year: 1980
  New spells: ???
  New magical items: ???
  New creatures: Russet Mold (MMII 91, MoM 255),
                 Vegepygmy (MMII 124, MoM 256)
  Description: This adventure takes place in a ruined space ship which has
    crashed landed in the mountains and includes a picture booklet for
    players and DM with about 60 illustrations. Lots of technological 
    weapons are introduced (such as blaster pistols, blaster rifles, laser
    rifles and pistols, needler pistols, paralysis pistols, grenades, 
    powered armour), as well as many other examples of advanced technology,
    which you'd expect to find on a ruined spaceship (anti-grav belts,
    underwater swimming gear, gas mask, atomosphere analyzer, language
    translater, robot remote control box, wound healing cannister, androids
    and robots).
  Contributed by: Mark Nockleby

S4: Lost Caverns of Tsojcanth               
  Setting: AD&D 1st Edition, Greyhawk
  Characters: 6-8 of levels 6-8
  Written by: Gary Gygax
  Year: 1982
  New spells: (From the Demonomicon of Iggwilv) Abjure (C4), Exaction (C6),
              Henley's Digit of Disruption (C6), Dismissal (M5), Dolar (M5),
              Ensnarement (M6), Banishment (M7), Torment (M7), Binding (M8).
  New magical items: Potion of Rainbow Hues, Potion of Vitality,
                     Dagger +2 Longtooth, Horn of Fog, Lens of Detection,
                     Slippers of Spider Climbing, Daoud's Wonderous Lantern
                     (Artifact), Demonomicon of Iggwilv (Artifact),
                     Prison of Zagig (Artifact)
  New creatures: Alu-demon (MMII 35, MC8), Baphomet (MMII 36, Myth 81),
                 Bar-Igura (MMII 37, MC8), Bat (MMII 15, MoM 15),
                 Behir (MMII 18, MoM 20), Bodak (MMII 19, MC8),
                 Brown Pudding (MMII 102, MoM 297), Cave Moray (MMII 24),
                 Chasm (MMII 38, MC8), Cooshee (MMII 26, MoM 241),
                 Crystal Ooze (MMII 27, MoM 278), Dao (MMII 32, MoM 126),
                 Demi-Lich (MMII 32, MoM 223), Derro (MMII 42, MoM 96),
                 Dracolisk (MMII 55, MoM 14), Dretch (MMII 38, MC8),
                 Dun Pudding (MMII 102, MoM 297), Formorian Giant
                 (MMII 68, MoM 139), Fraz-Urb'Iuu (MMII 39), Fresh Water
                 Troll (MMII 121, MoM 349), Giant Cave Cricket (MMII 23,
                 MoM, 204), Gorgimera (MMII 70, MoM 42), Graz'zt (MMII 39)
                 Kostchtchie (MMII 40, Myth 82), Margoyle (MMII 83, MoM 125),
                 Marid (MMII 84, MoM 126), Mobat (MMII 15, MoM 15),
                 Olive Slime (MMII 111, MoM 276), Pech (MMII 99, MoM 102),
                 Rutterkin (MMII 41, MC8), Salt Water Troll (MMII 121,
                 MoM 349), Slime Creature (MMII 110, MoM 276), Valley
                 Elf (MMII 63, MC5), White Pudding (MMII 102, MoM 297),
                 Wolfwere (MMII 127, MoM 363), Xag-ya (MMII 128),
                 Xeg-yi (MMII 128)
  Description: This a tournament module set in the World of Greyhawk near
      the border of Ket and Perrenland, between the Velverdyva River and
      the town of Krestible. The module also contained information on 
      magical diagrams and circles (pentagrams, pentacles, et al).
      There was also a section on the magical properties of gems.
  Contributed by: Aaron Ranta

S1-4: Realms of Horror
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 5-14
  Year: ???
  Description: This module is a collection of the previous four modules.

T series:
--------
Series overview: Modules T2, T3 and T4 were never published separately, 
    only with T1 as part of the giant T1-4 module. 

T1: Village of Hommlet                      
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? novice
  Written by: Gary Gygax
  Year: 1979
  New spells: ???
  New magical items: ???
  New creatures: ???
  Description: This module introduces the small village of Hommlet and
      has a small adventure in the moathouse of the Temple of Elemental
      Evil. From the blurb: "The village of Hommlet has grown up around
      a crossroads in a woodland. Once far from any important activity,
      it became embroiled in the struggle between gods and demons when
      the Temple of Elemental Evil arose but a few leagues away. Luckily
      for its inhabitants, the Temple and its evil hordes were destroyed
      a decade ago, but Hommlet still suffers from incursions of bandits
      and strange monsters..."
  Contributed by: Mark Nockleby

T1-4: Temple of Elemental Evil              
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 1-8

U series:
--------
Series overview: 

U1: Sinister Secret of Saltmarsh            
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 1-3

U2: Danger at Dunwater                      
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 1-4

U3: Final Enemy                             
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 3-5

UK series:
---------
Series overview: 

UK1: Beyond the Crystal Cave                
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 4-7

UK2: Sentinel                               
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 2-5

UK3: Gauntlet
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 3-6

UK4: When a Star Falls                      
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 3-5

UK5: Eye of the Serpent                     
  Setting: AD&D 1st Edition, Greyhawk
  Characters: 1 of level 1
  Description: [This is a one-on-one (one player, one DM) game.]

UK6: All that Glitters...                   
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 3-5

UK7: Dark Clouds Gather                     
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 7-9

WG series:
---------
Series overview: Modules WG1-WG3 were never published. In fact, WG1 and
    WG2 were the original books in the World of Greyhawk Boxed Set (the
    Glossography and the World Book). WG3 was the original (intended, but
    never published as such) designation for S4. Note that WG4 is the
    sequel to S4.

WG4: Forgotten Temple of Tharizdun          
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 5-10

WG5: Mordenkainen's Fantastic Adventure     
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 9-12
  Written by: Gary Gygax and Robert Kuntz
  Year: 1980?

WG6: Isle of the Ape                        
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 18+

WG7: Castle Greyhawk                        
  Setting: AD&D 1st Edition, Greyhawk
  Characters: ? of levels 0-25 [?]
  Description: [12 comic-relief dungeons with a connecting plots.]

WG8: Fate of Istus                          
  Setting: AD&D 1st/2nd Edition, Greyhawk
  Characters: ? of novice level
  Description: [This is a lengthy module which updates the Greyhawk world
      to 2nd Edition AD&D. The goddess Istus is testing the world, and
      subsequently eliminates "unworthies" like assassins and monks while
      transforming bards and rangers to conform to 2nd Edition. It is a
      length campaign modules which takes characters from novice to 8th
      level.]

WG9: Gargoyle                               
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: 4-6 of levels 2-4
  Written by: Dave Collins with Skip Williams
  Year: 1989
  New spells: ???
  New magical items: ???
  New creatures: Gargoyle of the Tors
  Description: The characters adventure in the small town of Rockburgh-
      On-The-Marsh, trying to solve a mystery concerning a special sort
      of city gargoyle which lose their wings.
  Contributed by: Mark Nockleby

WG10: Child's Play                          
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels ?
  Written by: Jean Rabe with Skip Williams
  Year: 1989
  New spells: ???
  New magical items: ???
  New creatures: ???
  Description: A mystery story with a sense of humour: the heroes must try
      to find the Queen's champion who can help them save the Queen's 
      kingdom. This tournament dungeon comes with pre-generated characters.
  Contributed by: Mark Nockleby

WG11: Puppets                               
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: 4-6 of levels 1-3
  Written by: Vince Garcia with Bruce Rabe
  Year: 1989

WG12: Vale of the Mage                      
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: 4-6 of levels 7-9
  Written by: Jean Rabe
  Year: 1990
  New spells: ???
  New magical items: ???
  New creatures: Jaleeda Bird, Jakar, Griveling, Grist
  Description: The adventurers must infiltrate the mysterious Vale of the
      Mage in order to apprehend evil-doers from a neighboring kingdom. At
      the same time they must try to remain undetected by the paranoid and
      secretive inhabitants of the vale. This module includes a full colour
      poster-sized hex map of the Valley of the Mage.
  Contributed by: Mark Nockleby

WGA series:
----------
Series overview: 

WGA1: Falcon's Revenge                      
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels 5-7

WGA2: Falconmaster                          
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels 5-7

WGA3: Flames of the Falcon                  
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels 5-7

WGA4: Vecna Lives                           
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels 12-15

WGS series:
----------
Series overview: 

WGS1: Five Shall Be One                     
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels ?

WGS2: Howl from the North                   
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels 8-10

WGM series:
----------
Series overview: 

WGM1: Border Watch                          
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels 1-3

WGQ series:
----------
Series overview: 

WGQ1: Patriots of Ulek                      
  Setting: AD&D 2nd Edition, Greyhawk
  Characters: ? of levels ?

===========================================================================
Forgotten Realms AD&D Modules
=============================

Other modules: As well the modules listed below, the following modules
    also take place in the Forgotten Realms: I3, I4, I5, I14, I3-5, N4,
    and N5. OP1 has several references to the Forgotten Realms.

H series:
--------
Series overview: The entire Bloodstone Mines series is set in the lands
    of Vaasa and Damara. Initially, these lands weren't found in any of
    the official game worlds. With the release of FR9 (Bloodstone Lands),
    both of these countries were firmly placed in the Forgotten Realms.
    Hence the H series can be considered to take place there.

H1: Bloodstone Pass                         
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 16-18
  Description: [This module uses Battlesystem rules.]

H2: Mines of Bloodstone                     
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 16-18
  Description: [This module uses Battlesystem rules.]

H3: Bloodstone Wars                         
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 17-20
  Description: [This module uses Battlesystem rules.]

H4: Throne of Bloodstone
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 18-100
  Description: [This module uses Battlesystem rules.]

OA series:
---------
Series overview: The first five OA modules, OA1-OA5 were based upon the
    1st edition Oriental Adventures supplement, and were thus not setting
    specific. With the development of the Kara-Tur setting for the
    Forgotten Realms, the OA series became firmly entrenched in the
    realms, and OA6 and OA7 use the Kara-Tur boxed set rules fully.

OA1: Swords of the Daimyo                   
  Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms)
  Characters: Various (see below)
  Written by: David Cook
  Year: 1986
  New spells: ???
  New magical items: ???
  New creatures: Opwang, Ochimo, Haroog, Island Serpents, Stone Spirits
  Description: This module has 3 adventures in it. The first is for
      introducing normal AD&D characters (levels 6-10) to the Oriental
      Adventures setting, the second is a begining adventure for first level
      Oriental Adventures characters. The last was a continuation of 
      the second, but takes place a while later, after the characters
      have gained some more experience. It is designed for 4-8 characters,
      of levels 3-5. The module contains a Provincial Supplement which
      has detailed information on the entire province, from religion to
      the ruling heirarchy to from politics to military. There is also
      a colour hex map of Akari Island, some pull-out NPCs and some
      character sheets for setting up character family charts.
  Contributed by: Aaron Ranta and Jeremy Spaulding

OA2: Night of the Seven Swords              
  Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms)
  Characters: ? of levels ?
  Description: [This module features a colour fold-out map of the city of
      Nakamaru, a master family chart, a glossary of oriental terms and
      an encounter construction booklet.]

OA3: Ochimo the Spirit Warrior              
  Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms)
  Characters: ? of levels 5-7

OA4: Blood of the Yakuza                    
  Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms)
  Characters: ? of levels ?

OA5: Mad Monkey vs the Dragon Claw          
  Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms)
  Characters: ? of levels 6-9

OA6: Ronin Challenge                        
  Setting: AD&D 2nd Edition, Kara-Tur (Forgotten Realms)
  Characters: ? of levels ?

OA7: Test of the Samurai                    
  Setting: AD&D 2nd Edition, Kara-Tur (Forgotten Realms)
  Characters: ? of levels ?
  New creatures: Ch'i-Lin, Feng Huang, Krakentua
  Description: [Features pre-rolled characters and colour maps.]

LC series:
---------
Series overview: The city of Raven's Bluff is located in the Forgotten
    Realms on the Sea of Fallen Stars, and is shown in the Atlas of the
    Forgotten Realms. The reason that the LC series is not listed with
    the official FR products is that it has been licensed to the RPGA
    for developing tournament modules. All of the LC series are former
    tournament modules. The city and a small parcel of land around it
    are not touched in TSR's official products.

LC1: Gateway to Ravens Bluff                
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels ?
  Description: [This is more a sourcebook than a module.]

LC2: Inside Ravens Bluff                    
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels ?
  Description: [This is more a sourcebook than a module.]

LC3: Nightwatch in the Living City          
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 1-3

LC4: Port of Ravens Bluff                   
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels ?
  Description: [This is more a sourcebook than a module.]

FA series:
---------
Series overview: 

FA1: Halls of the High King                 
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 5-8
  Description: [Set in the Moonshae isles.]

FA2: Nightmare Keep                         
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 18-20

FRC series:
----------
Series overview: 

FRC1: Ruins of Adventure                    
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 1-6

FRC2: Curse of the Azure Bonds              
  Setting: AD&D 1st Edition, Forgotten Realms
  Characters: ? of levels 6-9

FRE series:
----------
Series overview: 

FRE1: Shadowdale                            
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 5-8

FRE2: Tantras                               
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 5-9

FRE3: Waterdeep                             
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 6-9

FRM series:
----------
Series overview: 

FRM1: Jungles of Chult                      
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 5-8

FRQ series:
----------
Series overview: 

FRQ1: Haunted Halls of Eveningstar          
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 1-5

FRQ2: Hordes of Dragonspear                 
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 10-12
  Description: [Uses 2nd Edition Battlesystem rules.]

FRQ3: Doom of Daggerdale                    
  Setting: AD&D 2nd Edition, Forgotten Realms
  Characters: ? of levels 1-3

FRA series:
----------
Series overview: 

FRA1: Storm Riders                          
  Setting: AD&D 2nd Edition, Horde (Forgotten Realms)
  Characters: ? of levels 5-7

FRA2: The Black Courser                     
  Setting: AD&D 2nd Edition, Horde (Forgotten Realms)
  Characters: ? of levels 6-9

FRA3: Blood Charge                          
  Setting: AD&D 2nd Edition, Horde (Forgotten Realms)
  Characters: ? of levels 7-10

FROA series:
-----------
Series overview: 

FROA1: Ninja Wars                           
  Setting: AD&D 2nd Edition, Kara-Tur (Forgotten Realms)
  Characters: ? of levels 6-9
  Description: [Features a colour fold-out map of Aru Town.]

FMA series:
----------
Series overview: 

FMA1: Fires of Zatal                        
  Setting: AD&D 2nd Edition, Maztica (Forgotten Realms)
  Characters: ? of levels ?

FMA2: Endless Armies                        
  Setting: AD&D 2nd Edition, Maztica (Forgotten Realms)
  Characters: ? of levels ?

FMQ series:
----------
Series overview: 

FMQ1: City of Gold                          
  Setting: AD&D 2nd Edition, Maztica (Forgotten Realms)
  Characters: ? of levels ?

===========================================================================
Dragonlance AD&D Modules
========================

DL series:
---------
Series overview: 

DL1: Dragons of Despair
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 4-6

DL2: Dragons of Flame
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 5-7

DL3: Dragons of Hope
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 6-8

DL4: Dragons of Desolation                  
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 6-8

DL5: Dragons of Mystery                     
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels ?

DL6: Dragons of Ice                         
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 6-9

DL7: Dragons of Light                       
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 7-9

DL8: Dragons of War                         
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 8-10

DL9: Dragons of Deceit                      
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 8-10

DL10: Dragons of Dreams                     
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 8-10

DL11: Dragons of Glory                      
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels ?
  Description: [This is actually a wargame/boardgame and not a module.]

DL12: Dragons of Faith                      
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 9-10

DL13: Dragons of Truth                      
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 10-13

DL14: Dragons of Triumph                    
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 10-14

DL15: Mists of Krynn                        
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels 10-15

DL16: World of Krynn                        
  Setting: AD&D 1st Edition, Dragonlance
  Characters: ? of levels ?

DLC series:
----------
Series overview: 

DLC1: Dragonlance Classics, Vol. 1 (DL1-DL4)  
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels 3-8

DLC2: Dragonlance Classics, Vol. 2 (DL6-DL9)  
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels 8-12

DLE series:
----------
Series overview: 

DLE1: In Search of Dragons                  
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels 6-8

DLE2: Dragon Magic                          
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels ?

DLE3: Dragon Keep                           
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels ?

DLQ series:
----------
Series overview: 

DLQ1: Knight's Sword                        
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels ?

DLQ2: Flint's Axe                           
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels ?

DLS series:
----------
Series overview: 

DLS1: New Beginnings                        
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels ?

DLS2: Tree Lords                            
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels ?

DLS3: Oak Lords                             
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels ?

DLS4: Wild Elves                            
  Setting: AD&D 2nd Edition, Dragonlance
  Characters: ? of levels ?

DLA series:
----------
Series overview: 

DLA1: Dragon Dawn                           
  Setting: AD&D 2nd Edition, Taladas (Dragonlance)
  Characters: ? of levels ?

DLA2: Dragon Knight                         
  Setting: AD&D 2nd Edition, Talada (Dragonlance)
  Characters: ? of levels ?

DLA3: Dragon's Rest                         
  Setting: AD&D 2nd Edition, Taladas (Dragonlance)
  Characters: ? of levels ?

===========================================================================
Lankhmar AD&D Modules
=====================

CA series:
---------
Series overview: 

CA1: Swords of the Undercity                
  Setting: AD&D 1st Edition, Lankhmar
  Characters: ? of levels 8-12
  Description: [Cthulhuesque monsters and plots. A three part module.
      For best results, it is suggested that the three parts be run 
      several sessions apart. One of the adventure ideas in LNR ? is a
      sequel to this module.]

CA2: Swords of Deceit                       
  Setting: AD&D 1st Edition, Lankhmar
  Characters: ? of levels 10-15
  Description: [3 short adventures.]

LNA series:
----------
Series overview: 

LNA1: Thieves of Lankhmar
  Setting: AD&D 2nd Edition, Lankhmar
  Characters: ? of levels ?
  Written by: Nigel Findley
  Year: 1990

LNA2: Nehwon                                
  Setting: AD&D 2nd Edition, Lankhmar
  Characters: ? of levels 7-12

LNA3: Prince of Lankhmar                    
  Setting: AD&D 2nd Edition, Lankhmar
  Characters: ? of levels 10-14

LNQ series:
----------
Series overview: 

LNQ1: Slayers of Lankhmar
  Setting: AD&D 2nd Edition, Lankhmar
  Characters: ? of levels 8-11
  Written by: Dale "Slade" Henson
  Year: 1992

LNR series:
----------
Series overview: 

LNR1: Wonders of Lankhmar
  Setting: AD&D 2nd Edition, Lankhmar
  Characters: ? of levels 1-12

LNR2: Tales of Lankhmar
  Setting: AD&D 2nd Edition, Lankhmar
  Characters: ? of levels 3-10

===========================================================================
Spelljammer AD&D Modules
========================

SJA series:
----------
Series overview: 

SJA1: Wildspace                             
  Setting: AD&D 2nd Edition, Spelljammer
  Characters: ? of levels 6-8

SJA2: Skulls & Crossbows                    
  Setting: AD&D 2nd Edition, Spelljammer
  Characters: ? of levels 6-10

SJA3: Crystal Spheres                       
  Setting: AD&D 2nd Edition, Spelljammer
  Characters: ? of levels ?

SJA4: Under the Dark Fist                   
  Setting: AD&D 2nd Edition, Spelljammer
  Characters: ? of levels ?

SJQ series:
----------
Series overview: 

SJQ1: Heart of the Enemy                    
  Setting: AD&D 2nd Edition, Spelljammer
  Characters: ? of levels ?

SJS series:
----------
Series overview: 

SJS1: Goblin's Return                       
  Setting: AD&D 2nd Edition, Spelljammer
  Characters: ? of levels ?

===========================================================================
Ravenloft AD&D Modules
======================

RA series:
---------
Series overview: 

RA1: Feast of Goblyns                       
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: ? of levels ?

RA2: Ship of Horror                         
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: ? of levels 8-10

RA3: Touch of Death                         
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: ? of levels 3-5

RM series:
---------
Series overview: 

RM1: Roots of Evil                          
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: ? of levels 9-12

RM2: The Created                            
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: ? of levels 2-4
  New creatures: Carionette
  Description: [Features colour maps, a diary and NPC artwork. At one
      point in the adventure, the PCs become dolls.]

RM3: Web of Illusions                       
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: ? of levels 7-9
  Description: [Features a colour map of Mahakala (a castle) and Sri Raji
      (a new land in Ravenloft).]

RM4: House of Strahd                        
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: 4-6 of levels 6-13
  Description: [Features a fold-out colour map and player hand-outs.]

RM5: Dark of the Moon                       
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: 4-6 of levels 5-9
  New creatures: Loup Du Noir (Skin Changer), Arayashka (Snow Wraith)
  Description: [Features a player's map and journal and rules for PC
      exposure to cold.]

RQ series:
---------
Series overview: 

RQ1: Night of the Walking Dead              
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: 4-6 of levels 1-3
  Description: [Features a player handout scroll.]

RQ2: Thoughts of Darkness                   
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: 4-6 of levels 12-15
  Description: [Use psionics heavily and introduces illithid vampires.
      This modules also use "The Apparatus" first seen in I10.]

RQ3: From the Shadows                       
  Setting: AD&D 2nd Edition, Ravenloft
  Characters: ? of levels 9-12

===========================================================================
Dark Sun AD&D Modules
=====================

DS series:
---------
Series overview: 

DS1: Freedom                                
  Setting: AD&D 2nd Edition, Dark Sun
  Characters: ? of levels 3+

DSE series:
----------
Series overview: 

DSE1: Dragon's Crown                        
  Setting: AD&D 2nd Edition, Dark Sun
  Characters: ? of levels 11+

DSM series:
----------
Series overview: 

DSM1: Black Flames                          
  Setting: AD&D 2nd Edition, Dark Sun
  Characters: ? of levels 3-5

DSM2: Merchant House of Amketch             
  Setting: AD&D 2nd Edition, Dark Sun
  Characters: ? of levels 6-8

DSM3: Marauders of Nibenay                  
  Setting: AD&D 2nd Edition, Dark Sun
  Characters: ? of levels 5-8

DSQ series:
----------
Series overview: 

DSQ1: Road to Urik                          
  Setting: AD&D 2nd Edition, Dark Sun
  Characters: ? of levels ?

DSQ2: Arcane Shadows                        
  Setting: AD&D 2nd Edition, Dark Sun
  Characters: ? of levels ?

DSQ3: Asticlian Gambit                      
  Setting: AD&D 2nd Edition, Dark Sun
  Characters: ? of levels ?

===========================================================================
Al-Qadim AD&D Modules
=====================

ALQ series:
----------
Series overview: 

ALQ1: Golden Voyages                        
  Setting: AD&D 2nd Edition, Al-Qadim
  Characters: ? of levels ?

ALQ2: Assassin Mountain                     
  Setting: AD&D 2nd Edition, Al-Qadim
  Characters: ? of levels 5-8

ALQ3: A Dozen and One Adventures            
  Setting: AD&D 2nd Edition, Al-Qadim
  Characters: ? of levels 2-10

ALQ4: Secrets of the Lamp                   
  Setting: AD&D 2nd Edition, Al-Qadim
  Characters: ? of any level

===========================================================================
Wierd AD&D Modules
==================

CB series:
---------
Series overview: 

CB1: Conan Unchained                        
  Setting: AD&D 1st Edition, Conan the Barbarian
  Characters: ? of levels 10-14

CB2: Conan Against Darkness                 
  Setting: AD&D 1st Edition, Conan the Barbarian
  Characters: ? of levels 10-14

DQ series:
---------
Series overview: 

DQ1: Shattered Statue
  Setting: AD&D 1st Edition, Dragonquest (Forgotten Realms)
  Characters: ? of levels ?

EX series:
---------
Series overview: These modules are set in an alternative plane, dubbed 
    "Wonderland" (based on "Alice in Wonderland"). While they were
    originally designed for use in the Greyhawk Castle dungeon complex,
    they can be added to virtually any campaign. In Greyhawk, access
    to Wonderland is through Greyhawk Castle, the demi-god Zagyg's
    former stronghold.

EX1: Dungeonland
  Setting: AD&D 1st Edition, Wonderland
  Characters: ? of levels 9-12

EX2: Land Beyond the Magic Mirror
  Setting: AD&D 1st Edition, Wonderland
  Characters: ? of levels 9-12

MV series:
---------
Series overview: 

MV1: Midnight on Dagger Alley               
  Setting: AD&D 1st Edition
  Characters: 1 solo level 6
  Description: ["Official Magic Viewer Game Adventure" with maps and
      text read through a sheet of red plastic.]

===========================================================================

Contributors to date:
  Goth (me, usually) <[b--oo--s] at [odie.ee.wits.ac.za]>
  Steeve the Bard (a really helpful dude :-) <[s latour] at [oz.plymouth.edu]>
  Tracy Schuhwerk (suggestamaniac) <[tracy schuhwerk] at [sdrc.com]>
  Frank Schober (D&D product guru) <[f s chober] at [uceng.uc.edu]>
  Scott Butler (neato summary writer) <[ah 189] at [Freenet.carleton.ca]>
  Alexander N. Pita (aka The Dungeon Master) <[ap 004 c] at [uhura.cc.rochester.edu]>
  Mark Nockleby (Food! It's what you eat!) <[n--c] at [physics.ucsc.edu]>
  Patrick Ellis (The Always Fanatical) <[io 11330] at [maine.maine.edu]>
  Jonathon Buckel (He of the Artist Account?!?) <[jon bu] at [oldham.gpsemi.com]>
  Jim Sahlas (Humunga D&D collector) <[u 9320158] at [muss.cis.mcmaster.ca]>
  Phil Kernick (original idea donor) <[p--l] at [ringo.ssn.flinders.edu.au]>
  Kenneth R Lipka (major Spelljammer fan) <[f--rr--t] at [firedome.engin.umich.edu]>
  David J Low (I'll be back) <[d--w] at [physics.adelaide.edu.au]>
  Aaron Ranta (aka LaMoE) <[a--r--n] at [kaf.iphc.washington.edu]>
  Steve Miller (The One To Blame) <[s--l--r] at [media.utah.edu]>
  Jeremy Spaulding (aka Uncle Jeremy) <[spauldj 3445] at [cobra.uni.edu]>
  Thomas Miller <[t--l--r] at [cimmeria.oit.gatech.edu]>
  Gerry S Hayes <[gh 2 e] at [andrew.cmu.edu]>
  William A. Emanuelsen <[w--e] at [aerospace.aero.org]>
  Thomas Parker <[t h pr ss] at [uhura.cc.rochester.edu]>
  Aardy R. DeVarque <[jah 7955] at [exodus.valpo.edu]>
  Larry Grossman <[l--g] at [matrix.com]>
  Dave Speredelozzi <[d s peredelo 1] at [vaxa.hofstra.edu]>
  Eric L. Boyd <[b--d] at [bagabolts.eecs.umich.edu]>
  Mark Huges <[hughe 881] at [raven.csrv.uidaho.edu]>
  Wayne Hicks <[w--ic--s] at [cs.wvu.edu]>