- The great falling damage debate of 1983-84
- There are some systems that get singled out, especially in mid-school games, for special treatment. The two canonical examples are falling damage and grappling.
- The Great Falling War, Revisited
- Delta’s D&D Hotspot revisits the falling wars, and provides a surprising bit of information about the lethality of falling.
- Lifting and falling
- Falling is easy; lifting is hard.
- Mighty Protectors release: Villains & Vigilantes 3.0
- As of today, you should be able to buy both the PDF and the print version of Villains & Vigilantes 3.0: Mighty Protectors. It’s a worthwhile purchase.
- Villains and Vigilantes falling damage off the charts
- Can someone explain Villains and Vigilantes falling damage? I can’t be reading it correctly. Falling speed seems to make sense. It is calculated per turn rather than per second, which makes things easier to calculate at heights lower than 500 feet, but that’s a decent abstraction.
More Information
- Groundhog Day—He might be OK
- “…no, probably not now.”
- Falling Revisited
- “The Dragon #88 (August 1984) had an infamous set of articles on the physics of falling damage. Some fans of the game maintain that this investigation of math and physics is unnecessary to a fantasy game. However, I’m on the other side of this argument; if there must be some base rule for a mundane activity like falling, then I see no reason not to “dial it in” correctly. ”