Newsgroups: rec.games.frp.archives From: "Jeffrey H. Johnson" <[j--hn--n] at [ccscola.columbiasc.NCR.COM]> Subject: INDEX: Role-playing magazine articles (0/9) Date: Wed, 18 Nov 1992 16:43:59 GMT This is a plain-text index of articles from role-playing magazines. The magazines sampled include Dragon, Dungeon, Roleplayer, Challenge, Red Giant, White Dwarf, White Wolf, Shadis, Interface, Vortext, and Space Gamer. This is by no means a complete index. Most of the magazines are in my own personal collection. If you would like to add entries from magazines which are not included, please contact me. If you would like to keep this list on an ftp site, contact me for other formats (e.g., dBase). The entries are sorted by genre/system/author. The genres include fantasy, space, cyberpunk, super, adventure, conspiracy, western, and espionage, as well as computer, board, solo, silly, any, none, and meta. The format for entries is: Article title Author Magazine Issue Game system Genre My comments or explanations Jeff -- Jeffrey H. Johnson [j--hn--n] at [ccscola.columbiasc.ncr.com] "More human than human is our motto." -- Dr. Eldon Tyrell ----------------------------Part 1 of 9-------------------------------------- Prices for the Roaring 20s Rahman, Glenn Dragon 95 any adventure price list for items in the 1920s Mummerset Revisited Rowland, Marcus L. Red Giant 1 any adventure dictionary of Cockney slang for roleplaying England in the 1920's Cheating the Reaper Maykrantz, Scott P. Roleplayer 24 GURPS adventure ideas and rationale for Deus ex machina in Cliffhangers Robin Hood Across Time and Space Schroeck, Robert and Peggy Roleplayer 27 GURPS adventure scenario information in 1930s Midwest; archery rules Time Flies. . . Cabala, Lisa Dragon 123 any any charts for time-keeping Seven Heroes Collins, Robert Roleplayer 21 any any design issues for scenarios where the PCs defend a village (planet, whatever) Even Orcish Is Logical Heaton, Clyde Dragon 75 any any mundane treatment of language generation Blasters & Blunderbusses Jahn, Peter R. Dragon 124 any any look at gun control, past, present, and future Time Marches On Kane, Thomas M. Dragon 149 any any the importance of having a complex time-line for your campaign world All Games Need Names Kerr, Katharine Dragon 75 any any how to pick names Economics Made Easy Marshall, Ralph Dragon 107 any any gaming-centered primer on economics Vampire Hunter, part One McCarthy, Dennis Space Gamer 1 any any ideas and advice on adding vampires to any campaign Just One More Point Camauer, Hernan R. Roleplayer 24 GURPS any giving characters points for players actions Larger Than Life Carella, C. J. and Joanna Fry Roleplayer 25 GURPS any managing character creation in high-powered campaigns The Noble Steed Dupuis, Ann Roleplayer 21 GURPS any design rules for horses Seen in a Different Light Gerriets, Carl A. Roleplayer 27 GURPS any adding more spice to the existing disadvantages Intimidation and Ineptness Jackson, Steve Roleplayer 21 GURPS any new skill and new quirk, which have been included in several sourcebooks since  Sleep LeDuc, Richard Roleplayer 21 GURPS any rules for fatigue and recovery; new ads and disads Very Basic Melee Combat O'Sullivan, Steffan Roleplayer 21 GURPS any fast-'n'-dirty melee rules Just Watch This One! O'Sullivan, Steffan Roleplayer 25 GURPS any rules for acrobatics maneuvers Gift of Tongues O'Sullivan, Steffan Roleplayer 26 GURPS any new rules for increased realism with language skills A Matter of Principle Ross, S. John Roleplayer 24 GURPS any broader rules for self-imposed disadvantages Try a Liuttle Bit Harder Thibault, Daniel U. Roleplayer 24 GURPS any expanded rules for extra effort New Advantages and Disadvantages various Roleplayer 25 GURPS any Bad Back and Migraine disads; Favor advantage Concentrated Defense Wheatley, Charles Roleplayer 27 GURPS any new rules for more complex combat Mix-&-Match Module Rowland, Marcus L. Dragon 135 meta any how to adapt scenarios from different genres; includes scenarios for space and espionage games Tanks for the Memories de Lint, Dirck Dragon 117 Car Wars autoduel rules for tanks in CW Clone of Your Own Goldstein, Edward Dragon 166 GURPS autoduel notes on cloning in GURPS Autoduel Tanks a Lot! Curylo, Alex Dragon 99 Star Frontiers autoduel rules for vehicular combat Tanks Again! Curylo, Alex Dragon 103 Star Frontiers autoduel errata for "Tanks a Lot!" (99) Chopper Power! McLaughlin, Dennis Dragon 128 Top Secret autoduel rules for helicopters Pop the Clutch and Roll! Teixeira, Ed R. Dragon 78 Top Secret autoduel car chase rules Monkish Combat in the Arena of Promotion Seaton, John M. Best of Dragon 1 Arena of Promotion board rules for monk combat Arrakhar's Wand Stoll, C. C. Dragon 69 Arrakhar's Wand board new board game for two players Alone Against the Asteroid James, Stephen Dragon 98 Asteroid board solitaire rules for Asteroid wargame Championship Sumo Wrestling Blume, Brian Dragon 64 Champ. Sumo Wrestling board a new game of Japanese wrestling; one-page rules Clay-O-Rama Cook, David Dragon 125 Clay-O-Rama board miniatures rules Claydonia Conquers the World! Easton, Paul C. Dragon 144 Clay-O-Rama board more rules, powers, tables, and trivia for Clay-O-Rama (125) OrcWars! Heard, Bruce A. Dragon 132 D&D board new board game based in the Known World For Your Orcs Only Heard, Bruce A. Dragon 134 D&D board q&a on the OrcWars! game (132) Dragon Kings Stoll, C. C. Dragon 170 Dragon Kings board new board game DragonChess Gygax, E. Gary Dragon 100 DragonChess board rules for a new game: DragonChess Elefant Hunt Wham, Tom Dragon 88 Elefant Hunt board new board game File 13 Wham, Tom Dragon 72 File 13 board new game about game development Time, Money, File 13, and the Goon Show Wham, Tom Dragon 73 File 13 board clarifications and changes to the File 13 game Flight of the Boodles Stoll, Chuck Dragon 60 Flight of the Boodles board new board game of mountain journey King of the Tabletop Wham, Tom Dragon 77 King of the Tabletop board new board game (with no board) King's Table Oldfield, Dale and Mark Foster Dragon 128 King's Table board new game of strategy Sunstroke Dell, Rowena Red Giant 1 Laserburn board new scenario for opposing characters Magus! Kuntz, Robert J. Dragon 147 Magus! board new board game Monsters of the Midway Sanchez, Gali Dragon 65 Monsters of the Midway board new board game of fantasy football Nibar's Keep Stoll, C. C. Dragon 118 Nibar's Keep board new game of magical arena dueling Planet Busters Wham, Tom and Jim Ward Dragon 64 Planet Busters board new board game of interplanetary conquest Wuj King, Christopher Challenge 49 Renegade Legion board new scenario Centurion Tactics Tips Ostero, Rich Challenge 47 Renegade Legion board tips for tabletop tactics and force selection Space Crusade: Renegade Kennedy-Skipton, Andrew White Dwarf 145 Space Crusade board new five-part campaign, with rules for Space Marine Librarians and Psionics Yachts and Privateers Return Niles, Douglas Dragon 88 Star Frontiers board revised statistics for Knight Hawks ships Fast and Deadly Smith, Carl Dragon 86 Star Frontiers board new starship designs for Knight Hawks Day of the Juggernaut Tracy, William Dragon 91 Star Frontiers board new scenario for the SF - Knight Hawks Zuraqqor Strike Back! Valentine, Brian Dragon 95 Star Frontiers board stats for alien starships in SF Knight Hawks The Baton Races of Yaz staff Dragon 82 The Baton Races of Yaz board new board game Trojan War Rahman, Glenn Dragon 60 The Trojan War board new scenarios from the game's designer Tyranid Army Chambers, Andy and Jervis Johnson White Dwarf 145 Warhammer 40,000 board rules for the Tyranid Hive Mind Sunstroke Dell, Rowena Red Giant 1 Warhammer 40,000 board new scenario for opposing characters Eye for an Eye Sheeley, Craig Challenge 47 Warhammer 40,000 board new scenario for opposing players Dragonslayers on the Screen Slama, Dorothy Dragon 182 any computer how to play computer "role-playing" games with more than one person Out of the Depths LaBossiere, Michael C. Challenge 61 Dark Conspiracy conspiracy new module with rules and stats for Ampharks Samedi Night Fever Schuey, David Challenge 60 Dark Conspiracy conspiracy new module for PCs vs. Voodoo Warriors Your Own Worst Enemy Smith, Lester Challenge 54 Dark Conspiracy conspiracy new module New Attack Programs for Cyberjockeys Honkonen, Markku Challenge 47 2300 AD cyberpunk new attack programs CON AG Christian, Peter Interface 4 Cyberpunk cyberpunk profile of an agriculture megacorporation And Bear Arms. . . Christian, Peter Interface 4 Cyberpunk cyberpunk using restriction codes for weapons and armor Nomadic Chronicles Davis, Mike Interface 4 Cyberpunk cyberpunk notes on some nomad packs; stats for nomad vehicles Wrecking Zone LaBossiere, Michael C. Challenge 49 Cyberpunk cyberpunk details on a former chemical plant, with adventure seeds Hot Metal Rain LaBossiere, Michael C. Challenge 60 Cyberpunk cyberpunk new module for PCs recruited to a government response team VTA: Heavy-Duty Air Support Manuelian, Laura K. Challenge 61 Cyberpunk cyberpunk new module for PCs hired by the police; stats for the VTA Psiberpunk McRae, Legion G. Challenge 47 Cyberpunk cyberpunk rules for psionics Through the Looking Glass Eye McRae, Legion G. Challenge 50 Cyberpunk cyberpunk new module for 5 characters Nucyberwear & Nutech staff Interface 4 Cyberpunk cyberpunk 5 new items: Spiked C-limb Cover, Corvette C-legs, Flashlight Imp, Double-Jointed C-limb, Life Scan Subordinate and ALternate Character Classes staff Interface 4 Cyberpunk cyberpunk skill packages to add variety Here There Be Dragons. . . various Interface 4 Cyberpunk cyberpunk three rogue AIs and an AI conspiracy, with adventure hooks . . . and Dragonslayers various Interface 4 Cyberpunk cyberpunk two Rogue Hunter characters and how to use them It Came From Cyberspace Rowland, Marcus L. Challenge 54 Cyberpunk 2.0.2.0 cyberpunk rules for side effects from cybertechnology The Shadow Eaters Blankenship, Loyd Roleplayer 21 GURPS cyberpunk rules for cyberpunk vampires, and a sample biker gang Building a Better 'Borg Carella, C. J. Roleplayer 26 GURPS cyberpunk new rules for bionics Wired and Ready LaBossiere, Michael Dragon 166 meta cyberpunk how to run a cyberpunk campaign Gamer's Guide to Cyberpunk Fiction Pulver, David L. Challenge 60 meta cyberpunk notes on the usefulness of various novels Vampires! Groteboer, Jeffrey Challenge 60 Shadowrun cyberpunk rules for Vampires Machines in the Shadows Snuffin, Dan Challenge 61 Shadowrun cyberpunk rules for robots Most Secret of Secrets Kane, Thomas M. Dragon 124 any espionage some real-world espionage projects Red Guns Goodson, William W. Jr. Dragon 144 Marvel Super Heroes espionage rules for Soviet military equipment One Night in the City Geibel, Adam Challenge 60 Merc: 2000 espionage new module -- a prequel for the Exterminators mission Revised Ninjas & Superspies staff Magic/Palladium 7 Ninjas & Superspies espionage list of changes in the revised edition Beefing Up the Bureaus Beeman, Mike Dragon 89 Top Secret espionage separate skill systems for the bureaus Recipe for Espionage Droullard, Russell Dragon 114 Top Secret espionage how to create adventures for TS New Tools of the Trade Gillespie, Jeffrey L. Dragon 73 Top Secret espionage new equipment Keeping a Good Watch Grindstaff, Ryan Dragon 130 Top Secret espionage new equipment (spy-tech watches) Outfitting the New Agent Gygax, E. Gary Dragon 60 Top Secret espionage extra character generation rules; new misc. equipment Agents and A-Bombs Kane, Thomas M. Dragon 108 Top Secret espionage rules for nuclear weapons Guilty as Charged Kane, THomas M. Dragon 114 Top Secret espionage rules for the legal process Roughing It Kane, Thomas M. Dragon 117 Top Secret espionage rules for wilderness adventures Unfriendly Fire Kane, Thomas M. Dragon 118 Top Secret espionage rules for war and revolution Putting Fire into Firepower Landauer, Martin Dragon 138 Top Secret espionage rules for lasers This Is Only a Test Liao, Lawrence Dragon 119 Top Secret espionage designing training missions; includes two mini-modules Pull the Pin and Throw Marzahl, Kevin Dragon 111 Top Secret espionage rules for grenades and other explosives When Only the Best Will Do Marzahl, Kevin Dragon 115 Top Secret espionage stats for Heckler & Koch weaponry There Are Ways of Making You Talk. . . . Marzahl, Kevin Dragon 126 Top Secret espionage rules for interrogation Sighting In McLaughlin, Dennis Dragon 134 Top Secret espionage stats for sniper rifles Spies' Advice Petticord, Penny Dragon 91 Top Secret espionage q&a on TS A Few Words of Wisdom About Weapon Statistics Rasmussen, Merle M. Dragon 69 Top Secret espionage clarifications and rationale for weapon stats Whiteout Rasmussen, Merle Dragon 87 Top Secret espionage new module for 8 agents, set in Antartica Agencies and Alignments Rasmussen, Merle Dragon 93 Top Secret espionage rules for political and economic alignments Authentic Agencies, Part 1 Rasmussen, Merle Dragon 97 Top Secret espionage real-world agencies Authentic Agencies, Part 2 Rasmussen, Merle and Jackie Dragon 98 Top Secret espionage More real-world agencies Authentic Agencies, Part 3 Rasmussen, Merle and Jackie Dragon 99 Top Secret espionage more real-world agencies Spy's Advice Rasmussen, Merle Dragon 104 Top Secret espionage q&a on TS Spy's Advice Rasmussen, Merle M. Dragon 105 Top Secret espionage q&a on TS Spy's Advice Rasmussen, Merle M. Dragon 107 Top Secret espionage q&a on TS Top (Secret) Guns Rice, Patrick Dragon 113 Top Secret espionage rules for jet fighters in TS Wacko World Taylor, Al Dragon 79 Top Secret espionage new module for 4-8 characters Administrator's Advice Terra, John J. Dragon 109 Top Secret espionage advice on running a TS campaign Stayin' Alive Terra, John J. Dragon 115 Top Secret espionage advice for playing the game That's No Pizza -- It's the Pong Papers! Thompson, James Dragon 65 Top Secret espionage a guide to assassins Best for the Best Van Horn, William Dragon 125 Top Secret espionage elite espionage agencies Agents for Hire Van Horn, William Dragon 133 Top Secret espionage playing lone-wolf characters in TS Now That's Firepower! Varady, Desmond P. Dragon 102 Top Secret espionage rules for machine guns, missile launchers, and other big guns Watch Your Step! Kane, Thomas M. Dragon 148 Top Secret/S. I. espionage rules for mines and other traps Up Close and Personal Onder, Bruce Dragon 135 Top Secret/S. I. espionage more detailed rules for combat Make the Most of Your Missions Rasmussen, Merle and Jackie Dragon 152 Top Secret/S. I. espionage mission starters for Top Secret Funny Thing Happened on the Way to the Mission Rasmussen, Merle and Jackie Dragon 153 Top Secret/S. I. espionage ideas for unexpected events to side track agents Navy Wants You! Rinas, Robert Dragon 166 Top Secret/S. I. espionage playing navy characters Darkest Secrets Rowland, Marcus L. Dragon 150 Top Secret/S. I. espionage rules for secret advantages and disadvantages, and new ads and disads When the Tanks Roll Sollers, Ed Dragon 139 Top Secret/S. I. espionage coups in TSSI At Close Quarters Sullivan, Jeffrey A. and Bruce W. Onder Dragon 151 Top Secret/S. I. espionage more detailed rules for Top Secret combat Space-Age Espionage Dunkelberg, John Jr. Dragon 120 Traveller espionage rules for covert operations in Traveller Spooktek Andron, Roman J. Challenge 61 Twilight: 2000 espionage unusual equipment; includes refinements for near-future settings Murder Century Mulkey, Thomas E. Challenge 61 Twilight: 2000 espionage stats for the M-100 Special Objectives Firearm House in the Frozen Lands Adams, James Dragon 110 AD&D fantasy new module for 6-10 character of 4th-8th level Saddle Isn't Enough Albers, Mike Dragon 113 AD&D fantasy the importance of stirrups Uncommon Tongue Andersen, Gregory Dragon 109 AD&D fantasy quick and dirty translator for Middle English Wounds and Weeds Anderson, Kevin J. Dragon 82 AD&D fantasy rules and stats for healing plants Illusions? [F] Anderson, Michael Dragon 134 AD&D fantasy comments on "Hold on to Your Illusions" (130) and "Illusory Solutions" (131) Castles? [F] anonymous Dragon 151 AD&D fantasy why castles don't make sense in a magical world Is It Really Real? Armstrong, Tom Dragon 66 AD&D fantasy ideas and rational for Phantasmal Force Better Living Through Alchemy Armstrong, Tom Dragon 130 AD&D fantasy new class: the Alchemist Bandits! Armstrong, Tom and Roger E. Moore Dragon 63 AD&D fantasy new class: the Bandit Tuatha De Danaan Atkinson, Robin E. Dragon 65 AD&D fantasy new Celtic mythos Weather in the World of Greyhawk Axler, David Dragon 68 AD&D fantasy weather system, ostensibly for Greyhawk The Moor-Tomb Map Bailey, John Dungeon 13 AD&D fantasy new module for 4-6 2nd-4th level charaters Fighting for Keeps? [F] Ballinger, Rusty Dragon 132 AD&D fantasy comments on "Fighting for Keeps" (127) Slow Advancement Again [F] Ballinger, Rusty Dragon 153 AD&D fantasy multipliers for optional slow advancement for demi-humans Secrets of Odeen the Arch-Mage [AL] Balwin, Rich Dragon 124 AD&D fantasy new spells from a long-dead arch-mage Armor, Piece by Piece Bandy, Matt Dragon 112 AD&D fantasy partial armor system for AD&D The More, the Merrier Barber, Bruce Dragon 92 AD&D fantasy rules for rewarding clerics for converting non-believers Was It Worth the Risk? Barber, Bruce Dragon 104 AD&D fantasy tables for pickpockets Welcome to Hades Barber, Bruce Dragon 113 AD&D fantasy encounter tables, spell alterations, and details about the Three Glooms Oh, Look - A Harmless Statue! Barton, Rone Dragon 139 AD&D fantasy thirty ways to disguise a golem Illusory Solutions Battison, Matt Dragon 131 AD&D fantasy all about illusions and illusionists, with a saving-throw-modifier table Spelling It Out Behringer, Douglas J. Dragon 147 AD&D fantasy learning spells in 1st vs 2nd eds. First Impressions Are Deceiving Bellis, David A. Dragon 120 AD&D fantasy new class: the Charlatan Betrayed! Bengston, Jim Dragon 105 AD&D fantasy new module for 4-8 characters of 3rd-5th level Setting Saintly Standards Bennie, Scott Dragon 79 AD&D fantasy how to play saints, and stats for 4 saints ------------------------End part 1 of 9-------------------------------------- Jeff -- Jeffrey H. Johnson [j--hn--n] at [ccscola.columbiasc.ncr.com] "More human than human is our motto." -- Dr. Eldon Tyrell