The flanking towers are the same as above, except without any magic.
- Wandering encounters
- For herd animals, see map DC.
- Square tower (zombies)
- The square tower uses the map on the back of map EC.
Related Pages
- What is this crap?
- Key
- Map AA
- Map BA
- Map CA
- Map DA
- Map EA and FA
- Map GA
- Map AB
- Map BB and CB
- Map DB
- Map EB
- Map FB
- Map GB
- Map AC
- Map BC
- Map CC
- Map DC
- Map EC
- Map FC
- Map GC
- Map AD
- Map BD
- Map CD
- Map DD
- Map ED
- Map FD
- Map AE
- Map BE
- Map CE
- Map DE
- Map EE
- Map GE
- Castle Barkon
- The Lost World
- Background
- People of the Island
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Here God has a one-time chance to lay down the moral code for the entire world, and instead of mentioning some important things like slavery, child abuse and cruelty to women, he wastes them on such irrelevant issues as honoring a particular day, not taking the Lord’s name in vain and having no gods before him. — Tom Malone
Contents of Negative Space™ as a whole Copyright © 1994-2024 Jerry Stratton. Individual copyrights remain held by their respective authors unless they specify otherwise. Site titles, such as Negative Space, Strange Bedfellows, Biblyon Broadsheet, Highland Games, and FireBlade Coffeehouse are trademarks of Jerry Stratton.
The Isle of Mordol: Map FC last modified January 15th, 2024.