Negative Space: old-school
- Another path for the cleric
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Rather than clerics as prophets, what about clerics as men of science and faith?
- Fight On! #9: The Crawling Hand Edition
- Fight On! is out for Spring 2010, and it’s looking good. Looking tough.
- Island Book 1 and old-school tables
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Judges Guild Island Book 1 is a fascinating playground on which to place a sea-going adventure or campaign. It’s also a great example of the usefulness and wildness of old-school encounter tables.
- Knee deep in monster frogs: A Judges Guild history
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Bill Owen, one of the early members/employees of Judges Guild, has created an amazing color collection of old Judges Guild artifacts: maps, designs, and more from the early days of JG.
- The Last Tractor? Beneath the Isle of Dread
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I found one more tractor feed adventure, this one hidden away inside of D&D Expert Module X1, The Isle of Dread.
- Off the Road Adventures
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A few more adventures from my tractor feed days: The Petrified Forest and Evil Quest for the Gem of Kerouac.
- Old School Cool
- Since I first made Gods & Monsters public over ten years ago, there’s been a groundswell of support for “old-school” D&D games. Since Gods & Monsters is compatible with adventures for original D&D and AD&D, it’s also compatible with adventures for most of these new games.
- Old school spell: Disbelieve Reality
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If reality is about to harm you, disbelieve it! A trip back to 1983 and the Judges Guild zine, Pegasus.
- Tractor Feed Adventures
- Old adventures, not worth converting to Gods & Monsters. I haven’t played these since the eighties.
- The tractor-feed dungeon
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This is it: my first megadungeon. Journey with us now back to the magical eighties. A time of transition, a time of morning in America, and a time of vampire sharks!
- Use Gods & Monsters adventures in old-school clones
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Most adventures for D&D and D&D clones can easily be used in Gods & Monsters. And Gods & Monsters adventures should easily be used in the clones.
More Information
- Vintage Homebrew Adventure
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“Every time I come across one of these amateur adventures done by an adolescent, I always have the urge to try and take the germ of the idea they (or myself) created and expand and/or improve on it. One of these days, I may actually get around to doing so and thus allow my gentle readers to experience the Mike Curtis version of Module D1—The Dungeon of Dread.”
- Dragonsfoot AD&D adventure modules
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These AD&D adventures should be easily usable with Gods & Monsters, though you may wish to pre-write some flavor text for the truly old-school modules. Don’t miss their original D&D modules as well.
- Servitor Ludi
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“Thoughts on Old School Role-Playing Games and Hermann Hesse’s Glass Bead Game”
- Recent Gygaxian D&D Products
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Guy Fullerton has created a list of adventures (and systems) for “Gygax-era flavors of D&D”. He’s got a lot of great adventures in the list, and most, if not all, of them should work great with Gods & Monsters.