The town can muster an army of 40-50 level 1-3 fighters, plus the mayor, guards, and clerics.
dc B 1) Mayor’s house
The mayor wears a ring of x-ray vision. AC9 or 1, F5, At sword+1, D2-9, LN. He gets the AC1 if he’s in his plate mail and shield, and he’s got a dexterity bonus of 1.
1. Three guards in chain and shield: AC4/4/3, F3, hp 18, 22, 21, At zombie battleaxe/sword/sword, D1-8, N. The second guard has a potion of treasure finding (he doesn’t know what it is) and a scroll of protection from undead. The third guard has a crossbow with 22 bolts and a +1 due to dexterity. At night, there will only be two, and one will have the crossbow. The other will be sleeping.
2. Guard’s quarters. There are three drawers in the desk, each with a different lock. Drawer 1 (top) has 30 gold pieces, 10 silver pieces, 5 copper pieces, and a novel*. Drawer 2 (middle) has 40 gold pieces and 20 copper pieces. Drawer 3 (bottom) has 3 platinum pieces, 10 gold pieces, and a wand of polymorph. Each drawer belongs to a different guard, and each guard carries his key.
3. Hallway.
4. Dining room.
5. Kitchen. The cook is a normal man.
6. Mayor’s room. In the desk are papers, 10 gold pieces, and 30 copper pieces. The rug, showing a holy symbol, is worth 60 gold pieces. In the secret room is 60 platinum pieces, 100 gold pieces, 300 copper pieces, 400 silver pieces, 250 electrum pieces, and a broom of flying.
dc C 2) Church
Worship area
1. Entrance. Brilliant red rug, over entire floor, with a gray one in front for feet. A statue of Zeus is in the south corner, and a collection box (1-10 copper pieces, 1-6 silver pieces) in the north corner.
2. Storage rooms. Old statues, robes, etc. Way in the corner of room a, under rags and statues, is a crystal ball of time vision, completely forgotten about.
3. Hall-type room. Stairs go to basement.
4. Behind the altar is the Olympic pantheon*. On it is a silver bowl (10 gold pieces) with 8 vials of holy water. There are also 3 candles (2 feet) in gold holders (75 gold pieces) on each side of the altar.
Church basement
1. Lama’s room: AC9 (-1: plate+1, shield+2), C8, hp 47, At war hammer, D1-6, LG. Spells: cure light wounds, remove fear, resist cold, bless, resist fire, speak with animals, cure disease, remove curse, curse serious wounds, neutralize poison, and dispel evil. The lama always carries his potion of invisibility, staff of healing, a spell scroll of detect magic, and a spell scroll of protection from evil.
2. Church’s store room. Chain mail, 500 gold pieces, 35 platinum pieces, 1,000 copper pieces, which the lama gives to those who need it.
3. Vicar’s room: AC9 (3: chain+1, shield), C4, hp 20, At mace+2, D3-8, LN. Spells: light, cure light wounds, and hold person. The vicar has a scroll of raise dead.
dc D 3) Great hall
The great hall seats 70 people.
1. Coat room.
2. Pantry. Lots of food, preserved.
3. Kitchen.
4. Tavern. Prices: Ale, 2 ep; small beer, 2 sp; wine, 3 ep; tea, 1 sp; bread, 1 sp/slice; pudding, 1 sp/bowl, soup, 2 sp/bowl, stew, 2cp/bowl†, roast fowl, 1 gp; roast joint, 2 gp; hot pie, 1 ep; cheese, 2 sp/wedge; fruit, 1 gp.
5. Stores. Sell as per rulebook: food, items, and transport. Sell at 3/4: used weapons, used armor.
dc E 6) “House of the Rising Sun”*
Room 1 is where visitors check in. The guard is a 4th level fighter mercenary: AC-3 (plate+3, shield, dexterity 16), F4, hp 22, At sword+1, strength 15, D3-10, N. He has a ring of invisibility and a medallion of ESP 90 feet. The man at the desk is a normal person, and checks people in, finding out discreetly which services the customer wants. The stairs go down to the women’s quarters.
Room prices are (A) 1 gp; (B) 3 gp; plus approximately 20 gp for extra.†
The second story is the same as the first, except for check-in.