- Experience and Advancement in Role-Playing Games
- Kill monsters. Take their stuff. How has character advancement in role-playing games changed over the years? Starting with original D&D and on up through a handful of modern games, I’ll be surveying methods of experience and character advancement over the years.
- Level drain in Gods & Monsters
- Why no level drain? Because levels are a reward; taking them away is a punishment.
- Reward system discussions elsewhere
- Looks like reward systems are in the air now, with discussions popping up around the net.