Unprotected characters in the cold here will take 1-8 points of damage every 6 turns. There is also a 6 in 20 chance every 50 feet for each to fall through a pit-portal, then roll d6 for where they ‘land’.
1. 6-way crossing (DB)
2. Northwest of vortex (DB)
3. Cemetary opening (DC)
4. Top of pyramid (FB)
5. Coast of vampire town (GB)
6. In the moat at the castle.
When within the small circle, magical high winds and snow will hit them.