Military command
The chain of command starts with the four high officers who report to the king. Each high officer has five champions (8 female, 12 male), and each champion has 10 warriors of 1st to 6th level (110 female, 90 male).
If absolutely necessary, they can muster 75 black bears, 50 normal hawks (as messengers and spies), 35 giant hawks, 6 pegasi, 128 deer (messengers), 128 rabbits (messengers), and 128 squirrels (messengers and spies).
Military command: King Cyrus
AC 2 (chain, shield), E10, hp 50, At sword+1 at +1, D3-10, LG
str 15; int 12; wis 16; dex 16; con 15; chr 13
sword+1 (casts light on command, 30' radius), chain mail, shield, staff of striking (17 charges)
King Cyrus: Spells
read magic, floating disc, protection from evil
levitate, phantasmal force, detect evil
clairvoyance, protection ffrom evil 10' radius, dispel magic
confusion, remove curse, dimension door
telekinesis, animate dead
Cyrussën, High officer 1
AC 7 (leather, shield), E9, hp 47, At sword+1 at +3, D5-12, LG
str 18; int 11; wis 13; dex 8; con 16; chr 17
sword+1, +2 vs. lycanthropes
scroll of protection from undead
displacer cloak (+2 on throws vs. spells, wand/staff/rod, turn to stone; opponents get -2 on ‘to hit’)
leather armor, shield
Cyrussën, High officer 1: Spells
floating disc, read languages, magic missile
wizard lock, detect evil, detect invisible
fly, dispel magic, invisibility 10'
polymorph self, growth of plants
pass-wall
High officer 2
AC 3 (chain, shield), E8, hp 37, At spear+2 at +1, D4-9, LG
str 15; int 14; wis 14; dex 13; con 16; chr 14
spear+2, wand of negation (17 charges), chain mail, shield, short sword
High officer 2: Spells
magic missile, read languages, magic missile
locate object, levitate, invisibility
haste, fly
polymorph others, polymorph self
High officer 3
AC 3, E8, hp 41, At sword at +2, D3-10, LG
str 17; int 14; wis 17; dex 17; con 13; chr 15
leather, shield+1, potion of healing (2 hits), 2 crossbow bolts+2, 28 crossbow bolts, crossbow, ring of control plant, sword
High officer 4
AC 1, E8, hp 47, At sword at +3, D4-11, LG
str 18; int 14; wis 17; dex 17; con 16; chr 12
plate mail, shield-2, 8 arrows+1, 12 arrows, long bow, ring of protection+1, powder of darkness, sword
High officer 4: Spells
magic missile, read magic, light
ESP, phantasmal force, levitate
protection/evil 10', lightning bolt
polymorph self, dimension door
Elf party #1
Myrdok, champion
AC 1, E7, hp 29, At 1+3, D4-11, LG
str 16; int 10; wis 18; dex 13; con 10; chr 6
sword+1, +3 vs. undead
chain+1, shield+1, short sword
Myrdok, champion: Spells
floating disc, magic missile, sleep
wizard lock, detect invisible
protection from normal missiles, fly
remove curse
Elf party #1: Melta
AC 3, E4, hp 22, At at +3, D4-13, LG
str 18; int 18; wis 17; dex 16; con 13; chr 9
10 crossbow bolts+1, 20 normal crossbow bolts, crossbow, two-handed sword, chain mail
Melta: Spells
light, magic missile
locate object, knock
Elf party #1: Mazón
AC 6, E3, hp 14, At at +2, D3-10, LG
str 13; int 14; wis 4; dex 11; con 9; chr 10
sword+1, leather, shield, longbow, 20 arrows
Mazón: Spells
charm person, ventriloquism
phantasmal force
Elf party #1: Klausa
AC 5, E1, hp 6, At at +1, D3-9, LG
str 15; int 18; wis 10; dex 8; con 12; chr 6
sword, chain, shield, bow, 20 arrows
Klausa: Spells
protection from evil
Elf party #1: Cirtel
AC 1, E1, hp 7, At 1, D1-8, LG
str 9; int 14; wis 15; dex 14; con 15; chr 12
sword, short sword, plate mail, shield
Cirtel: Spells
shield
Elf party #1: Eleken
AC 3, E1, hp 6, At +1, D2-9, LG
str 14; int 11; wis 9; dex 13; con 11; chr 9
powder of light (3 pinches), sword, long bow, 20 arrows, chain, shield
Eleken: Spells
charm person
Elf part #2
Matthius, champion
AC 3, E7, hp 22, At +2, D3-10, LG
str 16; int 8; wis 14; dex 13; con 8; chr 16
crossbow bolts+1 (15), crossbow bolts (15), chain mail, shield, sword, lance
Matthius, champion: Spells
read languages, shield, hold portal
locate object, ESP
water breathing, fly
wall of ice
Elf part #2: Thessalaus
AC 5, E6, hp 38, At +1, D2-9, LG
str 14; int 15; wis 12; dex 14; con 14; chr 7
potion of clairaudience (knows), powder of monster creation (doesn’t know): giant weasel, AC 7, HD4+4, hp 15, At 1, D2-8, save F3, N
sword, dagger, leather, shield, short bow, 20 arrows
Thessalaus: Spells
read languages, ventriloquism
phantasmal force, web
fly fireball
Elf part #2: Mycaéa
AC 7, E5, hp 32, At +2, D3-12, LG
str 16; int 11; wis 14; dex 12; con 17; chr 13
two-handed sword, leather armor, crossbow, 30 quarrels, short sword
Mycaéa: Spells
light, hold portal
detect invisible
Elf part #2: Lycette
AC 3, E5, hp 21, At +3, D4-11, LG
str 17; int 11; wis 12; dex 13; con 7; chr 11
sword +1, +3 vs. dragons
scroll of protection from lycanthropes, wand of trap detection (9 charges), mace, chain, shield
Lycette: Spells
sleep, detect magic
detect invisible
Elf part #2: Phillippe
AC 6, E3, hp 18, At +1, D2-9, CG
str 15; int 11; wis 9; dex 11; con 15; chr 16
helm of alignment changing, scimitar, leather, shield
Phillippe: Spells
charm person, magic missile
Elf part #2: Lendolas
E3*
str 15; int 10; wis 15; dex 11; con 15; chr 11
potion of flying (knows), sword, leather, shield, crossbow, 30 quarrels
Lendolas: Spells
sleep, read magic