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From: Automatic digest processor <[L--TS--V] at [UNLVM.UNL.EDU]>
Subject:  COMICS-L Digest - 8 Nov 1994 - Special issue
To: Recipients of COMICS-L digests <[COMICS L] at [UNLVM.UNL.EDU]>

There are 6 messages totalling 312 lines in this issue.

Topics in this special issue:

  1. Creator Talk:  Precision Auto 1.1
  2. Creator Talk - Dirtbag 5 solicitation information.
  3. Creator Talk - Inferno Studio - Hurricane Le Roux
  4. comic book vs. cartoon physics
  5. Ghost-Rider
  6. Postuma's Challenge - Recommended Graphic Novels

----------------------------------------------------------------------

Date:    Tue, 8 Nov 1994 22:30:07 CST
From:    Scott Faulkner <[s--tt--u] at [microsoft.com]>
Subject: Creator Talk:  Precision Auto 1.1

It's finally here!  The new and improved Precision Auto #1, with
5 new pages and a newly designed card-stock cover!

Precision Auto, if you don't know, is a mini-anthology featuring some
of the subscribers to
[c--m--x] at [world.std.com]; including Judith Beeman, Kathleen Bennett, Jeff
Curtis, James Drew,
Scott Faulkner, Carl Steadman, and others.

Here's what some of comics' biggest names are saying about Precision Auto:

        "A friendly and engaging little book, except for a vicious attack on me."
                -Jim Woodring, "JIM"

        "Me and Gilbert used to draw Marine Boy when we were kids."
                -Jaime Hernandez, "Love and Rockets"

        "I'll let you know what I think."
                -Matt Groening, "Life in Hell"

        "Thanks for the free comic."
                -Joe Sacco, "Palestine"


All of these notables have a copy lying around somewhere; shouldn't you?
To order, send $2 to:


        Precision Auto
        323 Broadway Ave. East, #711
        Seattle, WA 98102




Thanks for your time,
-Scott Faulkner
"Meet the Author at the store on wheels"
        -The Fastbacks

------------------------------

Date:    Tue, 8 Nov 1994 22:36:13 CST
From:    Rich Johnston <[R J Johnston] at [newcastle.ac.uk]>
Subject: Creator Talk - Dirtbag 5 solicitation information.

Dirtbag 5 is in the new Previews/Advance Comics etc...

Dirtbag 5 jumps onto the "Bad Girls Cheesecake" bandwagon that is
screwing up indie comics at the moment, but gives it its unique
Dirtbaggy twist.

Y'see despite having some lovely lass on the cover, the inside
features a "Bad Girl", bad in the original sense of the word, not
very nice looking either. And the cheesecake?

It's strawberry flavoured...

What we do get is some vital insight into the history of the Dirtbag,
and how Steve Harris is connected to the Dirtbag's history. There's a
really cool fight scene with chainsaws and Midge Xypher dies. Again.

I really like it, hope you do too...

End of Dirtbaggy information.
.................................
Rich Johnston,[r j johnston] at [ncl.ac.uk], Student Cartoonist of the Year
Dirtbag #1 has shipped. (Bisley, Sim, Lloyd, Bolland)
Dirtbag #2 has shipped. (Smith, Buckingham, Campbell, Vertigo)
Dirtbag #3 ships in November. (Gaiman, Talbot)
Dirtbag #4 ships in December (Wrax from Gary St. Lawrence "Saint")
Dirtbag #5 can now be ordered under Twist and Shout Comics.
For Dirtbag back issues contact [m r meyer] at [netcom.com]

------------------------------

Date:    Tue, 8 Nov 1994 22:37:06 CST
From:    JENNIFER GREGORY <[JENNIFER GREGORY] at [BULL.CC.USM.EDU]>
Subject: Creator Talk - Inferno Studio - Hurricane Le Roux

I just wanted to post a note to this list about a new book our studio
is putting out.  Our studio is Inferno Studio and we are putting our our
first title in January '95 called Hurricane Le Roux.  All of us involved
in this project have worked professionally in comics for a few years.  We
decided to get together and do our own studio project.  Barry Gregory is
the writer of Hurricane.  He is colorist for many Malibu titles, computer
colorist of Outbreed 999 for Blackout comics, and will be working on some titles
 for Brainstorm comics.  Steve Scott, our penciller, is an up and coming
talent.  He is also doing work for Malibu-he has pencilled Grenade & Lady
Killer, Sludge #14, and Nightman #18.  Thomas Florimonte, jr. has been
in comics for about a year now working for Malibu and Marvel.  Me-I use to
work for Dagger, I am inking some Vamperotica issues (I just did 2 pin-
ups for the Swimsuit issue).
Hurricane takes place in New Orleans.  It involves mad chases inn New Orleans,
a voodo queen, a swamp monster in need of a protector, and other wonderful
escapades.  This is a black & white book.
Please urge your Comics shop owner to support the Independents and our book.
We look forward to putting out many issues of Hurricane and feel sure that
it will be enjoyed.  We received a Hot Flash from Capitol in there Jan '95
solicitations, Hero's world gave us an editors choice.  We were very
encouraged by the critical responses we have received so far.
Again-please encourage your retailer to order this book.
Thanks-
Jenni Gregory
Inferno Studio

RRN
End
send

Jennifer Gregory  <[G--G--Y] at [USMCP6.BITNET]>

------------------------------

Date:    Tue, 8 Nov 1994 23:24:36 CST
From:    Peter M Coogan <[c--ga--e] at [student.msu.edu]>
Subject: comic book vs. cartoon physics

Hi,

The following showed up on the Lois & Clark list and someone asked me to write
a similar piece on comic book physics (my term). I don't really have time so I
thought I'd throw it out on comics-L.  By "comic book physics" I mean the
physics used to explain events in superhero comic books.  The primary law in
this kind of phyics is that if you can explain it, or can find an analogy for
it, it works.  It's both more and less rigid than cartoon physics, in some
ways, I think. Anyway, if someone has been thinking about this and  would like
to tackle it, you can post it to the comics-l list, or to me directly and I'll
forward it to L&C.  Be sure to put comic book physics in the message line.

Thanks

Pete (physics boy) Coogan
[c--ga--e] at [student.msu.edu]

And now, this:

                            Cartoon Laws
       Contributed by Trevor Paquette & Lt. Justin D. Baldwin


Cartoon Law I.

      Any body suspended in space will remain in space until made
        aware of its situation.

                Daffy Duck steps off a cliff, expecting further pastureland.
                He loiters in midair, soliloquizing flippantly, until he
                chances to look down.  At this point, the familiar principle
                of 32 feet per second per second takes over.

Cartoon Law II.

     Any body in motion will tend to remain in motion until solid matter
        intervenes suddenly.

                Whether shot from a cannon or in hot pursuit on foot, cartoon
                characters are so absolute in their momentum that only a
                telephone pole or an outsize boulder retards their forward
                motion absolutely.  Sir Isaac Newton called this sudden
                termination of motion the stooge's surcease.

Cartoon Law III.

    Any body passing through solid matter will leave a perforation
        conforming to its perimeter.

                Also called the silhouette of passage, this phenomenon is the
                speciality of victims of directed-pressure explosions and of
                reckless cowards who are so eager to escape that they exit
                directly through the wall of a house, leaving a cookie-cutout-
                perfect hole.  The threat of skunks or matrimony often
                catalyzes this reaction.

Cartoon Law IV.

     The time required for an object to fall twenty stories is greater
        than or equal to the time it takes for whoever knocked it off the
        ledge to spiral down twenty flights to attempt to capture it unbroken.

                Such an object is inevitably priceless, the attempt to capture
                it inevitably unsuccessful.

Cartoon Law V.

      All principles of gravity are negated by fear.

                Psychic forces are sufficient in most bodies for a shock to
                propel them directly away from the earth's surface.  A spooky
                noise or an adversary's signature sound will induce motion
                upward, usually to the cradle of a chandelier, a treetop, or
                the crest of a flagpole.  The feet of a character who is
                running or the wheels of a speeding auto need never touch
                the ground, especially when in flight.

Cartoon Law VI.

     As speed increases, objects can be in several places at once.

                This is particularly true of tooth-and-claw fights, in
                which a character's head may be glimpsed emerging from the
                cloud of altercation at several places simultaneously.  This
                effect is common as well among bodies that are spinning or
                being throttled.  A 'wacky' character has the option of self-
                replication only at manic high speeds and may ricochet off
                walls to achieve the velocity required.

Cartoon Law VII.

    Certain bodies can pass through solid walls painted to resemble
        tunnel entrances; others cannot.

                This trompe l'oeil inconsistency has baffled generation, but
                at least it is known that whoever paints an entrance on a
                wall's surface to trick an opponent will be unable to pursue
                him into this theoretical space.  The painter is flattened
                against the wall when he attempts to follow into the painting.
                This is ultimately a problem of art, not of science.

Cartoon Law VIII.

   Any violent rearrangement of feline matter is impermanent.

                Cartoon cats possess even more deaths than the traditional
                nine lives might comfortably afford.  They can be decimated,
                spliced, splayed, accordion-pleated, spindled, or disassembled,
                but they cannot be destroyed.  After a few moments of blinking
                self pity, they reinflate, elongate, snap back, or solidify.

   Corollary: A cat will assume the shape of its container.

Cartoon Law IX.

     For every vengeance there is an equal and opposite revengeance.

                This is the one law of animated cartoon motion that also
                applies to the physical world at large.  For that reason,
                we need the relief of watching it happen to a duck instead.

------------------------------

Date:    Tue, 8 Nov 1994 23:27:39 CST
From:    Michael Robichaud <[emr 3303] at [Umoncton.CA]>
Subject: Ghost-Rider

If there are some people interested in Ghost-Rider or other midnight sons
characters please let me know about any gossip coming up on ghostie and
his crew.

------------------------------

Date:    Tue, 8 Nov 1994 23:29:01 CST
From:    Rob Postuma Concordia University <[r postu] at [PAVO.Concordia.CA]>
Subject: Postuma's Challenge - Recommended Graphic Novels

Recommended Graphic Novels
##########################
 thought that I'd take my own challenge and recommend several graphic
novels of original material ( such as stuff that I'd recommend to my
friends to get for themselves or as gifts).
__________________________________________________________________________
    in no particular order
___________________________________________________________________________
1)Dr.Strange&dr.DOOM:Triumph and Torment (MARVEL)
    this is a spectacular graphic novel that I highly recommend. It's done
  by Roger Stern,Mike Mignola, and Mark Badger.This is a great piece of work.
 The art is great (and PAINTED) by Mignola and PERFECTLY suits the story,and
 format. This is something that deserved to be a graphic novel (rather than
 just an annual in disguise). The story is captivating and draws you in
 even if you're not big fans of the 2 main characters. I don't think that
  I've ever seen the two characters better represented anywhere else, they're
 like real people , with real problems and reasons for why they are doing
 things. This is a real treat for those of you into super-hero fare ( or
  at least fantasy/sf).

2)Why I Hate Saturn( by Kyle Baker)
  this book is equal parts hipness,hilarity, and attitude. I highky recommend
  it to those with a sense of humour and an appreciation of what life really
 is.Kyle's art-work is very distinct, and you'll have a hard time drawing
 yourself away from the page. Recommended for anybody( but especially for
  those whiney X-ers out there like myself).Recommended even for your
  "non-comics" friends ( what we call a good "girlfriend book" in the biz).

3)The Death of Captain Marvel(Marvel)
  the beginning of a great line of graphic novels from Marvel.Truly one of
 the better/best books done in the last 20 years in the comics field.Watch
 as a warrior fights his last great battle and try not to tear up. You
 don't nescecarily even have to be a great fan of Cap's to like this book,
 just sit back and appreciate the story.What's nice was that this story
 wasn't exploitative like it could've been-- it's a fact that this book
 got very little publicity from Marvel when it came out (or "relatively
little" in that they didn'y overhype it).I recommend this for any hero fans,
 and to anybody out there that says "comics are just for kids"--this book
is proof that those 4-color fantasies can be for adults as well.

4)X-Men:God Loves,Man Kills (Marvel--C.Claremont and Brent Anderson)
   arguably, one of the best X-Men stories in years.Realism hits the Marvel
 universe.This is the one that really defined the MUTANT-hatred in the
 Marvel Universe .what it is really about is people's fear/hatred of
 anything that's different.If you want to see what the X-titles could
 be like--pick this up.

 ____________________________________________________________________
I will recommend more next time--- Rob Postuma
PLEASE someone out there recommend some faves as well.

------------------------------

End of COMICS-L Digest - 8 Nov 1994 - Special issue
***************************************************