Castle Barkon: Tunnels below Barkon

  1. Dungeon Barkon, second level
  2. Castle Barkon
Tunnels.jpg

1. 21-30 giant rats: AC7, HD1/2, hp 4, D1-3+disease, save F1, N.

2. 27-45* giant rats: AC7, HD1/2, hp 4, D1-3+disease, save F1, N.

3. The number of skeletons here is the total HD of the party divided by 2. AC7, HD2, hp 16, D2-11 (two-handed sword), save F2, C.

4. The number of zombies here is the total HD of the party divided by 4. AC8, HD4, hp 30, D3-11 (pole arm), save F2, C.

5. In here there will be HD/5 will-o-the-wisps: AC-8, HD6+5, hp 40, D2-16, save F7, CN.

6. In here, there will be skeletons for the first person (as in room 3), zombies for the second (as in room 4), and will-o-the-wisps for the third (as in room 5). For the fourth person, there will again be skeletons, etc.

7. Here, the party will meet a replica of themselves—each replica will have the same attributes, spells, weapons, and armor, including magic, and will always gain initiative. If a replica is killed, it will disappear, and the real person must save vs. spells or pass out for 1-4 rounds.

8. There is an empty, closed treasure chest in the center of this room. Upon being opened, it will cause the floor to fall, 50 feet, so each person will take 5-30 points of damage.

  1. Dungeon Barkon, second level
  2. Castle Barkon