There are 11 carrion crawlers wandering the graveyard: AC7, HD3+1, hp 16, 20, 19, 18, 23, 17, At 8 tentacles, D paralysis, save F2, N.
Under the 4th row, 3rd grave from the east, is the treasure: there is a 3-foot hole to it, going 7 feet. The room is 4 feet by 10 feet by 7 feet. Some crawlers are here, too, and treasure: 435 copper pieces, 237 silver pieces, and a silver machete covered with dirt (75 gold pieces).
ec tower farthest west
The top is caved. Rotate the square clockwise one quarter.
1. Ten giant rats in here: AC7, HD1/2, hp (4, 4, 2, 1, 1, 1, 3, 3, 3, 3, At 1, D 1-3+disease (1 in 10 chance), save F1, N.
2. Thirty-five rats (in packs of five) here: AC9, hp 1, At 1 bite per pack, fall down (save vs. death), D1-6+disease, save NM, N.
3. Empty, ransacked.
4. Empty, ransacked.
5. Three cockatrice: AC6, HD5, hp 14, 18, 12, At 1, D1-6+petrification, save F5, N. There is one stone magic-user, eight stone rats, and three giant stone rats.
6. Treasure, under a 5 foot hole. Anyone going under has a 90% chance of being hit by manticore spikes from room 7 until moving (check for it every half turn). 38 silver pieces, 2,487 gold pieces, a pearl (100 gold pieces), a ring of electrum (110 gold pieces), a diamond necklace (1,500 gold pieces), a staff of healing, and an iron box filled with water and a potion of levitation. The box has a poison tip, but the tip is rusty. The save is at +2.
7. The roof has fallen to the floor. Two manticores live here. See room 6 for chances and hole. AC4, HD6+1, hp 30, 30, At 2 claws/1 bite or spikes, D 1-4/1-4/2-8 or 1-6 per spike, save F6, C. They can each throw six spikes at a time, four times.
The flanking towers
The flanking towers are entirely caved in. 21 stirges inhabit the ruins: AC7, HD1, At 1 hook then suck, D 1-3 per round, save F2, N.
ec northeast corner tower
Rotate the square one half clockwise.
There will be 3-60 dire wolves protecting the outside: AC6, HD4+1, hp 19, 21, 17, 14, At bite, D 2-8, save F2, N. Anyone dying here becomes a vampire, in the same manner as in the tower of map EC.
1. Four to 12 giant bats: AC6, HD2, hp 5, 8, 8, 5, 9, 12, At1, D 1-4, save F1, N.
2. Sixty bats: AC6, hp 1, At confusion, D nil (-2 on ‘to hit’ and saving rolls, no spells), save NM, N.
3. One vampire, wearing an amulet of protection from turning: AC2, HD7, hp 38, At touch or gaze, D1-10+2 levels or charm, save F7, C. A coffin, 7 foot by 2 foot by 3 foot.
4. Five empty coffins (7 foot by 2 foot by 3 foot) here.
5. Five vampires, as above, no amulet. HD 7, 7, 7, 9, 8; hp 34, 27, 32, 33, 43; and 10 giant bats: AC67, HD2, hp 4, 9, 8, 5, At1, D1-4, save F1, N.
6. Four vampires: AC2, HD9, hp 49, 37, 36, the rest is the same.
7. One vampire, wearing an amulet of protection from turning: AC2, D7, hp 29, the rest is the same. It is guarding 82 silver pieces, 823 electrum pieces, 406 gold pieces, 2,086 platinum pieces, a potion of longevity, a potion of healing, a potion of invisibility, and a magic-user scroll of magic missile, stone to flesh, and polymorph self.
Graveyard: Towers
East flanking towers: see EC. Empty, but up.
East tower, square: in ruins, empty.