- AD&D 2nd Edition Errata
- AD&D: Player's Handbook Errata; from Mon, 13 Jul 1992 23:42:02 GMT
- AD&D Magic
- Magic and spells for AD&D.
- Bloodeye sphere
- SPELLJAMMER: Bloodeye sphere; from 26 Sep 1996 19:02:36 GMT
- Carthasana
- Negative Space text archive of files on Carthasana
- Character Points for Psionics
- SUPPLEMENT: AD&D: CharPoints for Psionics; from 20 Aug 1995 12:52:48 -0400
- Charisma in 3E
- Re: Useless Stats Take II: The GM; from Thu, 10 May 2001 17:17:41 GMT
- Classes
- Negative Space text archive of files on Classes
- Complete Module Listing Info
- modules.1_0 information
- Complete Module Listings
- LIST: xD&D modules, version 1.0 [Long]
- Creatures
- Negative Space text archive of files on Creatures
- DM FAQ
- Negative Space text archive of files on DM FAQ
- DragonLance 5th Age FAQ
- DRAGONLANCE: THE FIFTH AGE game FAQ; from 27 Jun 1996 11:08:47 -0400
- Flora of the Flanaess
- from 97-03-28 16:04:31 EST
- Handling Multiple Attackers
- SUPPLEMENT: AD&D: Handling Multiple Attackers; from 19 Mar 1996 07:20:35 -0500
- History of D&D in Four Days
- Origins the summary - What people answered with.; from 2 Jun 1995 18:06:38 GMT
- Items
- Negative Space text archive of files on Items
- Languages
- Negative Space text archive of files on Languages
- Net RPG 2.1 FAQ
- [Software] NetRPG 2.1 - Live RolePlay on the net!; from 11 May 1995 16:01:21 GMT
- Non-Weapon_Proficiencies
- SUPPLEMENT: LIST OF NWP'S; from 29 Mar 1996 14:49:51 -0500
- realms calendar.sh
- SUPPLEMENT: forgotten realms calendar (PS)(C); from 25 Nov 93 03:13:53 GMT
- S&P Psionicist Characters
- S&P Psionicist Character Generation; from Tue, 21 Nov 1995 12:38:24 EST
- Sanity Guide (98.1 KB)
- RESOURCE: SANITY GUIDE (WORK IN PROGRSS); from 29 Mar 1996 14:50:51 -0500
- A Simpler Good
- A simpler Good?; from 15 Jan 2001 20:25:19 GMT
- Travis Hall's Skill System
- Negative Space text archive of files on Travis Hall's Skill System
- Worship
- Negative Space text archive of files on Worship
More Dungeons & Dragons
- In Defense of the One-Minute Round
- The six-second combat round de-emphasizes role-playing and problem solving in favor of brute force and pre-defined from-the-sheet actions.
- Critical (fantasy) race theory
- It isn’t racist to address D&D characters by their race. D&D character races are things the character can do. It is racist to imply that real world races are as inferior and superior as fantasy races. Woke racism is still racism.
- Watches in Dungeons and Dragons Fifth Edition
- Watches are actually a bit difficult in D&D 5e due to the sleep/rest rules. Watches with multiple people on each watch, for twice the eyes on target, are even more difficult.
- Surprise and initiative in Advanced Dungeons & Dragons
- For the North Texas Role-Playing Game Convention’s tenth anniversary, I ran an AD&D game; the hardest part was re-figuring out how initiative and surprise work.
- The Great Falling War, Revisited
- Delta’s D&D Hotspot revisits the falling wars, and provides a surprising bit of information about the lethality of falling.
- Six more pages with the topic Dungeons & Dragons, and other related pages