Negative Space: initiative
- Advantage in the fog of war
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An initiative-style advantage system is inappropriate to Gods & Monsters-style play. The recent changes to advantage were an experiment to see if initiative was worthwhile. My next experiment will test whether an initiative-style advantage system is unnecessary.
- Surprise and initiative in Advanced Dungeons & Dragons
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For the North Texas Role-Playing Game Convention’s tenth anniversary, I ran an AD&D game; the hardest part was re-figuring out how initiative and surprise work.
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- Surprise problems
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“I feel like I understand the basic rules describing surprise and initiative, but am unsure how to handle interactions between monster and character types that have non-standard rolls. For example, if a Barbarian is suprised only on a 1 in 6 and surprises others on a 3 in 6 (I made these up, but they are qualitatively like the rules), what happens when two Barbarians meet? Similar problems arise with elves and others having exceptional surprise stats.”