• d6 orcs: AC6, HD1, At 1 (scimitar, sword, short sword, arrow, etc.), D by weapon, save F1, C.
• d4 giant bats: AC6, HD2, hp 8, 9, 3, 13, 6, 7, At 1 bite, D1-4/round, save F1, N.
Related Pages
- What is this crap?
- Key
- Map AA
- Map BA
- Map CA
- Map DA
- Map EA and FA
- Map GA
- Map AB
- Map BB and CB
- Map DB
- Map EB
- Map FB
- Map GB
- Map AC
- Map BC
- Map CC
- Map DC
- Map EC
- Map FC
- Map GC
- Map AD
- Map BD
- Map CD
- Map DD
- Map ED
- Map FD
- Map AE
- Map BE
- Map CE
- Map DE
- Map EE
- Map GE
- Castle Barkon
- The Lost World
- Background
- People of the Island
- Full HTML
- Full PDF
- Full RTF
- ZIP Resources

Comments?
If you have comments or questions about this page, please, leave a message on the Negative Space Comments Page.
Lost?
If you’re looking for something here, use the search box in the navigation to limit your search to this part of the site, or use the Negative Space search page.
It is impossible to have too much bass when listening to a Foghat song. — Leftcoast Dawg (Monday Overnight Open Thread (2/7/22))
Contents of Negative Space™ as a whole Copyright © 1994-2025 Jerry Stratton. Individual copyrights remain held by their respective authors unless they specify otherwise. Site titles, such as Negative Space, Strange Bedfellows, Biblyon Broadsheet, Highland Games, and FireBlade Coffeehouse are trademarks of Jerry Stratton.
Wandering monsters last modified January 15th, 2024.