Negative Space: game rules
- The great falling damage debate of 1983-84
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There are some systems that get singled out, especially in mid-school games, for special treatment. The two canonical examples are falling damage and grappling.
- Twenty Questions about Gods & Monsters
- Brendan at Untimately asks twenty questions about D&D-like games.
- Why do we need open source games?
- If game rules cannot be copyrighted, and if compatible supplements require no permission, what is the point of an open content game book? Over the next three installments, I’ll look at how open content licenses can make for better gaming.
More Information
- Gods & Monsters rulebook (paperback)
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Journey deep into abandoned castles, solve intricate puzzles, fight strange creatures, and wield arcane power. Like the adventurers of old in Egypt, you will delve into long forgotten tombs, but in your adventures magic will fuel danger and creatures of myth will stalk the darkness. You will search uncharted wilderness for lost knowledge and hidden treasure. Where the hand-scrawled sign warns “beyond here lie dragons,” your stories begin. (Jerry Stratton)