From: "Ryan S. Dancey" <[d--nc--y] at [isomedia.com]> Newsgroups: rec.games.frp.misc Subject: Re: Dune Dead ? Date: Sun, 14 Jan 2001 13:44:52 -0800 Message-ID: <[t 647 ela 8673 a 7 c] at [corp.supernews.com]> > I'm inclined to doubt this. Simply because this scenario requires > WotC to present itself publicly as bungling the whole purchase from > start to finish. We bought LUG for three reasons: 1) We wanted to expand the staff resources available to work on licensed d20 RPGs, and the existing staff was maxed out in terms of avaialble resources. LUG offered a self-contained unit of people who had already demonstrated that they could work with licensors effectively, and had in house staff doing "the Big Three": Line development/writing, art direction/illustration, and editing/proofreading. 2) We wanted to get into the disk game category, and LUG had a disk game product ready to go with a very low-cost license from Fantasy Flight. 3) We wanted to be in the Star Trek business in general. Had we kept the Star Trek rights LUG had, I am certain that our recent fan club purchase would have included the Star Trek half as well as the Star Wars half. In the interest of not getting sued, I'll just say that our relationship with the Star Trek licensor represented the worst treatment I have ever personally observed in a commercial transaction of this nature. I will also say that the failure to negotiate and extended term with Paramount had nothing to do with Wizards of the Coast or Star Wars. In fact, we made them an offer of one of the largest up-front guarantees I have ever seen from a hobby gaming company in our renewal offer. Paramount had already secretly made committments to Decipher long before we bought LUG, which we were not told about until after the acqusition of LUG had closed, even though Paramount knew we were valuing the company primarily on the basis of its Star Trek lines. Once that portion of the deal started to unravel, the problems spread to the rest of the structure quickly and brought the whole thing down in the end. Having been on both the buying and the selling end of transactions of this nature, my opinion is that we had no reason to suspect that Paramount did not intend to renew the LUG Star Trek license with us. Their silence in regards to their secret deal with Decipher was in my experience, a stunning and incomprehensible decision. Their failure to negotiate with us in good faith came as a complete shock to everyone involved, including the team at LUG. In fact, LUG was struggling to remain an independent company and required a substantial cash infusion to survive when we acquired them. The bulk of the purchase price for LUG was used to retire LUG debts and other obligations. If Wizards had not acquired them, it is doubtful that LUG would have released any further new products (including Dune or Red Alert), and might not have survived the summer anyway. The annoucement of Decipher's Star Trek deal would have only hastened the end. If the ST rights had remained at Wizards and we had been able to continue to produce the Red Alert disk game, I believe that most of our original plans for LUG would have been able to continue. The game did quite well, considering, and showed an immense amount of promise. However, I also think that we would have been doing fewer licensed d20 RPGs anyway, to reduce the overhead load on other parts of the company so it is possible that some LUG staff members would have been terminated, or that the LA office would have been closed and relocated to Seattle in any event. Dune did not factor into our purchase decision. I was pleased that we had the chance to satisify the LUG team's promises to their fans by publishing the ICON Dune book, and that a product they worked on for quite a long time was produced and brought to market. I am very sorry that we didn't have the chance to publish the d20 version of the game as well. I am personally a big Dune fan myself (I worked the FRPG side of the Dune TCG for nearly three years...) However, the estimated revenue and profit from the line was so small that it had no factor, positive or negative, on the decision to acquire the company. Most, if not all, of the employees of LUG were offered jobs in the recent restructuring; contingent on their relocating (at our expense) to the Seattle area so we could close the LUG office and stop incurring the expense of having a separate facility. All but one person elected not to take that offer. I think that if you speak privately to any of the owners of LUG, you will hear that they felt that there was a tremendous opportunity lost at Wizards, and that they never had a chance to try to change the system or to prove themselves, but that they were treated honorably and fairly. I suspect that they feel their situation was frustrating for what might have been (and for some of what was) but that they don't regret deciding to sell the company to Wizards. Ryan