The Isle of Mordol: Map DC
- Map CC
- The Isle of Mordol
- Map EC
- Map CC
- The Isle of Mordol
- Map EC
- Map DC: Trees
- The trees to the south of the cemetery hold black widow spiders. When a party has completely entered the cemetery, it automatically becomes night. There are two wraiths and four wights. In the mausoleum is a coffin (1,000 gold pieces, 1,000 coins) with chain+2, a sword of invisibility (blade invisible; and the hilt has a small red gem on each side worth 50 gold pieces each), and a bag of holding with 936 copper pieces and 1,058 gold pieces.
- Map DC: The Lake
- About 80 feet deep in the midpoints, except for the part framed, which is 180 feet deep and holds a plesiosaurus: AC6, HD16, hp 67, At 1 bite, D4-24, save F8, N.
- Map DC: The Island
- Completely bare except for the brick temple.
- The town: Rikladna
- The town can muster an army of 40-50 level 1-3 fighters, plus the mayor, guards, and clerics.
- Map DC: Maze
- Maze in The Isle of Mordol: Map DC
- Map DC: Small lake
- The small lake in the northwest has a maximum depth of 160 feet. Near the path at the edge of the water, but under leaves, is a skeleton wearing a ring of water breathing. There’s a 1 in 6 chance of finding it if looking.
- Hadgkol, dwarf stronghold
- Hadgkol, dwarf stronghold in The Isle of Mordol: Map DC