LIST: xD&D modules, version 1.0 [Long] xD&D Module List, version 1.0 Released: 29/03/94 ============================= ================== Here is the current version of the xD&D module list. Changes since last posting: - Some reorganisation of module groupings has been done, based on extra information I've had since last time. - The format of each entry has been standardised. - Many module descriptions have been added. All contributions and comments will be heartily welcomed. Email is the best way to send me your notes, as my news reader voraciously devours random posts. As far as possible, I try to include all updates in the next possible posting, but if there are a lot of them, they may only appear in the next but one version. Ideally, I would like submissions in the format show below, because I can then insert contributions directly into the list. But, if you just have a quick comment or correction, or if you're lazy, don't worry too much about formatting things, let me take care of it. Code: Module Title Setting: Edition and setting for AD&D (eg AD&D 1st Edition, Greyhawk), Level/Edition and setting for D&D (eg Basic, Mystara or New D&D, Thunder Rift) Characters: eg 6-8 of levels 4-7 Written by: The author(s) name(s) Year: Year of publication New spells: Any new spells provided in the module New magical items: Any new magical items listed in the module New creatures: Any new creatures listed in the modules Description: A brief description of the plot of the module, as well as any of the following things: Awards won by the modules, if the module was originally a tournament module, what visual aids and "extras" come with the module, and any thing else you think is worth noting (eg includes psionics, high technology, water-based adventure) Contributed by: Who you are Series overview: If you are submitting a description of a whole series of modules, you may want to include some general information, or parts of the description applicable to all of the modules, here. Look at the entries in the file below for sample submissions. Updates to this list will be posted once a week until responses slow down, I will then download the list to suitable ftp sites. If you can't wait for the next posting, email me ([b--oo--s] at [odie.ee.wits.ac.za]) for the most current version. Also watch out for the reference listing compiled and posted by Steeve the Bard ([s latour] at [oz.plymouth.edu]) or email him for further information. =========================================================================== D&D Modules =========== B series: -------- Series overview: All of the Basic D&D modules are set in the D&D Known World of Mystara. Most of them are set specifically in the Grand Duchy of Karameikos on Mystara. B1: In Search of the Unknown Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B2: Keep on the Borderlands Setting: D&D Basic, Mystara Characters: ? of levels 1-3 Year: 1981 B3: Palace of the Silver Princess Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B4: Lost City Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B5: Horror on the Hill Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B6: Veiled Society Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B7: Rahasia Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B8: Journey to the Rock Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B9: Castle Caldwell & Beyond Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B10: Night's Dark Terror Setting: D&D Basic/Expert, Mystara Characters: ? of levels 2-4 B11: King's Festival Setting: D&D Basic, Mystara Characters: ? of levels 1-3 B12: Queen's Harvest Setting: D&D Basic, Mystara Characters: ? of levels ? B1-9: In Search of Adventure Setting: D&D Basic, Mystara Characters: ? of levels 1-3 Year: ??? Description: This module is a collection of modules B1 to B9. X series: -------- Series overview: All of the Expert D&D modules are set in the D&D Known World of Mystara. X4 and X5, along with X10, form the Desert Nomads series. X10 was (according to all the Gazetteers) to take place 200 years in the future. When the Wrath of the Immortals supplement surfaced, it was suggested that with all the events in Wrath, it might be a decent time to pull out X10 and with slight modifications, run it then. This sets it somewhere between AC 1005 and AC 1009 on the timeline. X10 can also be used with either Battlesystem or its D&D equivalent, War Machine. X1: Isle of Dread Setting: D&D Expert, Mystara Characters: ? of levels 3-7 X2: Castle Amber Setting: D&D Expert, Mystara Characters: ? of levels 3-6 X3: Curse of Xanathon Setting: D&D Expert, Mystara Characters: ? of levels 5-7 X4: Master of the Desert Nomads Setting: D&D Expert, Mystara Characters: ? of levels 6-9 X5: Temple of Death Setting: D&D Expert, Mystara Characters: ? of levels 6-10 X6: Quagmire! Setting: D&D Expert, Mystara Characters: ? of levels 4-10 X7: War Rafts of Kron Setting: D&D Expert, Mystara Characters: ? of levels 9-12 X8: Drums on Fire Mountain Setting: D&D Expert, Mystara Characters: ? of levels 9-12 X9: Savage Coast Setting: D&D Expert, Mystara Characters: ? of levels 4-10 X10: Red Arrow, Black Shield Setting: D&D Expert/Companion, Mystara Characters: ? of levels 10-14 X11: Saga of the Shadow Lord Setting: D&D Expert, Mystara Characters: ? of levels 5-9 Written by: Stephen Bourne Description: [This module details regions directly north of what is typically included in the Known World (Wendar, Denagoth, Heldann Freeholds). It features the Blackstick, a fairly powerful artifact that is almost out of charges.] X12: Skarda's Mirror Setting: D&D Expert, Mystara Characters: ? of levels 5-8 X13: Crown of Ancient Glory Setting: D&D Expert/Companion, Mystara Characters: ? of levels 7-10 Written by: Stephen Bourne Description: [Set in Vestland, this modules is a sequel of sorts to X11. It features the same pre-generated characters and makes a couple of references to X11. It introduces an artifact-like crown, the full powers of which are only accessible to a character belonging to the Vestland royal liniage.] C series: -------- Series overview: All of the Companion D&D modules are set on Mystara. CM1-4 and CM6 take place in Norwold, a largely unsettled and unexplored northern wilderness which lies north of what is commonly referred to as the Known World. CM 1 gives much of the background information, and provides a backdrop for events occurring over a two year period. CM7 is an adventure for Elves of Level 8+, and CM8 and CM9 take place within the Known World area. CM5 is a Companion Level solo module, wherein you played an Elf (Level 10, Attack Rank I) included with the module. CM1: Test of the Warlords Setting: D&D Companion, Mystara Characters: ? of levels 15+ CM2: Death's Ride Setting: D&D Companion, Mystara Characters: ? of levels 15-20 CM3: Sabre River Setting: D&D Companion, Mystara Characters: 4-6 of levels 18-22 New creatures: Sabreclaw Description: [Features 8 pull-out pre-rolled characters.] CM4: Earthshaker Setting: D&D Companion, Mystara Characters: ? of levels 18-20 CM5: Mystery of the Snow Pearls Setting: D&D Companion, Mystara Characters: 1 solo elf of level 10 CM6: Where Chaos Reigns Setting: D&D Companion, Mystara Characters: ? of levels 17-19 CM7: Tree of Life Setting: D&D Companion, Mystara Characters: ? of levels 8+ CM8: Endless Stair Setting: D&D Companion, Mystara Characters: ? of levels 15-20 CM9: Legacy of Blood Setting: D&D Companion, Mystara Characters: ? of levels 15-19 M series: -------- Series overview: Several of the Master Level adventures are based on the Alphatia-Thyatis conflict in Mystara. The levels are high, and it is expected that PCs be concerned with grandiose noble purposes, having left much of the need to rule and acquire wealth behind. The quest for immortality is hanging on the horizon. M1: Into the Maelstrom Setting: D&D Master, Mystara Characters: ? of levels 25-30 M2: Vengeance of Alphaks Setting: D&D Master, Mystara Characters: ? of levels 28-32 M3: Twilight Calling Setting: D&D Master, Mystara Characters: ? of levels 30-35 M4: Five Coins for a Kingdom Setting: D&D Master, Mystara Characters: ? of levels 28-32 M5: Talons of Night Setting: D&D Master, Mystara Characters: ? of levels 20-25 Description: [This was the first product to detail the Isle of Dawn.] IM series: --------- Series overview: The Immortal Level modules don't have much of a level designation, but they are all for fairly new immortals. The setting for all three is outer planes, but the background fluff ties them loosely with Mystara. IM1: Immortal Storm Setting: D&D Immortal, Mystara Characters: Immortal level IM2: Wrath of Olympus Setting: D&D Immortal, Mystara Characters: Immortal level IM3: Best of Intentions Setting: D&D Immortal, Mystara Characters: Immortal level Thunder Rift: ------------ Series overview: These modules, as well as the three huge boxed adventure packs (Goblin's Lair, Dragon's Den, and Haunted Tower) take place in a setting TSR created for the New Dungeons & Dragon Game boxed set, which was released in 1991. The setting is called Thunder Rift and a 32 page accessory (called Thunder Rift) was produced describing this isolated valley. A mini-adventure which allowed characters to travel from it into the world of Mystara was included with the D&D DM Screen. Each of the modules is a mere 16 pages, and include information in a "if the characters do this..." type of format in order to accomodate first time DMs and players without a DM. They also have a full colour mapsheet (scaled for use with figures) and a 16 or 20 die-cut figures. Quest for the Silver Sword Setting: New D&D, Thunder Rift Characters: ? of levels 1-2 Assault on Raven's Ruin Setting: New D&D, Thunder Rift Characters: ? of levels 2-3 Sword and Shield Setting: New D&D, Thunder Rift Characters: 1 level 1 fighter Knight of Newts Setting: New D&D, Thunder Rift Characters: ? of levels 1-2 Rage of the Rakasta Setting: New D&D, Thunder Rift Characters: ? of levels 2-4 In the Phantom's Wake Setting: New D&D, Thunder Rift Characters: ? of levels 4-5 Hollow World: ------------ Series overview: The three HWA modules together form one long interconnected adventure for the Hollow World of Mystara. HWQ1 is a stand alone module which ties the Hollow World setting to the Wrath of the Immortals boxed set. HWA1: Nightwail Setting: D&D Hollow World, Mystara Characters: ? of levels 6-8 HWA2: Nightrage Setting: D&D Hollow World, Mystara Characters: ? of levels 7-9 HWA3: Nightstorm Setting: D&D Hollow World, Mystara Characters: ? of levels 8-10 HWQ1: Milenian Sceptre Setting: D&D Hollow World, Mystara Characters: ? of levels 6-8 Thyatian Empire: --------------- Series overview: The DDA series was formed to further explore the Thyatian Empire in Mystara. The first two modules take place within the City of Thyatis itself, and the next two are adventures in the Grand Duchy of Karameikos (a former Thyatian territory). DDA1: Arena of Thyatis Setting: D&D Thyatian Empire, Mystara Characters: ? of levels 2-3 DDA2: Legions of Thyatis Setting: D&D Thyatian Empire, Mystara Characters: ? of levels 3-4 DDA3: Eye of Traldar Setting: D&D Thyatian Empire, Mystara Characters: ? of levels ? DDA4: Dymrak Dead Setting: D&D Thyatian Empire, Mystara Characters: ? of levels 1-3 Blackmoor: --------- Series overview: Blackmoor was a civilization that existed several thousand years before the Known World. After a spaceship crashed near the Kingdom of Blackmoor, adventurers were sent to defeat this mysterious evil (DA2 and DA3). Subsequently, large amounts of high technology fell into the hands of a magic-rich, feudal society. Magic and technology was merged, more and more destructive devices were invented, and eventually the whole realm went up in a big nuclear (?) explosion. All that remained was the fusion engines that once powered the spaceship. Now located in a cavern far below Glantri City, this device has become an artifact (due to, in part, Immortal tampering) and sends out a radiation that is the source of magic on Mystara. Dave Arneson, co-creator of the D&D game was co-author of these modules. The Blackmoor setting was *the* original D&D campaign world, and the stuff presented by TSR is a reworking of that stuff. Several of the NPCs in the modules were at once time player characters. It's also interesting to note that Blackmoor appears on the world map in the original Greyhawk Boxed Set. Blackmoor was part of Greyhawk for 3 or 4 years before it became part of the known world. There are also several continuity flaws between the DA modules and claims made in the GAZ series. [Many thanks to Steve Miller for this explanation - Ed.] DA1: Adventures in Blackmoor Setting: D&D Blackmoor Characters: ? of levels 10-14 DA2: Temple of the Frog Setting: D&D Blackmoor Characters: ? of levels 10-14 DA3: City of the Gods Setting: D&D Blackmoor Characters: ? of levels 10-14 DA4: Duchy of Ten Setting: D&D Blackmoor Characters: ? of levels 10-14 Solo: ---- Series overview: All of the modules in this section are for a single player, playing on his or her own. BSOLO is a basic level solo for a mage or elf. It takes place in the Ethengar Khanates, just over the border from Darokin, near the Streel river. The MSOLO modules were low level adventures which surfaced well before the Companion and Masters sets saw the light of day. They are based in Mystara (more or less retroactively as all older D&D adventures have been) and were the highlight your choices type of modules, which came with their own pen. XS2 is the second expert level solo modules. BSOLO: Ghost of Lion Castle Setting: D&D Basic Solo, Mystara Characters: 1 of levels ? MSOLO1: Blizzard Pass Setting: D&D Basic Solo, Mystara Characters: 1 thief of level 1-3 Written by: David Cook Year: 1983 MSOLO2: Maze of the Riddling Minotaur Setting: D&D Expert Solo, Mystara Characters: 1 of levels 1-10 Written by: Jeff Grubb Year: 1983 XSOLO: Lathan's Gold Setting: D&D Expert Solo, Mystara Characters: 1 of levels ? Description: [This modules offers the first details on the islands of the Sea of Dread. (Excepting the Isle of Dread, of course.) It is a sea-borne solo adventure.] XS2: Thunderdelve Mountain Setting: D&D Expert Solo, Mystara Characters: 1 of levels 4-6 Miscellaneous: ------------- Series overview: The O series features one-on-one gaming (one DM and one player). O1: Gem and the Staff Setting: D&D ??? Characters: 1 thief of level 8 O2: Blade of Vengeance Setting: D&D ??? Characters: 1 ? of level ? Series overview: XL1 provides stats for the characters from TSR's D&D action figure line ("Strongheart, Warduke and other characters by LJN Toys Ltd.") and is meant to be played with them. These characters also appeared on TSR's Marvel-animation TV show and referred to in X10 as the rulers of the Kingdom of Ierendi -- a nation that makes the greatest adventurers it's rulers. The adventure itself is an epic quest which takes place in Mystara [some informants disagree about this being in Mystara, I'd love confirmation from someone - Ed]. XL1: Quest for the Heartstone Setting: D&D, Mystara? Characters: 6-8 of level 5-10 Description: [This module includes 4 pages of illustrations and makes a good tournament game with the Lawful and Chaotic parties competing (they're well-balanced against each other and the Chaotics are really vile).] =========================================================================== Generic/Mixed AD&D Modules ========================== C series: -------- Series overview: Most of these were generic 1st edition AD&D modules, but C1 and C2 take place in Greyhawk. C1: Hidden Shrine of Tamoachan Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 5-7 Written by: Harold Johnson & Jeff Learson Year: ??? New spells: ??? New magical items: ??? New creatures: Gibbering Mouther (MMII 69), Neried (MMII 96, MoM 102), Description: An adventuring group becomes lost in a swamp and stumbles onto the hidden shrine of Tamoachan which is part of an ancient ruined city. The module came with a booklet of 15 pictures for the DM to show players. Contributed by: Mark Nockleby C2: Ghost Tower of Inverness Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 5-7 C3: Lost Island of Castanamir Setting: AD&D 1st Edition Characters: ? of levels 1-4 C4: To Find a King Setting: AD&D 1st Edition Characters: ? of levels 4-7 C5: Bane of Llywelyn Setting: AD&D 1st Edition Characters: ? of levels 4-7 C6: Official RPGA Tournament Handbook Setting: AD&D 1st Edition Characters: ? of levels 4-8 I series: -------- Series overview: I1 takes place in Greyhawk and I3, I4, I5 and I14 are all loosely set in the Forgotten Realms. I3-5 was later published with an official Forgotten Realms banner and places I3, I4 and I5 in the great desert. I6 and I10 were the original modules from which the idea for Ravenloft was developed, but were generic 1st edition modules when published. I1: Dwellers of the Forbidden City Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 4-7 I2: Tomb of the Lizard King Setting: AD&D 1st Edition Characters: ? of levels 5-7 I3: Pharaoh Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 5-7 I4: Oasis of the White Palm Setting: AD&D 1st Edition, Forgotten Realms Characters: 6-8 of levels 6-8 Written by: Philip Meyers and Tracy Hickman Year: 1983 I5: Lost Tomb of Martek Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels ? I6: Ravenloft Setting: AD&D 1st Edition, (Ravenloft) Characters: ? of levels 5-7 I7: Baltron's Beacon Setting: AD&D 1st Edition Characters: ? of levels 4-8 I8: Ravager of Time Setting: AD&D 1st Edition Characters: ? of levels 8-10 I9: Day of Al'Akbar Setting: AD&D 1st Edition Characters: ? of levels 8-10 I10: Ravenloft II Setting: AD&D 1st Edition, (Ravenloft) Characters: ? of levels 8-10 I11: Needle Setting: AD&D 1st Edition Characters: ? of levels 8-10 I12: Egg of the Phoenix Setting: AD&D 1st Edition Characters: 5-6 of levels 5-9 Written by: Frank Mentzer and Paul Jaquays Year: 1987 Description: [This is a combination of modules R1-4. The module is set in New Empyrea which is not part of any official TSR world and the module is something else entirely. It covers a huge period of time (even some of the NPC's gain levels during the course of it) and leads up to a cataclysmic final battle.] I13: Adventure Pack I Setting: AD&D 1st Edition Characters: Various Description: [This module is a collection of 11 shorter modules: The Circus of Gandolfo, Sharla's Zoo, Weird Woods of Baron Orchid, To Kill a Kraken, Reign of Triumph, Terrors in Skytumble Tor, Steaks, House of the Long Knives, Lauros Road Bandits, Scavenger Hunt, Blood and Laurels.] I14: Swords of the Iron Legion Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 1-15 Description: [A series of short adventures set in the Vilhon Reach area and using 1st Edition Battlesystem rules.] I3-5: Desert of Desolation Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 5-10 Year: ??? Description: This modules is a collection of modules I3 to I5. N series: -------- Series overview: N1: Against the Cult of the Reptile God Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 1-3 N2: Forest Oracle Setting: AD&D 1st Edition Characters: ? of levels 2-4 N3: Destiny of Kings Setting: AD&D 1st Edition Characters: ? of levels 1-4 N4: Treasure Hunt Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 0-1 Description: [Set in the Korinn Archipelago, north of the Moonshae isles] N5: Under Illefarn Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 0-3 Description: [Set in an area near Daggerford (South of Waterdeep)] OP series: --------- Series overview: This is a set of outer planes-based adventures and isn't setting specific. It does make several references to the Forgotten Realms setting though and the World Serpent Inn is mentioned in the Forgotten Realms Adventures Hardcover. The only other module which takes place in the outer planes is Q1. OP1: Tales of the Outer Planes Setting: AD&D 1st Edition, (Forgotten Realms) Characters: ? of levels 1-11 R series: -------- Series overview: These are (very valuable now) RPGA releases of their tournament modules. The entire set was eventually re-released in the combined module, I12. R1: To the Aid of Falx Setting: AD&D 1st Edition Characters: ? of levels ? R2: Investigation of Hydell Setting: AD&D 1st Edition Characters: ? of levels ? R3: Egg of the Phoenix Setting: AD&D 1st Edition Characters: ? of levels ? R4: Doc's Island Setting: AD&D 1st Edition Characters: ? of levels ? RPGA series: ----------- Series overview: These modules were originally published in Polyhedron magazine. The last one (RPGA3) was eventually re-released as C4. RPGA1: Rahasia Setting: AD&D 1st Edition Characters: ? of levels ? RPGA2: Black Opal Eye Setting: AD&D 1st Edition Characters: ? of levels ? RPGA3: Forgotten King Setting: AD&D 1st Edition Characters: ? of levels ? GA series: --------- Series overview: GA1: Murky Deep Setting: AD&D 2nd Edition Characters: 6-8 of levels 5-8 Description: [An underwater adventure. Features colour maps and a ship's log.] GA2: Swamplight Setting: AD&D 2nd Edition Characters: ? of levels 7-10 GA3: Tales of Enchantment Setting: AD&D 2nd Edition Characters: 3-6 of levels 4-9 Description: [Features colour maps and NPC artwork.] HHQ series: ---------- Series overview: HHQ1: Fighter's Challenge Setting: AD&D 2nd Edition Characters: 1 fighter of levels 2-4 HHQ2: Wizards's Challenge Setting: AD&D 2nd Edition Characters: 1 wizard of levels 2-5 HHQ3: Thief's Challenge Setting: AD&D 2nd Edition Characters: 1 thief of levels 2-5 HHQ4: Cleric's Challenge Setting: AD&D 2nd Edition Characters: 1 priest of levels 2-4 Description: [Features colour maps.] =========================================================================== Greyhawk AD&D Modules ===================== Other modules: As well the modules listed below, the following modules also take place in Greyhawk: C1, C2, I1 and N1. Modules EX 1 and EX 2 are also loosely linked to Greyhawk. A series: -------- Series overview: Sections of this series were used in the AD&D Open at GenCon XIII, 1980. It is designed for 6-8 characters of 4th to 7th level (tournament characters are also provided). All of the modules provide the standard maps plus tournament maps and a tournament scoring system similar (but not identical for some reason) to the GenCon scoring system. The modules all include additional encounters, rooms, etc. which were not part of the tournament. This helps to make them more freeform and less linear than the tournament itself. Overall, a fairly solid series. It doesn't have the almost supernatural attraction that the D-series holds but it is very good nonetheless. A1: Slave Pits of the Undercity Setting: AD&D 1st Edition, Greyhawk Characters: 6-8 of levels 4-7 Written by: David Cook Year: 1980 New spells: None New magical items: None New creatures: Aspis (MMII 10, MoM 204), Sundew (MMII 116, MoM 293) Description: For several years, organized bands of pirates and slavers have made a living by raiding the coastal towns on the Sea of Gearnat (the Greyhawk tie-in). This module details a ruined temple compound which the slavers are using as a base for some of their operations. It has some interesting tricks and traps as characters wend their way through above-ground and underground encounters on their mission to free the slaves and destroy the slavers. Contributed by: Scott Butler A2: Secret of the Slavers Stockade Setting: AD&D 1st Edition, Greyhawk Characters: 6-8 of levels 4-7 Written by: Harold Johnson with Tom Moldvay Year: 1981 New spells: None New magical items: None New creatures: Boggle (MMII 20), Cloaker (MMII 25, MoM 44), Haunt (MMII 74, MoM 186), Phantom (MMII 100, MoM 287) Description: Having discovered a map in the Slave Pits of the Undercity, characters are led to an old stockade in the Drachensgrab Hills which only masquerades as a way station for travellers. It is another base where the slavers process newly acquired slaves. Among the usual encounter descriptions, the module details the defense plans of the fort fairly well, making stealth a must. Includes an interesting use for a ring of fire resistance and some crazy but harmless encounters. Contributed by: Scott Butler A3: Assault on the Aerie of the Slave Lords Setting: AD&D 1st Edition, Greyhawk Characters: 6-8 of levels 4-7 Written by: Allen Hammack Year: 1981 New spells: None New magical items: None New creatures: Storoper (MMII 115, MoM 304) Description: Hot on the trail of the fleeing slavers, characters wend their way further into the Drachensgrab Hills to the isle of the Slave Lords. There they tackle the defenses of the slaver's undermountain cavern and journey into their city to meet the Slave Lords themselves. Not used in the tournament but included anyways is a city map, although the city requires a fair bit of extra detailing to make it useful. No slaves in this one, the adventurers are out for blood. Contributed by: Scott Butler A4: In the Dungeons of the Slave Lords Setting: AD&D 1st Edition, Greyhawk Characters: 6-8 of levels 4-7 Written by: Lawrence Schick Year: 1981 New spells: None New magical items: None New creatures: Cave Fisher (MMII 24, MoM 40), Magman (MMII 82), Myconid (MMII 94, MoM 264), Sandling (MMII 106, MoM 102) Description: Taken prisoner at the end of the previous module, characters waken in the dungeons of the Slave Lords and must escape before the entire island is split apart by earthquakes and consumed in volcanic lava. This one is really interesting because characters find themselves stripped of their belongings, their spells and generally totally defenseless (unless you're a monk). They must really use their wits and the tools at hand to get out alive and in a limited period of time. Also included is a final encounter with the Slave Lords; a chance for the characters to get even. Contributed by: Scott Butler A1-4: Scourge of the Slave Lords Setting: AD&D 1st Edition, Greyhawk Characters: 6-8 of levels 4-7 Year: ??? Description: This module is a collection of the previous four modules. GDQ series: ---------- Series overview: The D series, G series and Q module form a gigantic series, eventually republished as GDQ. A large part of Q1 also takes place on the outer planes. G1: Steading of the Hill Giant Chief Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 8-12 G2: Glacial Rift of the Frost Giant Jarl Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 8-12 G3: Hall of the Fire Giant King Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 8-12 G1-3: Against the Giants Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 8-12 Year: ??? Description: This module is a collection of the previous three modules. D1: Descent into the Depths of the Earth Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 9-12 D2: Shrine of the Kuo-Tua Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 10-14 D3: Vault of the Drow Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 10-14 D1-2: Descent into the Depths of the Earth Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 9-14 Year: ??? Description: This module is a combination of modules D1 and D2. Q1: Queen of the Demonweb Pits Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 10-14 GDQ: Queen of the Spiders (D1-3, G1-3, Q1) Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 8-14 Year: ??? Description: This module is a combination of modules D1, D2, D3, G1, G2, G3 and Q1. L series: -------- Series overview: L1: The Secret of Bone Hill Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 2-4 L2: The Assassin's Knot Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 2-5 S series: -------- Series overview: S1: Tomb of Horrors Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 10-14 S2: White Plume Mountain Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 5-10 Written by: Lawrence Schick Year: 1980 New creatures: Kelpie (FF 55, MoM 293) S3: Expedition to the Barrier Peaks Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 8-12 Written by: Gary Gygax with special thanks to Robert Kuntz Year: 1980 New spells: ??? New magical items: ??? New creatures: Russet Mold (MMII 91, MoM 255), Vegepygmy (MMII 124, MoM 256) Description: This adventure takes place in a ruined space ship which has crashed landed in the mountains and includes a picture booklet for players and DM with about 60 illustrations. Lots of technological weapons are introduced (such as blaster pistols, blaster rifles, laser rifles and pistols, needler pistols, paralysis pistols, grenades, powered armour), as well as many other examples of advanced technology, which you'd expect to find on a ruined spaceship (anti-grav belts, underwater swimming gear, gas mask, atomosphere analyzer, language translater, robot remote control box, wound healing cannister, androids and robots). Contributed by: Mark Nockleby S4: Lost Caverns of Tsojcanth Setting: AD&D 1st Edition, Greyhawk Characters: 6-8 of levels 6-8 Written by: Gary Gygax Year: 1982 New spells: (From the Demonomicon of Iggwilv) Abjure (C4), Exaction (C6), Henley's Digit of Disruption (C6), Dismissal (M5), Dolar (M5), Ensnarement (M6), Banishment (M7), Torment (M7), Binding (M8). New magical items: Potion of Rainbow Hues, Potion of Vitality, Dagger +2 Longtooth, Horn of Fog, Lens of Detection, Slippers of Spider Climbing, Daoud's Wonderous Lantern (Artifact), Demonomicon of Iggwilv (Artifact), Prison of Zagig (Artifact) New creatures: Alu-demon (MMII 35, MC8), Baphomet (MMII 36, Myth 81), Bar-Igura (MMII 37, MC8), Bat (MMII 15, MoM 15), Behir (MMII 18, MoM 20), Bodak (MMII 19, MC8), Brown Pudding (MMII 102, MoM 297), Cave Moray (MMII 24), Chasm (MMII 38, MC8), Cooshee (MMII 26, MoM 241), Crystal Ooze (MMII 27, MoM 278), Dao (MMII 32, MoM 126), Demi-Lich (MMII 32, MoM 223), Derro (MMII 42, MoM 96), Dracolisk (MMII 55, MoM 14), Dretch (MMII 38, MC8), Dun Pudding (MMII 102, MoM 297), Formorian Giant (MMII 68, MoM 139), Fraz-Urb'Iuu (MMII 39), Fresh Water Troll (MMII 121, MoM 349), Giant Cave Cricket (MMII 23, MoM, 204), Gorgimera (MMII 70, MoM 42), Graz'zt (MMII 39) Kostchtchie (MMII 40, Myth 82), Margoyle (MMII 83, MoM 125), Marid (MMII 84, MoM 126), Mobat (MMII 15, MoM 15), Olive Slime (MMII 111, MoM 276), Pech (MMII 99, MoM 102), Rutterkin (MMII 41, MC8), Salt Water Troll (MMII 121, MoM 349), Slime Creature (MMII 110, MoM 276), Valley Elf (MMII 63, MC5), White Pudding (MMII 102, MoM 297), Wolfwere (MMII 127, MoM 363), Xag-ya (MMII 128), Xeg-yi (MMII 128) Description: This a tournament module set in the World of Greyhawk near the border of Ket and Perrenland, between the Velverdyva River and the town of Krestible. The module also contained information on magical diagrams and circles (pentagrams, pentacles, et al). There was also a section on the magical properties of gems. Contributed by: Aaron Ranta S1-4: Realms of Horror Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 5-14 Year: ??? Description: This module is a collection of the previous four modules. T series: -------- Series overview: Modules T2, T3 and T4 were never published separately, only with T1 as part of the giant T1-4 module. T1: Village of Hommlet Setting: AD&D 1st Edition, Greyhawk Characters: ? novice Written by: Gary Gygax Year: 1979 New spells: ??? New magical items: ??? New creatures: ??? Description: This module introduces the small village of Hommlet and has a small adventure in the moathouse of the Temple of Elemental Evil. From the blurb: "The village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters..." Contributed by: Mark Nockleby T1-4: Temple of Elemental Evil Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 1-8 U series: -------- Series overview: U1: Sinister Secret of Saltmarsh Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 1-3 U2: Danger at Dunwater Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 1-4 U3: Final Enemy Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 3-5 UK series: --------- Series overview: UK1: Beyond the Crystal Cave Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 4-7 UK2: Sentinel Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 2-5 UK3: Gauntlet Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 3-6 UK4: When a Star Falls Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 3-5 UK5: Eye of the Serpent Setting: AD&D 1st Edition, Greyhawk Characters: 1 of level 1 Description: [This is a one-on-one (one player, one DM) game.] UK6: All that Glitters... Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 3-5 UK7: Dark Clouds Gather Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 7-9 WG series: --------- Series overview: Modules WG1-WG3 were never published. In fact, WG1 and WG2 were the original books in the World of Greyhawk Boxed Set (the Glossography and the World Book). WG3 was the original (intended, but never published as such) designation for S4. Note that WG4 is the sequel to S4. WG4: Forgotten Temple of Tharizdun Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 5-10 WG5: Mordenkainen's Fantastic Adventure Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 9-12 Written by: Gary Gygax and Robert Kuntz Year: 1980? WG6: Isle of the Ape Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 18+ WG7: Castle Greyhawk Setting: AD&D 1st Edition, Greyhawk Characters: ? of levels 0-25 [?] Description: [12 comic-relief dungeons with a connecting plots.] WG8: Fate of Istus Setting: AD&D 1st/2nd Edition, Greyhawk Characters: ? of novice level Description: [This is a lengthy module which updates the Greyhawk world to 2nd Edition AD&D. The goddess Istus is testing the world, and subsequently eliminates "unworthies" like assassins and monks while transforming bards and rangers to conform to 2nd Edition. It is a length campaign modules which takes characters from novice to 8th level.] WG9: Gargoyle Setting: AD&D 2nd Edition, Greyhawk Characters: 4-6 of levels 2-4 Written by: Dave Collins with Skip Williams Year: 1989 New spells: ??? New magical items: ??? New creatures: Gargoyle of the Tors Description: The characters adventure in the small town of Rockburgh- On-The-Marsh, trying to solve a mystery concerning a special sort of city gargoyle which lose their wings. Contributed by: Mark Nockleby WG10: Child's Play Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels ? Written by: Jean Rabe with Skip Williams Year: 1989 New spells: ??? New magical items: ??? New creatures: ??? Description: A mystery story with a sense of humour: the heroes must try to find the Queen's champion who can help them save the Queen's kingdom. This tournament dungeon comes with pre-generated characters. Contributed by: Mark Nockleby WG11: Puppets Setting: AD&D 2nd Edition, Greyhawk Characters: 4-6 of levels 1-3 Written by: Vince Garcia with Bruce Rabe Year: 1989 WG12: Vale of the Mage Setting: AD&D 2nd Edition, Greyhawk Characters: 4-6 of levels 7-9 Written by: Jean Rabe Year: 1990 New spells: ??? New magical items: ??? New creatures: Jaleeda Bird, Jakar, Griveling, Grist Description: The adventurers must infiltrate the mysterious Vale of the Mage in order to apprehend evil-doers from a neighboring kingdom. At the same time they must try to remain undetected by the paranoid and secretive inhabitants of the vale. This module includes a full colour poster-sized hex map of the Valley of the Mage. Contributed by: Mark Nockleby WGA series: ---------- Series overview: WGA1: Falcon's Revenge Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels 5-7 WGA2: Falconmaster Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels 5-7 WGA3: Flames of the Falcon Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels 5-7 WGA4: Vecna Lives Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels 12-15 WGS series: ---------- Series overview: WGS1: Five Shall Be One Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels ? WGS2: Howl from the North Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels 8-10 WGM series: ---------- Series overview: WGM1: Border Watch Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels 1-3 WGQ series: ---------- Series overview: WGQ1: Patriots of Ulek Setting: AD&D 2nd Edition, Greyhawk Characters: ? of levels ? =========================================================================== Forgotten Realms AD&D Modules ============================= Other modules: As well the modules listed below, the following modules also take place in the Forgotten Realms: I3, I4, I5, I14, I3-5, N4, and N5. OP1 has several references to the Forgotten Realms. H series: -------- Series overview: The entire Bloodstone Mines series is set in the lands of Vaasa and Damara. Initially, these lands weren't found in any of the official game worlds. With the release of FR9 (Bloodstone Lands), both of these countries were firmly placed in the Forgotten Realms. Hence the H series can be considered to take place there. H1: Bloodstone Pass Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 16-18 Description: [This module uses Battlesystem rules.] H2: Mines of Bloodstone Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 16-18 Description: [This module uses Battlesystem rules.] H3: Bloodstone Wars Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 17-20 Description: [This module uses Battlesystem rules.] H4: Throne of Bloodstone Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 18-100 Description: [This module uses Battlesystem rules.] OA series: --------- Series overview: The first five OA modules, OA1-OA5 were based upon the 1st edition Oriental Adventures supplement, and were thus not setting specific. With the development of the Kara-Tur setting for the Forgotten Realms, the OA series became firmly entrenched in the realms, and OA6 and OA7 use the Kara-Tur boxed set rules fully. OA1: Swords of the Daimyo Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms) Characters: Various (see below) Written by: David Cook Year: 1986 New spells: ??? New magical items: ??? New creatures: Opwang, Ochimo, Haroog, Island Serpents, Stone Spirits Description: This module has 3 adventures in it. The first is for introducing normal AD&D characters (levels 6-10) to the Oriental Adventures setting, the second is a begining adventure for first level Oriental Adventures characters. The last was a continuation of the second, but takes place a while later, after the characters have gained some more experience. It is designed for 4-8 characters, of levels 3-5. The module contains a Provincial Supplement which has detailed information on the entire province, from religion to the ruling heirarchy to from politics to military. There is also a colour hex map of Akari Island, some pull-out NPCs and some character sheets for setting up character family charts. Contributed by: Aaron Ranta and Jeremy Spaulding OA2: Night of the Seven Swords Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms) Characters: ? of levels ? Description: [This module features a colour fold-out map of the city of Nakamaru, a master family chart, a glossary of oriental terms and an encounter construction booklet.] OA3: Ochimo the Spirit Warrior Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms) Characters: ? of levels 5-7 OA4: Blood of the Yakuza Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms) Characters: ? of levels ? OA5: Mad Monkey vs the Dragon Claw Setting: AD&D 1st Edition, Kara-Tur (Forgotten Realms) Characters: ? of levels 6-9 OA6: Ronin Challenge Setting: AD&D 2nd Edition, Kara-Tur (Forgotten Realms) Characters: ? of levels ? OA7: Test of the Samurai Setting: AD&D 2nd Edition, Kara-Tur (Forgotten Realms) Characters: ? of levels ? New creatures: Ch'i-Lin, Feng Huang, Krakentua Description: [Features pre-rolled characters and colour maps.] LC series: --------- Series overview: The city of Raven's Bluff is located in the Forgotten Realms on the Sea of Fallen Stars, and is shown in the Atlas of the Forgotten Realms. The reason that the LC series is not listed with the official FR products is that it has been licensed to the RPGA for developing tournament modules. All of the LC series are former tournament modules. The city and a small parcel of land around it are not touched in TSR's official products. LC1: Gateway to Ravens Bluff Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels ? Description: [This is more a sourcebook than a module.] LC2: Inside Ravens Bluff Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels ? Description: [This is more a sourcebook than a module.] LC3: Nightwatch in the Living City Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 1-3 LC4: Port of Ravens Bluff Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels ? Description: [This is more a sourcebook than a module.] FA series: --------- Series overview: FA1: Halls of the High King Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 5-8 Description: [Set in the Moonshae isles.] FA2: Nightmare Keep Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 18-20 FRC series: ---------- Series overview: FRC1: Ruins of Adventure Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 1-6 FRC2: Curse of the Azure Bonds Setting: AD&D 1st Edition, Forgotten Realms Characters: ? of levels 6-9 FRE series: ---------- Series overview: FRE1: Shadowdale Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 5-8 FRE2: Tantras Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 5-9 FRE3: Waterdeep Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 6-9 FRM series: ---------- Series overview: FRM1: Jungles of Chult Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 5-8 FRQ series: ---------- Series overview: FRQ1: Haunted Halls of Eveningstar Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 1-5 FRQ2: Hordes of Dragonspear Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 10-12 Description: [Uses 2nd Edition Battlesystem rules.] FRQ3: Doom of Daggerdale Setting: AD&D 2nd Edition, Forgotten Realms Characters: ? of levels 1-3 FRA series: ---------- Series overview: FRA1: Storm Riders Setting: AD&D 2nd Edition, Horde (Forgotten Realms) Characters: ? of levels 5-7 FRA2: The Black Courser Setting: AD&D 2nd Edition, Horde (Forgotten Realms) Characters: ? of levels 6-9 FRA3: Blood Charge Setting: AD&D 2nd Edition, Horde (Forgotten Realms) Characters: ? of levels 7-10 FROA series: ----------- Series overview: FROA1: Ninja Wars Setting: AD&D 2nd Edition, Kara-Tur (Forgotten Realms) Characters: ? of levels 6-9 Description: [Features a colour fold-out map of Aru Town.] FMA series: ---------- Series overview: FMA1: Fires of Zatal Setting: AD&D 2nd Edition, Maztica (Forgotten Realms) Characters: ? of levels ? FMA2: Endless Armies Setting: AD&D 2nd Edition, Maztica (Forgotten Realms) Characters: ? of levels ? FMQ series: ---------- Series overview: FMQ1: City of Gold Setting: AD&D 2nd Edition, Maztica (Forgotten Realms) Characters: ? of levels ? =========================================================================== Dragonlance AD&D Modules ======================== DL series: --------- Series overview: DL1: Dragons of Despair Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 4-6 DL2: Dragons of Flame Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 5-7 DL3: Dragons of Hope Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 6-8 DL4: Dragons of Desolation Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 6-8 DL5: Dragons of Mystery Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels ? DL6: Dragons of Ice Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 6-9 DL7: Dragons of Light Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 7-9 DL8: Dragons of War Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 8-10 DL9: Dragons of Deceit Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 8-10 DL10: Dragons of Dreams Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 8-10 DL11: Dragons of Glory Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels ? Description: [This is actually a wargame/boardgame and not a module.] DL12: Dragons of Faith Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 9-10 DL13: Dragons of Truth Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 10-13 DL14: Dragons of Triumph Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 10-14 DL15: Mists of Krynn Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels 10-15 DL16: World of Krynn Setting: AD&D 1st Edition, Dragonlance Characters: ? of levels ? DLC series: ---------- Series overview: DLC1: Dragonlance Classics, Vol. 1 (DL1-DL4) Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels 3-8 DLC2: Dragonlance Classics, Vol. 2 (DL6-DL9) Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels 8-12 DLE series: ---------- Series overview: DLE1: In Search of Dragons Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels 6-8 DLE2: Dragon Magic Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels ? DLE3: Dragon Keep Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels ? DLQ series: ---------- Series overview: DLQ1: Knight's Sword Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels ? DLQ2: Flint's Axe Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels ? DLS series: ---------- Series overview: DLS1: New Beginnings Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels ? DLS2: Tree Lords Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels ? DLS3: Oak Lords Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels ? DLS4: Wild Elves Setting: AD&D 2nd Edition, Dragonlance Characters: ? of levels ? DLA series: ---------- Series overview: DLA1: Dragon Dawn Setting: AD&D 2nd Edition, Taladas (Dragonlance) Characters: ? of levels ? DLA2: Dragon Knight Setting: AD&D 2nd Edition, Talada (Dragonlance) Characters: ? of levels ? DLA3: Dragon's Rest Setting: AD&D 2nd Edition, Taladas (Dragonlance) Characters: ? of levels ? =========================================================================== Lankhmar AD&D Modules ===================== CA series: --------- Series overview: CA1: Swords of the Undercity Setting: AD&D 1st Edition, Lankhmar Characters: ? of levels 8-12 Description: [Cthulhuesque monsters and plots. A three part module. For best results, it is suggested that the three parts be run several sessions apart. One of the adventure ideas in LNR ? is a sequel to this module.] CA2: Swords of Deceit Setting: AD&D 1st Edition, Lankhmar Characters: ? of levels 10-15 Description: [3 short adventures.] LNA series: ---------- Series overview: LNA1: Thieves of Lankhmar Setting: AD&D 2nd Edition, Lankhmar Characters: ? of levels ? Written by: Nigel Findley Year: 1990 LNA2: Nehwon Setting: AD&D 2nd Edition, Lankhmar Characters: ? of levels 7-12 LNA3: Prince of Lankhmar Setting: AD&D 2nd Edition, Lankhmar Characters: ? of levels 10-14 LNQ series: ---------- Series overview: LNQ1: Slayers of Lankhmar Setting: AD&D 2nd Edition, Lankhmar Characters: ? of levels 8-11 Written by: Dale "Slade" Henson Year: 1992 LNR series: ---------- Series overview: LNR1: Wonders of Lankhmar Setting: AD&D 2nd Edition, Lankhmar Characters: ? of levels 1-12 LNR2: Tales of Lankhmar Setting: AD&D 2nd Edition, Lankhmar Characters: ? of levels 3-10 =========================================================================== Spelljammer AD&D Modules ======================== SJA series: ---------- Series overview: SJA1: Wildspace Setting: AD&D 2nd Edition, Spelljammer Characters: ? of levels 6-8 SJA2: Skulls & Crossbows Setting: AD&D 2nd Edition, Spelljammer Characters: ? of levels 6-10 SJA3: Crystal Spheres Setting: AD&D 2nd Edition, Spelljammer Characters: ? of levels ? SJA4: Under the Dark Fist Setting: AD&D 2nd Edition, Spelljammer Characters: ? of levels ? SJQ series: ---------- Series overview: SJQ1: Heart of the Enemy Setting: AD&D 2nd Edition, Spelljammer Characters: ? of levels ? SJS series: ---------- Series overview: SJS1: Goblin's Return Setting: AD&D 2nd Edition, Spelljammer Characters: ? of levels ? =========================================================================== Ravenloft AD&D Modules ====================== RA series: --------- Series overview: RA1: Feast of Goblyns Setting: AD&D 2nd Edition, Ravenloft Characters: ? of levels ? RA2: Ship of Horror Setting: AD&D 2nd Edition, Ravenloft Characters: ? of levels 8-10 RA3: Touch of Death Setting: AD&D 2nd Edition, Ravenloft Characters: ? of levels 3-5 RM series: --------- Series overview: RM1: Roots of Evil Setting: AD&D 2nd Edition, Ravenloft Characters: ? of levels 9-12 RM2: The Created Setting: AD&D 2nd Edition, Ravenloft Characters: ? of levels 2-4 New creatures: Carionette Description: [Features colour maps, a diary and NPC artwork. At one point in the adventure, the PCs become dolls.] RM3: Web of Illusions Setting: AD&D 2nd Edition, Ravenloft Characters: ? of levels 7-9 Description: [Features a colour map of Mahakala (a castle) and Sri Raji (a new land in Ravenloft).] RM4: House of Strahd Setting: AD&D 2nd Edition, Ravenloft Characters: 4-6 of levels 6-13 Description: [Features a fold-out colour map and player hand-outs.] RM5: Dark of the Moon Setting: AD&D 2nd Edition, Ravenloft Characters: 4-6 of levels 5-9 New creatures: Loup Du Noir (Skin Changer), Arayashka (Snow Wraith) Description: [Features a player's map and journal and rules for PC exposure to cold.] RQ series: --------- Series overview: RQ1: Night of the Walking Dead Setting: AD&D 2nd Edition, Ravenloft Characters: 4-6 of levels 1-3 Description: [Features a player handout scroll.] RQ2: Thoughts of Darkness Setting: AD&D 2nd Edition, Ravenloft Characters: 4-6 of levels 12-15 Description: [Use psionics heavily and introduces illithid vampires. This modules also use "The Apparatus" first seen in I10.] RQ3: From the Shadows Setting: AD&D 2nd Edition, Ravenloft Characters: ? of levels 9-12 =========================================================================== Dark Sun AD&D Modules ===================== DS series: --------- Series overview: DS1: Freedom Setting: AD&D 2nd Edition, Dark Sun Characters: ? of levels 3+ DSE series: ---------- Series overview: DSE1: Dragon's Crown Setting: AD&D 2nd Edition, Dark Sun Characters: ? of levels 11+ DSM series: ---------- Series overview: DSM1: Black Flames Setting: AD&D 2nd Edition, Dark Sun Characters: ? of levels 3-5 DSM2: Merchant House of Amketch Setting: AD&D 2nd Edition, Dark Sun Characters: ? of levels 6-8 DSM3: Marauders of Nibenay Setting: AD&D 2nd Edition, Dark Sun Characters: ? of levels 5-8 DSQ series: ---------- Series overview: DSQ1: Road to Urik Setting: AD&D 2nd Edition, Dark Sun Characters: ? of levels ? DSQ2: Arcane Shadows Setting: AD&D 2nd Edition, Dark Sun Characters: ? of levels ? DSQ3: Asticlian Gambit Setting: AD&D 2nd Edition, Dark Sun Characters: ? of levels ? =========================================================================== Al-Qadim AD&D Modules ===================== ALQ series: ---------- Series overview: ALQ1: Golden Voyages Setting: AD&D 2nd Edition, Al-Qadim Characters: ? of levels ? ALQ2: Assassin Mountain Setting: AD&D 2nd Edition, Al-Qadim Characters: ? of levels 5-8 ALQ3: A Dozen and One Adventures Setting: AD&D 2nd Edition, Al-Qadim Characters: ? of levels 2-10 ALQ4: Secrets of the Lamp Setting: AD&D 2nd Edition, Al-Qadim Characters: ? of any level =========================================================================== Wierd AD&D Modules ================== CB series: --------- Series overview: CB1: Conan Unchained Setting: AD&D 1st Edition, Conan the Barbarian Characters: ? of levels 10-14 CB2: Conan Against Darkness Setting: AD&D 1st Edition, Conan the Barbarian Characters: ? of levels 10-14 DQ series: --------- Series overview: DQ1: Shattered Statue Setting: AD&D 1st Edition, Dragonquest (Forgotten Realms) Characters: ? of levels ? EX series: --------- Series overview: These modules are set in an alternative plane, dubbed "Wonderland" (based on "Alice in Wonderland"). While they were originally designed for use in the Greyhawk Castle dungeon complex, they can be added to virtually any campaign. In Greyhawk, access to Wonderland is through Greyhawk Castle, the demi-god Zagyg's former stronghold. EX1: Dungeonland Setting: AD&D 1st Edition, Wonderland Characters: ? of levels 9-12 EX2: Land Beyond the Magic Mirror Setting: AD&D 1st Edition, Wonderland Characters: ? of levels 9-12 MV series: --------- Series overview: MV1: Midnight on Dagger Alley Setting: AD&D 1st Edition Characters: 1 solo level 6 Description: ["Official Magic Viewer Game Adventure" with maps and text read through a sheet of red plastic.] =========================================================================== Contributors to date: Goth (me, usually) <[b--oo--s] at [odie.ee.wits.ac.za]> Steeve the Bard (a really helpful dude :-) <[s latour] at [oz.plymouth.edu]> Tracy Schuhwerk (suggestamaniac) <[tracy schuhwerk] at [sdrc.com]> Frank Schober (D&D product guru) <[f s chober] at [uceng.uc.edu]> Scott Butler (neato summary writer) <[ah 189] at [Freenet.carleton.ca]> Alexander N. Pita (aka The Dungeon Master) <[ap 004 c] at [uhura.cc.rochester.edu]> Mark Nockleby (Food! It's what you eat!) <[n--c] at [physics.ucsc.edu]> Patrick Ellis (The Always Fanatical) <[io 11330] at [maine.maine.edu]> Jonathon Buckel (He of the Artist Account?!?) <[jon bu] at [oldham.gpsemi.com]> Jim Sahlas (Humunga D&D collector) <[u 9320158] at [muss.cis.mcmaster.ca]> Phil Kernick (original idea donor) <[p--l] at [ringo.ssn.flinders.edu.au]> Kenneth R Lipka (major Spelljammer fan) <[f--rr--t] at [firedome.engin.umich.edu]> David J Low (I'll be back) <[d--w] at [physics.adelaide.edu.au]> Aaron Ranta (aka LaMoE) <[a--r--n] at [kaf.iphc.washington.edu]> Steve Miller (The One To Blame) <[s--l--r] at [media.utah.edu]> Jeremy Spaulding (aka Uncle Jeremy) <[spauldj 3445] at [cobra.uni.edu]> Thomas Miller <[t--l--r] at [cimmeria.oit.gatech.edu]> Gerry S Hayes <[gh 2 e] at [andrew.cmu.edu]> William A. Emanuelsen <[w--e] at [aerospace.aero.org]> Thomas Parker <[t h pr ss] at [uhura.cc.rochester.edu]> Aardy R. DeVarque <[jah 7955] at [exodus.valpo.edu]> Larry Grossman <[l--g] at [matrix.com]> Dave Speredelozzi <[d s peredelo 1] at [vaxa.hofstra.edu]> Eric L. Boyd <[b--d] at [bagabolts.eecs.umich.edu]> Mark Huges <[hughe 881] at [raven.csrv.uidaho.edu]> Wayne Hicks <[w--ic--s] at [cs.wvu.edu]>