Map FD: Graveyard

  1. Map FD

There are 11 carrion crawlers wandering the graveyard: AC7, HD3+1, hp 16, 20, 19, 18, 23, 17, At 8 tentacles, D paralysis, save F2, N.

Under the 4th row, 3rd grave from the east, is the treasure: there is a 3-foot hole to it, going 7 feet. The room is 4 feet by 10 feet by 7 feet. Some crawlers are here, too, and treasure: 435 copper pieces, 237 silver pieces, and a silver machete covered with dirt (75 gold pieces).

ec tower farthest west

square tower (2).jpg

The top is caved. Rotate the square clockwise one quarter.

1. Ten giant rats in here: AC7, HD1/2, hp (4, 4, 2, 1, 1, 1, 3, 3, 3, 3, At 1, D 1-3+disease (1 in 10 chance), save F1, N.

2. Thirty-five rats (in packs of five) here: AC9, hp 1, At 1 bite per pack, fall down (save vs. death), D1-6+disease, save NM, N.

3. Empty, ransacked.

4. Empty, ransacked.

5. Three cockatrice: AC6, HD5, hp 14, 18, 12, At 1, D1-6+petrification, save F5, N. There is one stone magic-user, eight stone rats, and three giant stone rats.

6. Treasure, under a 5 foot hole. Anyone going under has a 90% chance of being hit by manticore spikes from room 7 until moving (check for it every half turn). 38 silver pieces, 2,487 gold pieces, a pearl (100 gold pieces), a ring of electrum (110 gold pieces), a diamond necklace (1,500 gold pieces), a staff of healing, and an iron box filled with water and a potion of levitation. The box has a poison tip, but the tip is rusty. The save is at +2.

7. The roof has fallen to the floor. Two manticores live here. See room 6 for chances and hole. AC4, HD6+1, hp 30, 30, At 2 claws/1 bite or spikes, D 1-4/1-4/2-8 or 1-6 per spike, save F6, C. They can each throw six spikes at a time, four times.

The flanking towers

The flanking towers are entirely caved in. 21 stirges inhabit the ruins: AC7, HD1, At 1 hook then suck, D 1-3 per round, save F2, N.

ec northeast corner tower

square tower (3).jpg

Rotate the square one half clockwise.

There will be 3-60 dire wolves protecting the outside: AC6, HD4+1, hp 19, 21, 17, 14, At bite, D 2-8, save F2, N. Anyone dying here becomes a vampire, in the same manner as in the tower of map EC.

1. Four to 12 giant bats: AC6, HD2, hp 5, 8, 8, 5, 9, 12, At1, D 1-4, save F1, N.

2. Sixty bats: AC6, hp 1, At confusion, D nil (-2 on ‘to hit’ and saving rolls, no spells), save NM, N.

3. One vampire, wearing an amulet of protection from turning: AC2, HD7, hp 38, At touch or gaze, D1-10+2 levels or charm, save F7, C. A coffin, 7 foot by 2 foot by 3 foot.

4. Five empty coffins (7 foot by 2 foot by 3 foot) here.

5. Five vampires, as above, no amulet. HD 7, 7, 7, 9, 8; hp 34, 27, 32, 33, 43; and 10 giant bats: AC67, HD2, hp 4, 9, 8, 5, At1, D1-4, save F1, N.

6. Four vampires: AC2, HD9, hp 49, 37, 36, the rest is the same.

7. One vampire, wearing an amulet of protection from turning: AC2, D7, hp 29, the rest is the same. It is guarding 82 silver pieces, 823 electrum pieces, 406 gold pieces, 2,086 platinum pieces, a potion of longevity, a potion of healing, a potion of invisibility, and a magic-user scroll of magic missile, stone to flesh, and polymorph self.

Graveyard: Towers

East flanking towers: see EC. Empty, but up.

flanking towers (2).jpg

East tower, square: in ruins, empty.

  1. Map FD