Article 104 of rec.games.frp.archives:
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From: Vicki Domansky <[e--c] at [unixg.ubc.ca]>
Subject: AD&D: Player's Handbook Errata
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Date: Mon, 13 Jul 1992 23:42:02 GMT
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This Errata was posted on ADND-L a while back.  I believe the original
poster found this on GEnie.
  
Vicki Domansky
<Morgaine>
[e--c] at [unixg.ubc.ca]
  
------------------------------
 (Btw, a piece of errata that appeared in dragon magazine, but was not put
 in the message here from TSR, is in the second printing of the PHB:
 thief backstabs only multiply the die roll, and magical AND strength bonuses
 are added after the multiplication is done. You can check this in any gold
 logo player's handbook in your local hobby shop.
 
 Category 3,  Topic 6
 Message  13                            Thu Apr 30, 1992
 BOLAN                                  (Forwarded) 
 
 Item    8072736                         92/04/29        17:28
 
 From:   TSR.ONLINE                      Tsr Inc.
 
 To:     DERYNI                          Alan Grimes
 
 cc:     BOLAN                           Scott Barr
 
 Sub: AD&D errata
 
 PLAYER'S HANDBOOK(R) CORRECTIONS
 
 Most of these corrections have been made in the second printing of
  the Player's Handbook. This printing is identified by the new TSR
  Inc.(R) logo, which looks like a bar of gold rather than just the
  white outline lettering.
 
 AD&D, Player's Handbook and TSR Inc. are all registered trademarks of TSR Inc.
 All rights reserved.
 
 Text which was changed is in braces {}.
 
 p. 11, add between Armor Class and Bend bars/lift gates
      Attack roll--1d20 roll which determines whether an attack
      succeeds.
 
 p. 12, col 2, rearrange Proficiency check entry to read:
      . . . by comparing the die roll to the character's relevant
      ability score, plus or minus any modifiers shown on Table 37
      (the die roll must be equal to or less than . . .
 
 p. 13, col 3, Hit Probability entry:
      . . . adjustments are added to or subtracted from the {attack
      roll}, rolled on 1d20 . . .
 
 p. 17, col 1, add heading "Optional Rule" atop blue-screened box.
 
 p. 18, col 1: delete entire blue-screened box ("Optional Racial
      Adjustment") beneath table 6.
 
 p. 22, col 1, paragraph 5, last sentence: A typical gnome lives for
      {350} years.
 
 p. 25, col 1, last paragraph, first sentence: "The paladin is a
      warrior bold and {pure, the examplar} of everything good and
      true."
 
 p. 26, col 2, first paragraph following table 14: All references to
      "attacks" should be to "melee attacks."
 
 p. 26, col 2, table 15: change name to "Warrior Melee Attacks Per
      Round."
 
 p. 29, col 2, paragraph 3: A ranger can learn {priest} spells . .
 
 p. 31, table 22: Diviners are limited racially to humans, half-
      elves, and elves.
 
 p. 32, col 2, last paragraph: References to continual darkness
      spells should be to continual light.
 
 p. 33, col 3, paragraph 5: After the initial followers assemble,
      {no new followers appear to} fill the ranks of those who have
      fallen in service.
 
 p. 34, col 2, list of weapons allowed by deity: delete net, lasso,
      and maul from all entries. Add quarterstaff to Oceans and
      Peace categories.
 
 p. 35, col 2, Druid info: restructure the tabular info as follows:
      Ability Requirements:    Wisdom 12
                               Charisma 15
      Prime Requisites:        Wisdom, Charisma
      Races Allowed:           Human, Half-elf
 
 p. 39, table 29: add an "*" after "Elven Chain" with this footnote:
      * Bards in nonelven chain mail suffer an additional -5%
      penalty.
  Also change "Studded or Padded Leather" to "Padded or Studded
      Leather."
 
 p. 42, col 1, paragraph 2: "In his travels, a bard also manages to
      learn a few {wizard} spells. Like a {wizard}, . . .
 
 p. 42, col 1, paragraph 3: "Since bards are dabblers rather than
      full-time {wizards}, their spells . . .
 
 p. 44, col 1, paragraph 3: Boldface first sentence.
 
 p. 44, col 2, paragraph 2: "The result may be unpleasant, deadly,
      {or embarrassing}. (Deciding these things is part {of the DM's
      fun!})
 
 p. 44, col 2, lists of multi-class combinations: change Gnome list
  to be:
      Fighter/Cleric
      Fighter/Illusionist
      Fighter/Thief
      Cleric/Illusionist
      Cleric/Thief
      Illusionist/Thief
 
 p. 45, col 1, paragraph 6: delete the one-sentence paragraph
      concerning bards.
 
 p. 45, col 3, paragraph 1: "When a dual-class {or multi-class}
      character . . .
 
 p. 45, col 3, last paragraph (example): "If struck again, he would
      lose one level {from his cleric class}."
 
 p. 47, col 2, last paragraph: "For these {creatures, alignment} is
      {always neutral}.
 
 p. 52, col 2, last paragraph: ". . . he can still choose to
      specialize in {a weapon}, provided . . .
 
 p. 52, col 3, paragraph 5: "No additional damage is caused, but
      Strength {(for bows)} and magical bonuses apply."
 
 p. 55, table 37, Warrior category, Set Snares proficiency: the
      relevant ability should be Dexterity, not Intelligence.
 
 p. 68-69, Weapon table:
      Composite long bow, size L
      Flight arrow, size S
      Sheaf arrow, size S
      Club, damage 1d6 vs. S-M, also 1d6 vs. L.
      Light quarrel, size S
      Light crossbow, size M
      Javelin, size M
      Short sword, size S
 
 also add:
                Cost      Weight    Size Type Speed     S-M  L
  Broadsword     10 gp     4         M    S    5         2d4  1d6+1
 
 P. 73, col 3, paragraph 3: ". . . for those without exceptional
      Strength {, who} must make . . ."
 
 p. 78, table 48: number at intersection of Strength 6-7 and
      Modified Movement Rate 3/1 should be 47, not 46. Intersection
      of 18/51-75 and 1/1 should be 303, not 203.
 
 p. 89, col 1, last paragraph: "{Shields can} also improve the AC. . ."
 
 p. 94, col 1, table 55: add entry
      "Waiting (see p. 112)              +1"
 
 p. 96, col 2, paragraph 3: "The second weapon must be smaller in
      size and weight than the character's main weapon {(two daggers
      are OK).}
 
 p. 97, col 3, last paragraph: add "Punching and wrestling attacks
      can succeed on rolls of 1 or less (exceptions to the general
      rule)."
 
 p. 99, col 2, first paragraph: ". . . so up to three {darts} can be
      thrown . . ."
  p. 101, col 1, paragraph 2: "But Rath must roll a saving throw vs.
      {wands} because that category has a higher priority than
      {polymorph}."
 
 p. 103, table 61: "Shadow or {3-4} HD"
 
 p. 103, col 2, first paragraph, and col 3, first paragraph: move
      "If the undead are a mixed group, the lowest Hit Dice
      creatures break the turning first" from col 3 to the end of
      the first paragraph of col 2.
 
 p. 103, col 2, paragraph 5: ". . . simply retreat {when turned} and
      allow . . ."
 
 p. 103, col 3, paragraph 5: add "D results against paladins are
      treated as T results."
 
 p. 105, col 3, last paragraph: " . . . after the character rolls
      the {resurrection survival} check as {described on p. 106}
      (and assuming the roll . . ."
 
 p. 106, col 3, first paragraph: Change all mentions of "system
      shock" to "resurrection survival."
 
 p. 122, table 65: Mountaineering proficiency success rate is "40%
      + 10% per proficiency slot"
 
 p. 128: add numbers down the far left side of the spell lists, as
      on page 126.
 
 p. 129, col 2, paragraph 5: change "casting time rules" to "casting
      time initiative modifiers."
 
 p. 129, col 3, paragraph 3: "Wisdom adjustments to saving throws
      apply {only} to enchantment/charm spells."
 
 p. 130, col 1, last paragraph: change "illusionist" to "wizard."
 
 p. 131, col 2, first paragraph: ". . . serves as if it were {scale}
      mail armor . . ."
 
 p. 131, col 2, paragraph 2: ". . . blessed by a {priest}."
 
 p. 134, col 2, Find Familiar spell casting time: 2d12 hours.
 
 p. 141, col 1, first paragraph: "Note that {priests} have a . . ."
 
 p. 141, col 3, paragraph 4: ". . . the creature must {subtract 1
      from its} dice roll."
 
 p. 142, col 1, first paragraph: "A {priest's} heal or restoration
      spell . . ."
 
 p. 143, col 3, paragraph 3: delete "The casting requires the use of
      a piece of lodestone."
 
 p. 146, col 3, Tasha's Uncontrollable Hideous Laughter spell,
      duration: 1 round{/level}
 
 p. 147, col 3, first paragraph: ". . . the 2d8 delay until the
      blink is added to his normal 1d10 initiative {roll (thus} he
      probably attacks last in the {round)}.
 
 p. 147, col 3, paragraph 2: " . . . (see the crystal ball) that .
      . ." Add the parenthesis.
 
 p. 148, col 1, first line: ". . . (see the eyes of the eagle,
      etc.)"
 
 p. 148, col 1, paragraph 3: ". . . the class of the wizard {can be}
      totally hidden . . ."
 
 p. 148, col 3, paragraph 2: ". . . with a successful dispel magic
      {or} erase spell."
 
 p. 148, summary of dispel magic effects:
      Wand      6th level      *
      Staff     8th level      *
 
 p. 150, col 2, paragraph 4: change true sight spell to true seeing.
 
 p. 150, col 2, last paragraph: ". . . see in normal darkness up to
      60 {feet} without light."
 
 p. 152, col 1, phantom steed spell components: no M component.
 
 p. 152, col 2, paragraph 4: ". . . 20 feet in diameter using
      powdered {silver}. The material component for the reverse is
      powdered {iron}."
 
 p. 152, col 3, first paragraph: "A true seeing spell does not ..."
 
 p. 165, col 1, paragraph 5: delete "Note that the spell is
      particularly useful in conjunction with a tongues spell."
 
 p. 168, col 3, first paragraph: ". . . the area of effect is
      reduced by a factor of {27}--one cubic foot . . ."
 
 p. 168, col 3, Feeblemind spell use table: change "Clerical" to
      "Priest."
 
 p. 172, col 1, teleport spell casting time: 2 (no segments).
 
 p. 172, col 2, transmute rock to mud spell casting time: 5.
 
 p. 173, col 3, chain lightning saving throw: + (delete "or Neg.")
 
 p. 174, col 2, paragraph 2: delete mention of statue spell.
 
 p. 176, col 1, paragraph 4: delete "The spellcaster's saving throw
      bonuses also apply to the item, up to +3."
 
 p. 183, col 1, paragraph 2: ". . . a superior version of the {5th}
      level Bigby's forceful hand."
 
 p. 184, col 2, forcecage casting time: 3.
 
 p. 184, col 3, bottom: add paragraph to mass invisibility
      description--"Material components are an eyelash encased in
      gum arabic."
 
 p. 185, col 1, first paragraph: ". . . this spell summons {1d3}
      5th-level monsters."
 
 p. 185, col 3, last paragraph: ". . . the current number of hit
      points {is} used."
 
 p. 187, col 3, vanish spell duration and area of effect: switch "1
      object" and "special" between these two entries.
 
 p. 188, col 3, binding spell:
      duration: 1d10 days
      casting time: 1d10 rounds
  in first paragraph of description, delete sentence "The duration of
      the spell depends upon the form of the binding . . . length of
      time the spell is actually uttered."
 
 p. 190, col 3, permanency spell components: delete M.
 
 p. 191, col 1, permanency spell list: delete wall of fire from list
      of spells which can be made permanent.
 
 p. 192, col 2, Serten's spell immunity table footnote: "* Includes
      beguiling effects."
 
 p. 198, color bar across top: "Appendix 4"
 
 p. 199, col 3, paragraph 3: " . . . a path 10 feet wide and up to
      30 {yards} long . . ."
 
 p. 206, col 1, first paragraph: ". . . otherwise the duration is
      {two} rounds at 1st level, {four} rounds at 2nd level, {six}
      rounds at 3rd level, etc."
 
 p. 207, col 2, last paragraph: ". . . and +3 to the damage roll for
      a {13th} level caster."
 
 p. 208, col 2, wyvern watch area of effect: {10}-foot-radius
      sphere.
 
 p. 213, col 2, paragraph 3: ". . . breakable only by {cloud} giant
      or greater Strength . . ."
 
 p. 218, col 2, hold plant components: delete M.
 
 p. 221, col 2, animal summoning II components: delete M.
 
 p. 222, col 2, control winds components: delete M.
 
 p. 223, col 1, insect plague range: {120} yards.
 
 p. 223, col 2, moonbeam casting time: 7.
 
 p. 231, col 1, first paragraph: ". . . rock might inflict {12-24}
      points of damage) . . ."
 
 p. 233, col 1, earthquake spell components: add M.
 
 p. 236, col 1, paragraph 2: delete "(including vampires)" from
      first sentence.
 
 p. 238, Alteration school list:
      add "Irritation (2nd)" after "Fool's Gold (2nd)"
      add "Melf's Minute Meteors (3rd)" after "Leomund's Tiny Hut"
      add "Slow (3rd)" after "Secret Page"
 
 p. 239, Enchantment/Charm school list:
      add "Fabricate (5th)" after "Domination"
      add "Geas (5th)" after "Feeblemind"
 
 p. 239, Greater Divination school list:
      change heading to "Greater/Lesser Divination"
      add "Know Alignment (2nd)" and "Locate Object (2nd)" after "ESP"
 
 p. 239, Illusion/Phantasm school list:
      add "Deafness (2nd)" after "Blur"
 
 p. 240, Animal sphere list:
      add "Call Woodland Beings (4th)" after "Animal Summoning"
 
 p. 247, table 22: Diviner specialty is racially restricted to
      humans, half-elves, and elves.
 
 p. 248, table 29: add an "*" after "Elven Chain" with this
      footnote:
      * Bards in nonelven chain mail suffer an additional -5% penalty.
  Also change "Studded or Padded Leather" to "Padded or Studded Leather."