From: "Mr. Mad" <[m l morr 0] at [service1.uky.edu]>
Newsgroups: rec.games.frp.archives
Subject: RESOURCE: NEW SPELLS: From the world of Carthasana
Date: 25 Nov 1995 06:54:10 -0500

*************************************************************************
                        New Spells from Carthasana
             Thanks to Michael Rudnin for saving it from expiration
*************************************************************************


Wildcure (Necromancy, Wild Magic)
Level:  1
Range:  Touch
Components:  V, S
Duration:  Permanent
Casting Time:  6
Area of Effect:  Creature Touched
Saving Throw:  None

     This risky spell can, if successful, heal 1 to 9 points of damage 
that a creature has suffered.  But it is also possible for the spell to 
inflict 1 to 9 points of damage.  The caster cannot control the spell's 
erratic behavior.
     Roll 2 d10 of different colors when this spell is cast.  Designate 
one as a heal die, the other as a harm die.  Highest roll wins, subtract 
the lower die from the higher.  A tie indicates that the spell wasted 
away without example.

Dispel Magic by School (All schools except Wild Magic)
Level:  1
Range:  60 yards
Components:  V, S
Duration: Instantaneous
Casting Time:  2
Area of Effect:  30' cube
Saving Throw:

     These spells (there are eight of them, each of which must be learned 
seperately and memorized seperately) function as Dispel Magic with the 
exceptions noted above and that each only dispels magic in its school 
(i.e. dispel illusion magic has no affect on evocation)  Spells that 
exist in multiple schools are unaffected, as are potions (but not 
scrolls) and magic items.
     Specialist cast these spells within their school at two levels 
higher than actual when figuring the chance of dispel.  A 3rd level 
Invoker casting Dispel Evocation Magic will affect the target as if he 
were a 5th level mage.  As a result, nearly all specialist know the 
version of this spell which exists in their school

Yarenic's Flame Pulse (Evocation)
Level:  4
Range:  0
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  4
Area of Effect:  20' radius around caster
Saving Throw:  1/2

      Yarenic employed this spell as a last ditch personal defense, since 
it often would kill a couple of lackeys along with the target (Not that 
old Yarenic cared much)  The spell is little more than a fireball 
centered on the caster that DOES NOT HARM HIM.  Damage and material 
components are the same as the 3rd level classic fireball.
 

     I have designed nearly 50 different spells for my campaign world, 
"The Legend of Dark Crown."  These are some of the unusual examples.  I 
know that there are hundreds of spells floating out there, but the fun's 
in the variety.
     My players have one bit advice to any Wild Mage wanting to use 
Wildcure - "Make sure you have 'Alternate Reality' handy."


-- 
  / \//\:[m l morr 0] at [pop.uky.edu]
  \ ////:
   \MM/ :  "Those we love most hurt us most." -- from my book,
    \/  :                          Flowers in the Wind.