The Petrified Forest: Encounter Areas
- Random Encounter Table
- The Petrified Forest
- Random Encounter Table
- The Petrified Forest
- A) The Temporary Stronghold
- It is made of wood (if any note the type, it will not seem to be of the type which once made up the forest) and parts of the wood near the bottom is rock, along with jagged areas all over. Note room 4 if psionics are employed.
- B) The Village of the Wood Elves
- 120 Elves at one time took up residence here and that fact will be seen by most Elves. There is a 1 in 20 chance for a residence to be an encounter area. There are 4 such:
- C) The Villa of the Evil Elf Contingent
- About 20 Wood Elves broke off from the main group. There is a 50% chance while passing through this square of meeting a Banshee, increased to 80% if they go into the village (and increased by 15% at night).
- D) Lair of the Giant Spiders
- These giant tarantulas have definitely made themselves at home here. There is a 700x1,100 foot area literally covered with webs, and about 300 spiders inhabit the area. Once in the 8 squares, an encounter check must be made for 2-8 spiders 3 times per day (3 in 6 chance), besides the normal encounter check (if the monster is not stronger than spiders, assume it didn’t come or is trapped). 25% will be near a lair (type C).
- E) The Lair of the Brownish Green Dragons
- The first is old (male), and the female is simply adult. (AC2, HD9,8, hp54,40, at3, D1-6/1-6/2-20, SA:chorine) The Female uses magic—4 first and one 2nd: Detect Magic; Unseen Servant; Protection From Good; Magic Missile; Invisibility. Both are able to talk.
- F) Hills of the Cyclops
- 24 Cyclops are here on the edge of the Petrified Forest (17-24 there). Six are young. The Leader (hop82) has curse ability (once per week). The young (AC3x7,2x6,1x8, HD3x10,2x11,1x8, hp45,55,35,60,39,36, at1, D2-20) will only fight if necessary. The 17 others (AC5, HD13, hp52,59,65,72, at1, D3-30) will.
- G) The Lair of the Rock Dryads
- This is the area where most of the Rock Dryads live. They reside in the rock trees (as normal Dryads now!) and are not likely to attack unless the party does damage to the trees in this area (1 in 20). They have no treasure.
- H) Copse of the Basilisks
- 2-3 Basilisks will be in the lair, AC4, HD6+1, hp24,33,26, at1, D1-10, SA:petrification)