From: [m--e--r] at [aol.com] (MadWeaver) Newsgroups: rec.games.frp.storyteller Subject: White Wolf Internships (LONG!) Date: 13 Nov 1995 19:54:39 -0500 Please reply via mail or phone, as Kathy is not online. White Wolf Publishing Internship Program Hi there. My name is Kathy, and I find interns in large quantities for White Wolf Game Studio and White Wolf Fiction. Brace yourself, I'm about to get blunt. Right below this paragraph are the most important requirements for coming to work at White Wolf as an intern. If you can't fufill these requirements, don't send me your resume. 1. OUR INTERNSHIPS ARE UNPAID POSITIONS. Sorry, but I can't help it. 2. You MUST BE ABLE TO LIVE IN ATLANTA (or close by) while you work for us, and provide your own transportation. The virtual office is regrettably not an option. 3. YOU MUST FIND YOUR OWN HOUSING. I will introduce interns to each other by mail so that roommates can rent together, but that is it. Now, to backtrack, some of you may be wondering what the heck White Wolf is. We're a medium-sized publishing company that began in 1991 in the gaming field and has been spreading like wildfire in all directions ever since. Today we publish 7 role-playing games, the collectible card game RAGE, reprints of classic sci-fi, fantasy, and horror, and original fiction of all kinds. Our internship program has been running steadily since 1993. With the help of the Gwinnett County Public Schools QUEST program, it's moved from a summer-only format to a year-round craze. And of our 13 alumni, 5 have 'graduated' to working here full time. They even get paid. The application process works like this: potential interns should send me a resume (no crayon) and cover letter. In your letter, explain who you are and why you want to work for White Wolf. Let me know if this is for scholastic credit. Include gaming experience, if any. Be sure to indicate which department or departments you are applying to train with, and whether or not you would like to receive the editing test. Don't forget your phone number. You can call or write for the editing test before sending your resume, and send it with the rest of your package once you've finished. When I receive your letter, I will call you. I try to call every applicant right away, particularly if I am unable to use them at that time. I also call to let the 'maybe's know that they're in the running, and to let people who've asked for it know that the editing test is on the way. Once I have all of the information that applies to you (provided you're still a 'maybe'), I will set up an interview. I prefer these face-to-face, but I realize that not everyone can just hop on their private jet and scoot down here. If you live too far away to visit, I or one of the sponsor volunteers will interview you over the phone. If you live close enough to visit, you not only get the interview, but a nifty all-encompassing tour of the offices. If you're hired, I will match you with a sponsor in the department you're attached to. Your sponsor will give you an overview of publishing in general, train you in some of the basic skills of their own position, and help you fulfill whatever educational requirements you may have. The minimum time for an internship is five hours per week for six weeks. There's no maximum, but you do have to leave to shower, and we'll probably kick you out after three months or so. The hours are very flexible and we're happy to fit them around any second job you might need to take. The job descriptions follow this intro. If they seem a little stringent, it's because each of the sponsors who have volunteered for 1996 gave me a 'classified ad' that described their ideal intern. Don't be put off by the educational requirements or preferred experience. If you know in your heart of hearts that you will one day be an M.B.A. and marketing is your life if only someone would give you the chance, well, apply anyway. As much as the sponsors would like to have their ideal intern for a summer, a willing and interested gofer will probably do. If you have any questions, comments, or want the editing test early, write to me at the address below, or call me (not too often) at (404) 292-1819 ext. 233. Good Luck. Kathleen Ryan White Wolf Publishing 780 Park North Boulevard Suite 100 Clarkston, GA 30021 Accounting We prefer an accounting major with 4-5 upper level accounting classes under their belt. A student who will be a senior soon is ideal. The accounting sponsors have assured me that their intern can work odd hours or at night if necessary. "We realize one might have to work a second job to stay afloat." Card Game Support This intern will help the staff provide customer support for RAGE. Naturally, I would prefer applicants to have at least a passing familiarity with the game. This is largely a gofer job (customer support involves a lot of envelope-stuffing, letter-answering, demo-deck-building, card-sorting, and grunt work) but will definitely include playtesting and design feedback on upcoming RAGE supplements. Computers and Software New for 1996! Anyone out there with serious experience and/or good grades in their college-level computer classes, please apply. ALL OF OUR SYSTEMS ARE MACINTOSH. While your IBM talents may be considerable, we won't be using them. The network administrator would prefer an intern with Internet experience and at least a passing familiarity with C++ and HTML languages, modem use, and the creation of Web pages. The duties for this position will depend on the capabilities of whoever lands it, but the sponsor predicts that installing and troubleshooting software will form a large part of them. Development Applicants should request the editing test. This is not a writing position. If you just want to write for White Wolf games, you need to request the Writer's Guidelines from our Able Receptionist Jane. However, if you are a good writer you have a better chance at snagging this internship. The ideal Development intern would be a well-read Humanities major or graduate with substantial gaming experience. He (or she, though I won't use both every time I need a personal pronoun, thank you) would already play and/or run Storyteller games. He would understand simple word-processing and basic editors' marks, need not pass the editing test, but would still do fairly well on it, and would work well either inside a team or independently. The main duties of this job are inputting style tags and spell-checking manuscripts. There may be some evaluation of manuscripts and proposals for publication, and possibly some correspondence and on-line support work. This is a position in which the ability of the intern is what defines the role he'll have; everyone carves out their own niche in this department by skill alone. Copyediting Applicants should request the editing test. I warn you now, your performance on the test is the determining factor in whether or not we take you; this is a 'finishing course' for someone with editing classes and/or experience under their belt - not a first overview of the field. This position requires excellent grasp of written language, grammar, and diction. The knowledge of when and when not to alter text is paramount. Familiarity with word-processing, standard editor's marks, and the uses of style manuals and sheets is helpful. Macintosh computer skills (including Microsoft Word) are a plus, but not necessary. In-house we edit on hard copy and transfer the corrections afterward. White Wolf is also taking applications for permanent, full-time copyeditors. These applicants will need to pass the editing test. If you're interested, I can process the test for you and let you know whether to contact Ken Cliffe, the Director of Editing and Development, or you can contact him directly at the same address. I will say that we're willing and eager to train interns to come on as full-time employees. A junior-year internship followed by courses in the appropriate area is a pretty strong combination. Fiction Our fiction department has two slots open. Neither of these internships requires taking the editing test, but applicants who do well on it will be considered over applicants who don't, so go ahead and request it anyway. The first position is an assistantship to our Director of Fiction, Stewart Wieck. This person really needs to be an English major and very literate. Mac computer skills are always a plus. We publish horror, science fiction, and fantasy. If you don't like or don't read these genres, do not apply for this internship. If you have any specific skills that you think particularly qualify you for this job, mention them in your cover letter. The second position is a more generic office job, but its duties include contract work and some serious administration. This is a little vague, I know, but I believe that this is another post where interns will be able to spread out in the areas which appeal to them. Good for anyone who wants to work in publishing but doesn't know what the actual process is like. Marketing Marketing is offering two places. Fiction marketing is seeking someone with experience, classwork, and/or an interest in the field. This intern needs to be able to follow through on long-term assignments. Market research will form a large part of her job, as well as updating on-going projects like mailing lists and scheduling. She must also be able to complete deadline-oriented tasks on short notice (such as nonscheduled mailings). Game Studio marketing is looking for literate applicants with basic phone courtesy and research skills. This is an internship in advertising. Though filing and data entry will constitute a substantial portion of the work, this position may include correspondence work, writing ad copy, and making first contact with new advertising venues. Mac computer experience is a plus. If you don't already have experience with Excel, Microsoft Word, and spreadsheet creation, don't worry, you'll certainly leave with it. Knowledge of our games and products not necessary, but interns must be capable of handling an informal working environment. Production and Design NO ILLUSTRATION INTERNS! But if you would like to free-lance for White Wolf, you should request our Artist's Guidelines from Larry Snelly, Co-Art Director for Game Studio, at this address. Send samples to him, to Fiction Art Director Michelle Prahler, or to the Art-Director-so-important-that-he-doesn't-need-a-modifier, Rich Thomas. We do have an internship available for Game Studio Production. Applicants need a good grasp of design skills. We'd rather have someone with computer experience (in Mac PageMaker, Photoshop, Quark, and Freehand), but graphic and aesthetic ability are most important. Interns must work well with others, be willing to start at the bottom, and put up with spicy verbal banter. The most common tasks in the past have been scanning art for publication and packaging those originals for return to the artists. However, interns have also colorized line art, filled in last-minute illustrations, typeset newsletters, and laid out pages for our magazine. Sales There are two positions available in Sales. Our mail order division is seeking an applicant with excellent phone courtesy and a good general knowledge of White Wolf products. This internship does involve considerable gofer work (mailings, catalog distribution, etc.), but offers training in practical marketing strategies and direct sales. Interns will have the opportunity to learn a wide variety of office software, including Microsoft Word and Excel. The most colorful man in science fiction is seeking a literate, phone-courteous intern with good writing skills to assist with chain-store sales. This job does include filing, minor collation, and data entry, but is one of the best opportunities for overall sales experience that I can offer. Applicants for this position should like to read; previewing White Wolf books and preparing sales kits and presentations from those readings will form a very important duty. Previous Mac experience preferred but not necessary; interns will almost certainly learn Word, Excel, and Acumen while on the job. Not an Internship That's right. This is a classified ad for a paying job. White Wolf is seeking full- and part-time WAREHOUSE personnel. To apply, send your resume and cover letter to Rebecca Schaeffer at this address.