From: Joshua Jarvis <[REDACTED] at [monadnock.keene.edu]>
Newsgroups: rec.games.frp.dnd
Subject: SPELLJAMMER: Bloodeye sphere
Date: 26 Sep 1996 19:02:36 GMT

The Bloodeye sphere is named after effect of the interaction of the 
systems primary Infernus with the planet Crynx (along with distortion 
from the miasma) to produce an affect that appears to those in the 
correct position (such as all of the planet minathos) that the primary is 
a huge red eye. 

PLANET NAME: INFERNUS
PLANET TYPE: Fire world
SIZE: J
SHAPE/TYPE: sphere

Infernus is a massive fireworld that burns bright red in the sky. It 
(along with Crynx) is the bloodeye. The heat is incredibly intense. The 
only thing that keeps the worlds farther out in the system from being 
incinerated is the heat absorbing affects of the Miasma. 

PLANET NAME: Crynx
PLANET TYPE: Earth world 
SIZE: I 
SHAPE/TYPE: sphere

Crynx is the pupil of the bloodeye, it will eventually become tidally 
locked with infernus. It currently is partially locked and it takes three 
years (Crynx years 379 days) with the planet facing the sun before it 
suddenly flips. The side of the world facing the sun is nothing but ashes 
and rock. The side of the world facing away from the sun is a sparse dry 
steppe. The humans and animals are nomads who constantly travel around 
the planet. They have no idea that the world flips, incinerating all the 
life on the other side because they are constantly traveling in such a 
way that they are on the side of the world facing away from the sun. The 
plant seeds are extremely heat resistant and can survive five years of 
the harshest conditions. For this reason spelljammers often travel to 
crynx to get seeds that last long enough to keep the seeds of atmosphere 
freshening plants almost eternally. Another reason to go to Crynx is the 
diamonds. Diamonds are a common rock on Crynx. It is believed Crynx is a 
fire world that died. The carbon piled up as the soil and the deepest 
layers became diamond. The diamond was shattered by some mysterious force 
(earthquakes, metors strikes, magic, who knows) Later life settled of the 
cooled world (now an earth world) (how the life got their and why the 
people didn't leave is a mystery) while the gasses that were expelled as 
the planet cooled became the Miasma.

PLANET NAME: the Miasma (the mist, the airy graveyard, ect.)
PLANET TYPE: air world

The Miasma is a sphere of air and gasses that surrounds the inner worlds. 
of Infernus and Crynx. The miasma is a made of gasses that can have 
magical effects (stinking cloud, incendiary cloud, fog, cloudkill, ect) 
some parts of it refresh the atmospheric envelope. Miasma isn't a safe 
place to try this however because it absorbs much of the energy released 
by Infernus and the intense heat of the world is like the hot outer 
atmosphere of a fire world. The thickness of miasma varies and is 
unpredictable. Even more dangerous are the pockets of sargasso that float 
within the Miasma.

PLANET NAME: Chromatic Nebulae (the cloud banks)
PLANET TYPE: air
SIZE:  C
SHAPE/TYPE: cluster

The Chromatic Nebulae (or cloud banks) are a cluster of airworlds each 
one is a different color. The visibility in them is like that of a fog 
spell but they refresh (and discolor) the air envelope. Star like lights 
burn within the clouds, these are various types of will o' wisp like 
creatures. The astro' wisp, the cosmo' wisp, and the nebulo'wisp. all 
have similar stats. Astro'wisps are of good alignment and heal the 
injured. Cosmo'wisps are neutral the lawful ones lead you through the 
clouds safely the chaotic ones lead you off course (as do some 
nebulo'wisps) Nebulo'wisps are evil and they can drain 2d6 hp per round 
with their beams of dark light. Besides this all these wisps are 
identical. They communicate by a series of light flashes (easily 
immitated, difficult to comprehend.)

PLANET NAME: DE'DOONZ (dunes)
PLANET TYPE: earth
SIZE: D
SHAPE/TYPE: sphere

De'Doonz is a desert world. The whole world is sand except for  a few 
interesting rock formations (many that resemble cities, faces, pyramids 
ect.) Umber Hulks, Meenlocks, and other burrowing races dwell under the 
sand of De'Doonz. Their favorite tactic is to wait until adventurers go 
to the rock formations and then they drag the ship under the sands 
(usually leaving the tallest mast visible above the sand.  When the 
adventurers go back towards their ship they fall through the sand ending 
up in underground chambers. The sandstorms that sweep the planet  (on 
storm or higher on the weather chart.) sometimes cover the rock 
formations. The underdark races however try to uncover them once the 
storms die down.

PLANET NAME: PURGATORIUS
PLANET TYPE: earth
SIZE: E
SHAPE/TYPE: sphere

This world is suprisingly cool and constantly overcast with a thick cloud 
cover. the ground is barren rock and very mountainous. The only 
inhabitants of this world are Baatzu and Aasimon. Rumor is that on the 
outer planes two lawful planes of opposite alignment are making an 
alliance. Rumor has it that it might be Baator and Mount Celestia trying 
to stop chaos (and celestia trying to stop evil) by destroying the abyss 
Others say it is arcadia or "the so called heavily guarded fortress of 
good" that is supplying the law. Others say this is all a lie and that 
rougue fiends or rougue Aasimons (or both) are just living in the prime. 
Others say this world is a red herring and the real Purgatory is being 
built in limbo (to be transferred to mechanus or the outlands when 
finished)  as a hall of judgement, Some say the greek dieties will loose 
their worrld to rome, Abyss will fall, and Ragnarok will befall the 
planes only to be halted for a millenium or two changing the balance of 
the outer planes. the truth is for you to discover. (some say the world 
is under an illusion spell.)

PLANET NAME: Attuma (pronounced atoomuh)
PLANET TYPE: earth
SIZE: D
SHAPE/TYPE: sphere

This world was once an uninhabited jungle world. That was until a ship of 
spelljamming ape men (grommans, dakons, ect.) with human slaves crashed. 
The slaves (part of their mages failed expiraments with creating a race 
of mindless servants) excaped and now live like animals. The apes now 
survive and live as an advanced intelligent race. They  believe that 
humans are mindless animals and that apes are their superiors. They have 
yet to rediscover spelljamming technology and any human they meet who 
does (or any that doesn't live like an animal) will be humted as a 
monster or studied and disected by the "apes of wrath." 

PLANET NAME: Slimatrua
PLANET TYPE: earth
SIZE: C
SHAPE/TYPE: irregular (was once a sphere)

When the planet Minathos discovered spelljamming they decided to make the 
most of their moons. Andura (which isn't described here) was made a 
trading post while Slimatrua became a nothing more than a huge garbage 
dump. This once spherical world is now a irregular pile of trash. Some of 
the  metal and stuff is melted in a forge and is remade into items here. 
They found the perfect workers to do this, workers who don't mind working 
and dwelling in garbage. The Otyughs. This was working fine for a 
while and adventurer who have arrived to trade with Andura dumped their 
trash here but the otyughs were experimenting with what they found. They 
made crude ships and crude helms and patched together crude spells from 
parts of scrolls. They put together broken helms to form inferior helms 
and built crude ships resembling cargo barges. These Otyugh garbage scows 
now travel through space looking to obtain or trade garbage with other 
races (so far no one wants it.) They admire the tinkergnomes ability to 
put together junk to make more junk and hope to perfect it for their own 
ships. The stats for the Otyugh craft are impossible to list because no 
two craft are alike. Any hit to an otyught garbage scow can be a critical 
hit if it is 18,19 or 20 due to their weak construction.

PLANET NAME: Minathos
PLANET TYPE: earth
SIZE: E
SHAPE/TYPE: sphere

Minathos (a normal world like Oerth, Toril or Krynn with typical human 
and demi-human inhaabitants) has just recently discovered space travel. 
They burn a rare mineral called draconspite known only on their world. 
The act of burning it causes a mystical flight field that a concentrating 
"helmsman" can direct as space travel. The fumes of the burning 
draconspite cause the air to foul quickly preventing them from going 
beyond their moons. They discovered a spelljamming ship in one of the 
first few journeys into space (pure luck) and quickly set up the moon 
Andura as a trading center and the moon Slimatrua as a garbage dump (you 
gotta make your world look clean for the tourists you know.) They have 
yet to realize that the otyughs they have recycling metal have a superior 
(yet slower) form of spelljamming. Spelljamming major and minor helms 
have just been introduced to the world but are not yet widespread (people 
fear if it does become widespread war may break out between Attuma and 
Minathos.

The stars in this sphere are huge will o' wisp like globes that float 
along the spheres edge. 

ZYXZYM: The ZYXZYM are insectoid bipedal nomads who for some mysterious 
reason never set foot on any planet (though they will set foot on many a 
ship.) The ZYXZYM do not need to breathe or feed their language is a 
uncomprehendable series of squeaking clicks that no human or demihuman 
can imitate (except for those who know the fifth level spell (I told you 
they were tough to comprehend) SPEAK ZYXZYM (similar to comprehend 
languages.) Do to difficulty understanding them no one knows why ZYXZYM 
attack. their armor class is a natural 3 and they advance in THAC0 HP and 
Xp by class and level. Their main weapons are a stun device made of 
insect chitine. (if hit save vs. paralyze or fall unconscious for 3d4 
rounds) The ZYXZYM never die of old age all they need to survive is 
spelljamming energy which they gain from using their pod ships draining 
powers. Without this they are unconscious. They spend most of their time 
in their tightly packed crowded ships motionless so they won't waste 
their stored magic.

ZYXZYM POD SHIP: 

TONNAGE: 10
HULL POINTS: 10
MANEUVER CLASS:A
LANDING: only seen landing on other ships
ARMOR RATING: 4
SAVES AS: stone
POWERTYPE: spelljamming leeching
SHIPS RATING: unknown
STANDARD ARMAMENT: boarding ram

Not much is known about these tiny ships. It seems that ZYXZYM spend most 
of their time tightly packed and motionless lying on these ships (how 
they turn the pods without sails, oars, ect is unknown. These ships are 
made of a material similar to insect chitine but incredibly strong. The 
undersides of the pods are flat except for the boarding ram (a short 
thick spike) the tiny ship attaches itself to the side of a larger ship 
and the boarding ram pierces the ship and breaks. their is now a hole 
connecting the two ships. The ZYXZYM then proceed to kill (or more likely 
stun) the inhabitants (raiding is rare since the ships almost never have 
room for anything except ZYXZYM) The ships have a far deadlier effect. As 
long as a pod ship remains attached to a larger ship it drains the amount 
of spelljamming time left (when enough time passes the ship slows down 
and eventually stops unless the mage gets sleep the ZYXZYM ships absorb 
this) The ships drain 1 hour per round per ship (they travel in swarms) 
All the ZYXZYM ships gain an amount of spelljamming energy equal to the 
total drained. Thw zyxzym also gain that energy. When they are done 
draining the Zyxzym leave at top speed (those who attempt to follow them 
say that after awhile they just disappear, this is just an illusion) 
ZYXZYM and their ships are powerless without the drained energy (the 
ships stop and drift, the ZYXZYM are unconscious until a helms range (air 
envelope or gravity well) contacts them. To prevent wasting power they 
spend most of their time in a state similar to unconsciousness with the 
magic stored within themselves and their ships until a ship passes. How 
they know a ship is passing is unknown since the ZYXZYM pod ships lack 
windows or other openings. The ram on these ships can regenerate 1 point 
per round until they reach a maximum of ten points. This ability can be 
delayed until the rest of their crew returns.