From: [kew 5843] at [exodus.valpo.edu] (Kate the Short)
Subject: Copyright Law & AD&D(tm)
Date: 18 Nov 94 22:18:06 CDT
Organization: Valparaiso University

     I am pretty much a loyal customer of TSR, as AD&D(tm) is 
the role-playing game I play the most.  I also like creating new 
spells, creatures, etc. for the game, and trading these within my 
gaming circles for use in each others' games.  One of these 
circles is on the Internet, and so I became quite concerned when I 
saw TSR's official net.policy for ftp sites.  I did some research 
into copyright law, and here is the result.  One copy of this was 
sent to TSR, through their net.representative, Rob Repp, and 
another was posted on rec.games.frp.dnd.  I invite discussion on 
this, preferably posted on rec.games.frp.dnd for all to see.
----------
Joel Hahn
a.k.a. Aardy R. DeVarque
Feudalism: Serf & Turf
Kate the Short's SO
===========================================================================
     Copyright Law and the Creation and Distribution of 
               AD&D(tm)-related Materials

                   by Joel Hahn
                  Copyright 1994

(This document may be freely distributed, under the condition that 
it is unaltered in any way and includes this notice.  I am not, 
nor do I pretend to be, a lawyer, so the following cannot be 
construed as official legal advice, but is merely In My Humble 
Opinion.)

     TSR, Inc. recently came out with a statement, with which 
I have several concerns, which declared that public distribution 
of non-commercial works for use with specifically AD&D(tm) was to 
be curtailed, and that the following disclaimer was required on 
all AD&D(tm) materials uploaded to the MPGN ftp site, the sole 
site allowed to carry AD&D(tm)-related materials:
     "This item incorporates or is based on or derived from 
     copyrighted material of  TSR, Inc. and may contain trade-
     marks of TSR.  The item is made available by MPGNet under 
     license from TSR, but is not authorized or endorsed by TSR.  
     The item is for personal use only and may not be published 
     or redistributed except through MPGNet or TSR."
At first glance, this looks like a standard disclaimer, similar 
to the ones espoused by other game companies with Internet presence.  
However a closer examination is in order.  "This item incor-
porates...trademarks of TSR."  This sentence is just fine, assuming 
that the material in question actually *is* a derivative work; if 
it isn't then the disclaimer isn't needed anyway.  "The item is 
made...license from TSR, but is not...endorsed by TSR."   The 
second part ("but" to "TSR") is OK, as it is perfectly true unless 
TSR commissioned the work in question, and at that point, it would 
no longer require this disclaimer.  The first part is technically 
true, but I question to ability of TSR to "make available" non-
TSR-owned works.  This ties in with the last sentence, "The 
item...MPGNet or TSR," is a doozy, as it states that only TSR or 
MPGNet may distribute these materials, implying that TSR has some 
right to the works in question.  I think that this breaks copyright 
law, as, according to research I have done, TSR has no right to 
speak for the authors of such works and give away the authors' 
rights; or even redistribute such works without the authors' 
permission.  What follows is my defense of my argument.

     "Definitions...A 'derivative work' is a work based upon 
one or more preexisting works, such as a translation,...
dramatization, fictionalization,...abridgment, condensation, or 
any other form in which a work may be recast, transformed, or 
adapted.  A work consisting of editorial revisions, annotations, 
elaborations, or other modifications, which, as a whole, represent 
an original work of authorship, is a 'derivative work.'" 
(_Copyright_Law_of_the_United_States_of_America:_contained_in_
Title_17_of_the_ United_States_Code_, Rev. to March 1, 1991, 
hereafter referred to as "USC," S. 101)
     "A derivative work is one created by transforming or 
adapting previously existing material.  This includes: new 
editions of previously published works,...dramatizations or 
fictionalizations...based on novels, histories, biographies or 
other works,...translations, and annotations, such as *Cliff's 
Notes.*" (_The_Copyright_Handbook:_How_to_ Protect_and_Use_Written_
Works_, Stephen Fishman, 2nd ed., Berkeley, CA: Nolo Press, 1994, 
hereafter referred to as "Fishman," p. 4/12)
     I believe that the customer-created works in question, which 
include, but are not limited to, original creatures, spells, 
characters, weapons, magic items, adventure modules, and rules 
modifications which may only be used with the AD&D(tm) game are 
indeed derivative works, as they consist of something similar to 
the "editorial elaborations" included in the definition of 
"derivative works."  Since they may not stand alone, require that 
one possess the AD&D game in order to use them in their current 
form, and cannot be used in other role-playing games without 
revision, I consider them "derivative" of material copyrighted by 
TSR, whether or not they actually quote from material published by 
TSR.  However, some people I have talked with do not feel that 
they are derivative of TSR's material, but instead consider the 
use of what small amounts of TSR's material are included in the 
works in question to be a "fair use" under USC S. 107.  Since it 
is not completely clear-cut one way or the other, I will discuss 
"fair use" later on.
     A good point for a work being derivative instead of a fair 
use comes from _The_Copyright_Handbook_, which states that "a work 
is 'derivative' for copyright purposes only if its author has taken 
a *substantial* amount of a previously existing work's 
*expression*....Copyright only protects an author's expression: the 
words she uses and the selection and arrangement of her material, 
if original....The ideas and facts themselves are not protectible 
and are therefore free for anyone to use....How much is 
'substantial?'  Enough so that the average intended reader of the 
work would conclude that it had been adapted from or based upon 
the previously existing expression" [emphases italicized in 
original] (Fishman, p. 7/2).  Because the works in question can 
only be used with the AD&D(tm) game unless revisions are made, I 
think that is an indicator that some of the original expression was 
used, whether or not a direct quotation was made (which would make 
it derivative in its own right).  The average gamer ("intended 
reader") would conclude that such a work was indeed based upon 
AD&D(tm); thus the work is, by this, most likely a derivative of 
TSR's material.
     Now that the work is derivative, what rights does the 
author of the new work have?  According to _The_Writer's_Legal_
Companion_, "Both compilations and derivative works may be copy-
righted.  But the...Copyright Act protects only materials 
contributed by the author of the work--not the preexisting 
material.... The author of a derivative work finds originality in 
changing an earlier work.  Assuming these changes result in a 
distinguishable version, different from the earlier work, they are 
copyrightable." (_The_Writer's_Legal_Companion_ by Brad Bunnin, 
Reading, MA: Addison-Wesley, 1988, p. 156)  Therefore, everything 
created by the author of the derivative work can be copyrighted 
by that author; the owner of the copyright of the original 
material has no rights to the new material.  However, if any 
original material is included and/or paraphrased, the original 
owner maintains sole copyright over just the original material.  
New material is still copyrightable by the work's author, as long 
as it is distinguishable from the old work as being an addition of 
new material.  Thus the author of the new work may copyright the 
material he created, and gains all the rights thereof.
     What rights are granted to a copyright holder?  Here they 
are, right from the proverbial horse's mouth:
     "Exclusive rights in copyrighted works.  Subject to 
sections 107 through 120, the owner of copyright under this title 
has the exclusive rights to do and to authorize any of the 
following:
     "(1) to reproduce the copyrighted work in copies or 
phonorecords;
     "(2) to prepare derivative works based upon the copyrighted 
work;
     "(3) to distribute copies or phonorecords of the copy-
righted work to the public by sale or other transfer of ownership, 
or by rental, lease, or lending;
     "(4) in the case of literary, musical, dramatic, and 
choreographed works, pantomimes, and motion pictures and other 
audiovisual works, to perform the copyrighted work publicly; and
     "(5) in the case of literary, musical, dramatic, and 
choreographed works, pantomimes, and pictoral, graphic, or 
sculptural works, including the individual images of a motion 
picture or other audiovisual work, to display the copyrighted 
work publicly." (USC, S. 106)
     Therefore, the author of the derivative work has the 
sole right to exercise these five rights in respect to the work.
     In any case, backtracking a bit, the author of a derivative 
work must usually ask for permission to create it from the holder 
of the copyright of the original work.  USC S. 201(d), states 
that any one, any combination, or all five of the exclusive rights 
granted in a copyright may be transferred and held separately.  
However, transfer of "exclusive" rights (giving an exclusive 
license) means that the original copyright holder no longer may 
exercise any rights thus transferred without terminating the 
transfer, as outlined in USC S. 203 ff., and preventing the 
licensee from exercising that right without a new transfer.  
Since TSR still retains full right to create and distribute its 
own derivative works, there is not an exclusive license in 
existence.  However, there may be a nonexclusive license.
     _The_Copyright_Handbook_ creates the definition 
"Nonexclusive license," meaning, "giving someone the right to 
exercise one or more of a copyright owner's rights on a 
nonexclusive basis.  Since this does not prevent the copyright 
owner from giving the permission to exercise the same right or 
rights at the same time, it is not a transfer of copyright owner-
ship." (Fishman, p. 9/2)  This book goes on to say, "A nonexclusive 
license is not a transfer of ownership; it's a form of sharing.  
The most common type of nonexclusive license is one granting an 
author permission to quote from, photocopy, or otherwise use a 
protected work; such licenses are often called permissions...As 
with exclusive licenses, nonexclusive licenses may be limited as 
to time, geography, media, or in any other way....It is not 
necessary to have a formal contract...to grant a nonexclusive 
license....An express written or oral agreement is not always 
required to create a nonexclusive license.  A nonexclusive 
license can be implied from the circumstances--that is, where 
the circumstances are such that a copyright owner must have 
intended to grant a nonexclusive license, it can be considered 
to exist without an actual agreement." (Fishman, p. 9/4)  I think 
that this is an important point, and bears repeating.  A 
nonexclusive license may be granted a) without a formal contract, 
and b) without even written or oral agreement, by implication that 
such a license was obviously intended.
     Was such a license obviously intended?  Let's examine 
some of the evidence:
     "Take the time to have fun with the AD&D rules.  Add, 
create, expand, and extrapolate.  Don't just let the game sit 
there."  (David "Zeb" Cook, Introduction to the _Dungeon_Master's_
Guide_, 2nd ed., p. 3)
     "[When your character is doing magical research]  you 
should first write up a description of the spell you want to 
create.  Be sure to include information on components, saving 
throws, range, duration, and all the other entries you find in the 
normal spell listings." (_Player's_Handbook_, 2nd ed., p. 86)
     Many more references such as these abound in material put 
out by TSR.  I think that it is pretty safe to infer a 
nonexclusive license from these passages.  And, since any new 
material created under such a license may be copyrighted by its 
author, the author may enjoy all the rights and privileges thereof, 
including distribution.  Therefore, when TSR says that this 
customer-created material "may not be published or redistributed 
except  through MPGNet or TSR,"  they are putting words in the 
author's mouth which he may not wish to say.  If the author wishes 
to, he could place such information on any ftp site in the world 
for distribution, or even print a paper copy, photocopy it, and 
mail it to all of his friends for use in their campaigns.  It is 
the author's right.  In fact, they were wrong to force sites 
carrying such material to close public access to the material, if 
not erase it completely from the database, for this very reason.  
It is not their place, as (barring scanned in copies of existing 
TSR material), they do not own the copyright to, and therefore 
have no say over how such derivative works are distributed.
     Notwithstanding all of the above, some people feel that 
the amount of borrowed material is small enough that such a new 
work would not be considered a derivative work of the existing 
material; and any such borrowing of expression would not need 
permission, as it would be a "Fair Use."  Since there are some 
valid points to such an argument, and it is not completely 
obvious which way such a use would lie, what follows is a corollary 
argument, why such material could be considered a fair use and 
thus be completely out of TSR's jurisdiction to permit (or not) 
its distribution.  Either way, whether derivative or fair use, 
TSR may not prevent the author from distributing such material 
in any way he wishes.
     First, the definition of "fair use," as it appears in 
the US Code: "Limitations on exclusive rights: Fair use.  
Notwithstanding the provisions of sections 106 and 106A, the 
fair use of a copyrighted work, including such use by reproduction 
in copies or phonorecords or by any other means specified by 
that section, for purposes such as criticism, comment, news 
reporting, teaching (including multiple copies for classroom use), 
scholarship, or research, is not an infringement of copyright.  In 
determining whether the use made of a work in any particular case 
is a fair use the factors to be considered shall include--
     "(1) the purpose and character of the use, including 
whether such use is of a commercial nature or is for nonprofit 
educational purposes;
     "(2) the nature of the copyrighted work;
     "(3) the amount and substantiality of the portion used 
in relation to the copyrighted work as a whole; and
     "(4) the effect of the use upon the potential market 
for or value of the copyrighted work." (USC, S. 107)
     _The_Copyright_Handbook_ states how fair use applies to 
possible derivative works:  "Even if a derivative work's author 
uses someone else's protected expression, permission may not be 
required if the use constitutes a fair use.  Pursuant to the fair 
use privilege, an author may take a *limited* amount of the 
protected expression in pre-existing works without the copyright 
owner's permission." (Copyright Handbook, p. 7/6)  The important 
thing to remember here is that it is the amount of the original 
which is taken which matters, not what percentage of the new work 
is old material.  In addition, if nothing is quoted or paraphrased,  
(no existing expression is taken), an idea put forth in copyrighted 
material may be freely used, as "Facts and ideas are always in 
the public domain.  For this reason, an author need not obtain 
permission to use the facts and ideas in an otherwise protected 
preexisting work...but he neither quotes nor paraphrases any of 
the material in the book. [It] is not a derivative work [and he] 
need not obtain the permission..." (Fishman, p. 7/6)
     However, it is the fourth criterion for fair use (effect 
on potential market) which is the most important, rather than the 
third (amount of material taken from the original), according 
to certain sources.  "Fair use, when properly applied, is limited 
to copying by others which does not materially impair the 
marketability of the work which is copied." (_Nimmer_On_Copyright_, 
by Melville Nimmer, S. 1.10(D),)  In this case, "copying" also 
refers to derivative works.  "The effect of the use upon the 
potential market for or value of the copyrighted work, according 
to the U.S. Supreme Court, is 'undoubtedly the single most important 
element of fair use.'" (FAQ of misc.legal, in reference to 
"Harper & Row vs. Nation Enterprises, 471 U.S. 539 (1985)")  In 
light of this evidence, it is possible for TSR to claim that 
widely distributed derivative works made available at no cost 
could cut into the profit potential and marketability of any of 
its own derivative works.  However, I think the opposite is true, and 
this applies somewhat for derivative works as well.  If there is a 
proliferation of material which requires ownership of TSR 
materials to use as is, then sales of TSR materials could actually 
increase as customers buy the material required to use these works, 
and then decide to purchase "official" material.  The vast 
majority of other game companies view the situation this way, 
including West End, SJG, and id (the latter in respect to the 
creation and availability of user-created add-ons for their games 
"Doom" and "Doom II").  The availability via the Internet, or via 
a circle of friends, of products created for these games, whether 
created by the companies or not, enhances, rather than detracts 
from each company's copyrighted products.
     Despite all of the above, TSR's policy statement was 
correct in advising that the easiest way around this situation 
is to create "generic" works, which basically consist of just 
a verbal description without game mechanics.  These works can 
are easy to translate to any game system and allow all GM's to 
create their own solutions as to what the game mechanics for the 
work in question should be, and avoid the entire "derivative/fair 
use" argument entirely.  However, this misses the point.  Just 
because it is easier doesn't make it the sole solution.  I think
I have shown above that it is the authors' right to distribute
such works however they desire, whether or not they include a few
game mechanics. 

     In summation, I think that this entire situation can be 
easily and relatively painlessly resolved by TSR doing four 
things.  First, by revising the disclaimer, striking out part 
of the second sentence ("is made available by MPGNet through 
license from TSR"), and striking out the last sentence and 
allowing each author to include his or her own distribution 
statement (for example "personal use only," "freely distributable 
and may be used as the basis for further derivative works," or 
"freely distributable in this form only").  Second, if TSR wishes 
to maintain one or more "licensed" ftp sites, wherein the material 
included passes TSR's standards for acceptability, but is still 
"unauthorized," or is actually created and distributed by TSR 
itself, that is fine, as long as non-licensed sites are allowed 
to exist.  (Think of the prestige people could feel at having 
their material available at an "official" site, even if the 
material is officially "unauthorized."  Also, consider the 
"Build a better mousetrap" idea: if an ftp site gains a reputation 
for consistently having the best material, whether it is 
affiliated with TSR or completely independent, people will come 
flocking, as they did to the old greyhawk.stanford.edu archive.)  
Third, a public statement (preferably via the Internet and/or in 
Dragon(tm)) which outlines the entire official policy.  Fourth, 
an apology to the one group targeted and most affected by the 
original policy: the gaming community so loyal to AD&D(tm) that 
they chose it over all the other rpg's out there as the basis to 
create their spells, creatures, rules variants, stories, etc.  It 
is this group that purchases a large chunk of TSR products, and TSR 
cannot afford to chase their own customers away.

SELECTED BIBLIOGRAPHY
Bunnin, Brad, _The_Writer's_Legal_Companion_, Reading, MA: 
     Addison-Wesley Pub. Co., 1988.
Fishman, Stephen, _The_Copyright_Handbook:_How_to_Protect_and_Use_
     Written_Works_, Berkeley, CA: Nolo Press, 1994.
Nimmer, Melville, and Nimmer, David, _Nimmer_On_Copyright:_a_ 
     treatise_on_the_law_of_literacy,_musical_and_artistic_
     property,_and_the_protection_of_ideas_, New York: Matthew 
     Bender, 1993.
Strong, William S., _The_Copyright_Handbook:_A_Practical_Guide_, 
     Cambridge, MA: MIT Press, 1990.
U.S. Congress, _Copyright_Law_of_the_United_States_of_America_c
     contained_in_Title_17_of_the_United_States_Code_, Rev. to 
     March 1, 1991, Washington, D.C.: Library of Congress, U.S. 
     Copyright Office, 1991.