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cb A 30) Hippogriff lair
8 adults, 3 kids: AC6, HD2, hp 9, 7, 8, D-2.
cb B 31)32) Troll lair
1. Guard room. 5 trolls.
2. Trap. Wood floor covered with gravel. It breaks at 1,600 coins. The person takes 2d4 hit points falling 10 feet, and it also brings the 5 guards from room 1.
3. 3 trolls and a lot of dead humanoid carcasses.
4. 9 trolls, rotting tables, bugs, boneware, and an orc being eaten.
5. Treasure room. 392 gold pieces, 90 copper pieces, 17 silver pieces, a mace+1, and a shield+2.
cb C 33) Rock python lair
3 rock pythons. 1d3 inside, along with skeletons, rusted armor, 48 gold pieces, 23 copper pieces, 3 electrum pieces, 19 shields, and 1 displacer shield.
cb D 34) Frost salamander lair
There is a 60% chance for each of the three salamanders to be in each room. Noise in any of the rooms will attract the salamanders.*
1. 82 copper pieces and a scroll of protection from elements, under ice.
2. 7 copper pieces and a sword, under ice.
3. 284 copper pieces and a scroll of protection from magic.
cb E 35) Robber flies
This area is completely empty except for 2d6 robber flies and black puddings.†
• Robber flies: AC6, HD2, hp 11, 10, 12, 9, 3, 5, At 1 bite, D1-8, save F1, N.
• Black pudding: AC6, HD10, hp 38, 48, At dissolves armor in 1 turn, D3-24, save F5, N. Only fire hurts it.