33 nixies abide in this lake: AC7, HD1, At trident or dagger, D1-4, save E1, N. Ten of them together can cast a charm spell. If forced to fight, each will summon a giant bass: AC7, HD2, hp 16, 15, 14, 13, At 1, D1-6, save F1, N.
Their home is at the bottom of the lake, and guarded by four charmed adventurers.
• AC2 (chain mail and shield, dexterity 16), D5, hp 33, At war hammer+3 returns, At+2, D6-11, LG.
• AC0 (plate mail +1 and shield +1, F12, hp 53, At sword+1, At+1, D3-10, NE; also has a magic bow+1 with 7 arrows.
• AC3 (chain mail and shield), H2, hp 10, At sword, D2-9, NG.
• AC7 (dexterity 17, MU8, hp 28, At dagger, D1-4, CE. He also has a ring of water-walking, a ring of control plant, and a bag of holding with 3,000 gold pieces, a 5-spell scroll of locate object, dimension door, invisibility, invisible stalker, and feeblemind, and a 2-spell scroll of detect magic and charm person. His spells are magic missile, read magic, sleep, invisibility, web, ESP, fireball, lightning bolt, curse, and polymorph self.
Lake: ce A 1
1. Rooms. Each holds d6+3 nixies.
2. A giant crab guards the entrance: AC2, HD3, hp 11, At 2 pincers, D2-12/2-12, save F2, N. The treasure is 6,897 copper pieces, 1,129 silver pieces, a topaz gem (60 gold pieces), cursed chain mail-2, and a shield+1.
Lake: four rocks
The four rocks are highly magnetic, and will attract a 150-pound person in plate from 25 feet; the effect is noticeable from 60 feet. Between 26 and 35 feet, metal weapons get -2 on ‘to hit’, 36-50 feet get -1, and 20-25 feet get -3. Chain mail is pulled from 20 feet.
Weapons less than 20 feet away will be taken, as will any metallic objects.
Each rock is 10 feet by 6 feet, weighing 35,000 coins.
On the rocks:
1. three suits of rusted chain mail, a short sword, and 6 spikes.
2. non-rusting plate mail*, a crowbar, a rusted war hammer, a sword, and 10 arrows.
3. plate mail, a rusted mirror, a sword+2, an old lantern.
4. five rusted swords, two lanterns, and a rusted two-handed sword.