8' high; encounters reduced to every 30 minutes, 1 in 12, rats only
The ancestors are stacked 3 high in wooden coffins. Towards the far end, the coffins are practically not there.
1. When a humanoid looks at this skull, a save vs. spells must be made or run in fear for 2d4 rounds.
2. This is the wheel to close the secret entrance. A strength roll must be made to do it.1
3. The crossing1 humanoid must speak the name of Nias, the Night God of Death, or the glyph of fire will be set off, for 6d4 points damage (save for ½).
4. Cages: there are rats, bats, and squirrels caged up here. The cages are light wood, a strength -1 roll is required to break.
5. Empty cages. These are 5x5x5, and a bend bars X 3 roll is required.
The altar is carved out of the rock outcropping from the floor. A gold bowl is to one side (20 ss2). A platinum dagger with a gem-encrusted hilt (tiny emeralds) is to the other side (460 bp3). There are also a pair of iron arm bands and ankle bands chained to the altar.
6. This is a small box. Inside is a blood-encrusted robe (black) and a golden tiara with a black opal centerpiece (550 ss). It is to become the control ghoul item.
7. The two main ghouls are kept here except occasionally at night. They are always there during a human sacrifice. After a sacrifice the remains are thrown in. The rock requires a strength -3 roll to move, additive.1