The aliens are completely evil. Their mother ship crashed on the moon, and they escaped in their short distance craft, which cannot radio back. They are attempting to build a hyper-torp* to send the message that there is a planet ripe for the plucking…
All they need to make this is parts available in their ship and a substance usually found with gold.
Cavern Complex of the Aliens: Aliens
#Appearing (on Earth): | 2-5 |
AC: | 8 |
MV: | 8 |
HD: | 1-3 |
AT: | none or futuristic weapon |
D: | see weapon |
Alignment: | Lawful evil, tendency towards Lawful Neutral |
Strength: | 2d8 |
Dexterity: | 3d6 |
Intelligence: | 3d4+2 |
Wisdom: | 3d6 |
Constitution: | 2d8 |
Charisma: | 3d6 to them, 2d6 to us |
Cavern Complex of the Aliens: Weapons
1-3 | Laser | +1 | -2 | Damage: d4 | 3 attacks | 9 shots | |
4-5 | Stun Ray | +2 | -3 | Damage: 0, save vs. paralysis at -5 | 2 attacks | 6 shots | |
6-8 | nothing |
Cavern Complex of the Aliens: Rooms
On the south side of the dotted line no wandering monsters will be met.
1) Infinite number of small bats.
2) Spiders (large) have completely blocked this way with their webs. There is 5 gp, 10 sp in there, somewhere. There are 25 spiders: AC8, MV6*15, HD1+1, at1, D1, SA: poison, hp 6.
3) The aliens! There are 8 aliens total, 3-6 will be in the cavern, plus two guards; There is a pile of melted gold in here, worth 1,000 gp.
#1 | Guard | HD 3 | hp 15 | laser | 9 shots |
#2 | Guard | HD 3 | hp 17 | stun ray | 6 shots |
#3 | Scientist | HD 1 | hp 5 | ||
#4 | Armsman | HD 2 | hp 10 | laser | 9 shots |
#5 | Pilot | HD 2 | hp 7 | stun ray | 6 shots |
#6 | Scientist | HD 1 | hp 4 | ||
#7 | Passenger | HD 1 | hp 3 | laser | 3 shots |
#8 | Armsman | HD 2 | hp 7 | laser | 6 shots |