See map EC’s square and rotate 1/4 clockwise. Anyone dying in here becomes a ghoul in the same manner as in the tower of map EC.
1. Twenty monster weeds are cracking through the floor: AC6, HD2+3, hp 10, 11, 15, 13, At bite then suck, D1-4/round+ paralysis, save F1, N.
2. This room is completely empty.
3. Completely ransacked. Even the door is gone. Six oil beetles: AC4, HD2, hp 14, 14, 8, 7, 14, 11, At bite or oil, D1-6 or blisters, save F1, N. Each beetle can use their oil once. It cause a -2 on ‘to hit’ rolls.
4. See room 3.
5. Seven ghouls: AC6, HD2, hp 14, 8, 8, 10, 9, 7, 14, At 2 claws/1 bite, D 1-3 each + paralysis, save F2, C. The two ghouls with 14 hit points are wearing an amulet of protection from turning.
6. One ghoul: AC-2 (plate+2), HD2, hp 16, At 2 claws/1 bite, D1-3 each + paralysis, save F3, C. It wears an amulet of protection from turning.
7. This room has a permanent silence spell on it. Five ghouls: AC6, HD2, hp 10, 5, 8, 12, 6, At 2 claws/1 bite, D1-3 each + paralysis, save F2, C. The 12 hit point ghoul has an amulet of protection from turning.