• Rust monster: AC2, HD5, hp 23, 18, 25, 29, At 1, D rust, save F3, N. Magic weapons or armor lose pluses before they rust; there is a 10% chance, times the number of remaining bonuses, that the magic item will not be affected by the rust monster that round.
• Giant scorpions: AC2, HD4, hp 19, 16, 22, 20, At 2 claws/1 sting, D1-10/1-10/1-4+poison, save F2, C. The sting is at +2 if a claw hit.