- Mounts, defensive actions, and new stuff
- Mounts have a specific movement, finally. There are changes to (and new) weapons, specialties, creatures, spirits, and spells. And some skills have been removed.
- Surprise and initiative in Advanced Dungeons & Dragons
- For the North Texas Role-Playing Game Convention’s tenth anniversary, I ran an AD&D game; the hardest part was re-figuring out how initiative and surprise work.