Bubble Gum Crisis/Shadowrun Conversions

Character Gallery Version 1.1

Credits

AuthorShawn Hagen
HTML editingRobert Pool

First off to all who read this: This entire document is the brainchild of Shawn Hagen’s. The only thing I (rob) did was toy with it some using Netscape Navigator Gold and plugged in the links at the bottom of the page for those people who play Shadowrun and don’t know what BGC is (the vast majority of people who will be reading this most likely). I take no credit other than that I’ve hopefully given both Bubblegum Crisis and Shadowrun fans something to look at and say ‘this is really cool’. If you have compliments, mail them to shawn as I’m sure he’ll want to hear them. If you want to bitch about how bad the HTML is done on this, mail me- It’s my fault. :P

WARNING: The Below is pretty useless unless you have know what anime is, play the Shadowrun (SR) Role-playing game, are a fan of the anime series Bubblegum Crisis (from now on called BGC), or have seen Shawn hagen’s original Bubblegum Crisis-Shadowrun Conversions. If you aren’t everything noted above but want to find out more about BGC or the original BGC-SR conversions, I would suggest buying/renting the animes.

Okay, all the legal crap, the editor’s ass kissing, and the Newbie info out of the way, let’s get down to brass tacks. This is version 1.1 and as such there are bound to be some mistakes, especially when it comes to hair and eye color. You’ll find this version also includes Fargo and Domino from Shawn’s Bubblegum Crisis Fanfiction, Anima. I expect a few complaints based on skill level and attribute levels as well. If you have any problems with any of the information presented send me some e-mail and I’ll get on it for version 2.0.

On that note, Version 2.0 will contain the aforementioned corrections. It will also contain the character notes from the B-Club special, translated by yours truly with some help from a friend or two. Also, it will have the original characters from my BGC Fanfic, as well as anyone else who has written BGC fanfic and would like to see their original character mentioned in here and any characters I have missed.

Where heights are given they have been taken directly from the B-Club. Couldn’t find any weights. The characters, the attributes and skill levels are set for after BGC 8.

Note on Intelligence: In Shadowrun intelligence not only measure IQ. For lack of a better term, but also perception and awareness. As such some characters who might not come off as amazing brains as it were still have a high intelligence.

Finally, most of the characters not included here will be done in the BGC-SR companion being done by myself (kyrin) as we speak. It’ll add on a horde of new material to the already existing conversion rules and an expanded character gallery with more fanfiction characters. Sorry for wasting your time with this little commercial, but I thought it needed to be presented. :)

Characters

Prisila S. Asagiri [Morning Mist] Priss

Female
20 years old

Description: Long, straight, brown hair, worn neat, to the middle of her back, two locks worn in front of her ears down to her chest. Reddish brown eyes. 163cm tall. Athletic build. Attractive, hard.
Notes: Priss is angry, she has a self destructive death wish which is only marginally weaker than her wish to live. She pits her skills against fate constantly, be it racing her powerful bike along the wet streets of MegaTokyo or going toe to toe with the latest technological nightmare that the Genom R&D labs have cooked up.

She lost her parents in the 2nd Kanto Quake when she was 12 years old. She spent some time in an orphanage before leaving it to link up with a cycle gang and sing in the seedy night clubs of MegaTokyo. Then Priss lost her "second family" when the gang leader ,who she was very close to, was killed one night on the highways of MegaTokyo. Shortly after, her quest for revenge thwarted, she was recruited into the Knight Sabres by Sylia Stingray.

She does not give her friendship or love easily and all too often once she has given it the person dies. Most of her relationships are superficial with Priss being unwilling to open herself up. Only the other Knight Sabres have her true friendship at this time.

  • Body 7
  • Quickness 6
  • Strength 3
  • Charisma 5
  • Intelligence 4
  • Willpower 6
  • Reaction 5
  • Initiative 5+1D6
  • Combat Pool 8
  • Karma Pool 7

Skills

  • Armed Combat 3 (Edged Weapons 4) (Knives 6)
  • Demolitions 2
  • Firearms 3 (Heavy Pistols 5)
  • Gunnery 2 (Hardsuit Weapon Systems 4) (Hardsuit Railguns 7)
  • Throwing Weapons 2 (Non Aerodynamic 4)
  • Unarmed Combat 4
  • Athletics 5
  • Stealth 1 (Urban 4)
  • Biotech (First Aid 3)
  • Etiquette
    • Street 4
    • Media 3
  • Musical Production 3
  • Dancing 2
  • Musical Composition 5
  • Musical Instrument
    • Guitars 3 (Electric 5)
    • Keyboards 4
    • Strings 4
  • Singing 7
  • Leadership 3
  • Negotiation 3 (Bargain 4)
  • Bike 6 (Racing 7)
  • Car 2
  • Rotor Craft 2
  • Combat Suits 2 (Hardsuits 6)
  • Build/Repair Ground Vehicles 3 (Motorcycles 5)
  • Military Theory 1 (Small Unit Tactics 3)

Gear of Note: Priss will usually be carrying a knife and a heavy pistol, her riding clothes, usually leather, enough money on herself for a night out. Close by will be a very hot bike. She has a permanent low life style, clothing, musical instruments, a simple computer system, entertainment system, a vehicle tool kit, and the like.

Priss’ latest bike
Handling 1/3
Speed 110/330
Body 2
Armour 1
Signature 2
Apilot 1
Firm Points 2
Notes: Streamlined and fast. Crotch Rocket extrordinaire.

Sylia Stingray

Female
23 years old

Description: Blue black hair, straight, worn just below the collar.

Notes: Cool, in control, distant. Loosing her father to murder has scarred Sylia deeply though she does not show it often. She is on an impossible quest. Her secrets are her own.

Raised in the lap of luxury she has had all the benefits and the ability to become great but her life seems to be on hold. Until she manages to complete what ever quixotic quest she has set herself Sylia is like a butterfly tangled in the silk of her chrysalis, trying to emerge. Sylia is not entirely sure what she herself wants. She has killed the man directly responsible for her Father’s death, she realizes that she cannot destroy Genom but must act to be a balance against the evil it does. She walks a thin line in this task.

  • Body 4
  • Strength 4
  • Quickness 5
  • Charisma 6
  • Intelligence 7
  • Willpower 7
  • Reaction 6
  • Initiative 6+1D6
  • Combat Pool 9
  • Karma Pool 8

Skills

  • Armed Combat 3 (Edged Weapons 5)
  • Demolitions 4
  • Firearms 5
  • Gunnery 2 (Hardsuit Weapons 6)
  • Projectile Weapons 1 (Bows 3) (Daikyu 6)
  • Unarmed Combat 4 (Kyudo 6)
  • Athletics 4
  • Stealth 2
  • Biotech 5
  • Computer 5 (Hardware 7)
  • Electronics 5 (Diagnostic 7) (Security Systems 6)
  • Etiquette
    • Corporate 5
    • Street 2
  • Interrogation 2
  • Leadership 5
  • Negotiation 5
  • Bike 3
  • Car 4
  • Rotor Craft 4 (Fixed Rotor 5)
  • Winged Planes 3
  • Combat Suits 3 (Hardsuits 6)
  • Build/Repair Hardsuit 5
  • Build/Repair Combat Suits 3
  • Biology 4 (Medicine 5) (Genetics 6)
  • Computer Theory 5 (Hardware 6)
  • Boomer Theory 6
  • Military Theory 3 (Small Unit Tactics 5) (Security 4)
  • Physical Science 4 (Engineering 5)

Gear of Note: Sylia’s clothing will always be the best possible, she will usually carry a small holdout pistol or something larger depending on the situation. She will have as much money on her person as she thinks she needs as well as several credit cards. She has a permanent high life style, owning the building where she makes her home. Her financial empire is vast though well hidden. She owns property in MegaTokyo, some of it is used to house various pieces of equipment such as the Sky Carrier. Sylia can get whatever she needs, in time. She has contacts through out the world that can help her in obtaining even the most tightly controlled piece of equipment, military or otherwise.

Sylia’s Car: Sylia owns a replica 1954 Mercedes-Benz 300SL. As well as modifications to the interior, a powerful communications suite and computer system make up the dash, it has undergone some other modifications that make it stand out from the other replicas produced.

Handling 2
Speed 75/220
Body 3
Armour 0
Signature 3
Apilot 0

Nene Romanova

Female
18 year old

Description: Red hair, worn to her shoulders, curling slightly at the ends with bangs that hang over her forehead. Green eyes. 156cm tall. Nene is in good shape but her snacking habits keep her from being in the shape she should be. This is not to say she in overweight. She is very cute. Notes: Open, innocent, young, all are excellent words to describe Nene Romanova. Brave, intelligent, resourceful, are other words that fit the young woman. Add to that silly and naive and one has an excellent description of Nene.

There were no harsh events in her young life to force her onto hard paths like Priss and Sylia. She lived in a good home, with good parents, and may have led a normal life if not for her intelligence. She found school too boring for her tastes, found hacking to be an intellectual challenge she enjoyed, thought her parents too strict. All added up to send Nene running away from home, to the bright lights of MegaTokyo with thousands of other run aways. Unlike most of them Nene succeeded.

Her talents with computers brought her to the attention of Sylia Stingray who was looking for a defensive, communications orientated member for the Knight Sabres.

Nene is the one just Knight Sabre. Her reasons are not based on revenge or monetary gain but on the fact she feels that people need to be helped. As such she has romanticised her involvement with the mercenary group to some extent. She is perhaps the noblest of the group.

  • Body 3
  • Quickness 4
  • Strength 3
  • Charisma 4
  • Intelligence 7
  • Willpower 4
  • Reaction 5
  • Initiative 5+1D6
  • Combat Pool 7
  • Karma Pool 5

Skills

  • Demolitions 1
  • Firearms 1 (Light Pistols 3)
  • Gunnery 1 (Hardsuit Weaponry 4)
  • Unarmed Combat 3
  • Athletics 3 (Tennis 5) (Golf 5)
  • Stealth 3
  • Biotech 2 (First Aid 4)
  • Computer 7 (Software 9)
  • Electronics 6 (Electronic Warfare 8) (Security 7)
  • Etiquette
    • Police 2 (ADP 4)
    • Street 1
    • Corporate 2
    • Net 3
  • Leadership 1
  • Negotiation 1 (Bargain 3)
  • Bike 3
  • Car 3
  • Combat Suits 1 (Hardsuits 4)
  • Build/Repair Hardsuits 1 (Software Applications 3)
  • Rotor Craft 1 (Fixed rotor 2)
  • Biology 2
  • Computer Theory 4 (Software 6)
  • Physical Sciences 1 (Chemistry 2)

Gear of Note: Nene has the normal possessions any 19 year old girl would. She owns a scooter which gets her around, perhaps with none of the flash of Priss’ bikes but it suffices for her. Through the AD Police and their computers, which are wrapped around her fingers, she has access, in theory, to quite a bit of kit.

She tends to dress nice but usually stays away from the higher end clothing. She does not often carry weapons. She carries enough money on her self for a meal or two at a restaurant and some other basic fun. She also has a credit card in case she spots a new piece of hardware or an interesting piece of software.

Of note is her computer system. Nene stays two or three steps ahead of almost anyone but government agencies devoted to computer work, top end research labs and Genom and for those she is usually on equal footing thanks to Sylia’s contacts. Her system has been put together with hacking in mind but she is not limited to that only. It also has a number of the best yet, to be released games on it.

Linna Yamazaki

Female
22 Years Old

Description: Linna’s black hair is worn short, above her collar, but is long in front. So long that the head band she always effects is a necessity or her hair would be in her blue eyes. 176cm. Linna is in excellent shape, teaching aerobic classes daily has ensured this. She has an excellent figure. She is extremely attractive.

Notes: What can you say about Linna? She lost her parents to a boomer attack when she was 15 but she had both age and family that Priss and Sylia did not so this did not become a tragic, defining event in her life as it did to theirs. She mourned for a time and then moved on as most people do in similar circumstances.

Her one true love, what she has turned to for strength, is dance. It was at the point of her greatest failure that Sylia recruited her into the Knight Sabres. In a way Linna has been in stasis, her life on hold as she regains her confidence in herself. When that point comes she will once again pursue her dream of being a world famous entertainer.

Linna is easy to make friends with, even date if you make enough money for her tastes. Open, fun, smart and the most understandable of the Knight Sabres.

She is in it part for the money and part for the reason she feels it helps. She got over her parents death, she never forgave Genom for its part. She understands that they are mercenaries and has not romanticised her involvement like Nene has.

  • Body 5
  • Quickness 6
  • Strength 4
  • Charisma 4
  • Intelligence 5
  • Willpower 6
  • Reaction 5
  • Initiative 5+1D6
  • Combat Pool 8
  • Karma Pool 6

Skills

  • Armed Combat 4 (Whips/Flails 5) (Hardsuit Ribbons 7)
  • Demolitions 2
  • Firearms 1 (Light Pistols 3)
  • Gunnery 2 (Hardsuit Weaponry 6)
  • Unarmed Combat 5 (some style 7)
  • Athletics 6 (Aerobics 7) (Gymnastics 7)
  • Stealth 2
  • Biotech (First Aid 3)
  • Computer 2
  • Etiquette
    • Street 2
    • Corporate 1
    • Entertainment 4
    • Dojo 3
  • Negotiation 3
  • Leadership 2
  • Bike 3 (Racing 4)
  • Car 3
  • Rotor Craft 2 (Fixed Rotor 3)
  • Combat Suits 2 (Hardsuits 7)
  • Biology 1
  • Physical Sciences 1
  • Military Theory 1 (Small Unit Tactics 2)
  • Dance 7 (Japanese Traditional 8)

Gear Of Note: Linna tends to dress well and will have enough money of her for a night out or two as well as a few credit cards. She does not often go armed but if necessary she will carry a small automatic pistol in her purse. She owns a minivan which gets her around though it is nothing special.

She is renting a medium sized apartment which is also nothing special.

Mackie Stingray

Male
17 years old

Description: Black hair, worn to his collar and above his ears, neat. His eyes are brown. 162cm. Mackie is in good shape and has an average build.

Notes: For a number of reasons Mackie is not driven the way Sylia is. That is not to say that he is not interested in avenging his father’s death and keeping the boomer technology he invented from being misused, he is. It is just that there are so many other things to think about, like upgrading the motoslaves with a new piece of tech that just came out or discovering a new way to sneak peaks at his sister and the other Knight Sabres when the undress.

Basically Mackie is a fairly normal 17 year old except that he is brilliant and he does not go to school. What official records show on the later score is anyone's guess. He is also a bit of a technophile.

Mackie is mostly like a satellite orbiting Sylia, he is pulled along with her. He is still young and has led a fairly protected life. There is still much for him to learn.

  • Body 4
  • Quickness 4
  • Strength 3
  • Charisma 3
  • Intelligence 6
  • Willpower 4
  • Reaction 5
  • Initiative 5+1D6
  • Combat Pool 7
  • Karma Pool 4

Skills

  • Armed Combat 2
  • Demolitions 2
  • Firearms 2
  • Gunnery 2 (Combat Suit Weaponry 3)
  • Unarmed Combat 3
  • Athletics 3
  • Stealth 2
  • Biotech 4
  • Computer 4 (Hardware 6)
  • Electronics 3 (Control Systems 5) (Security 4)
  • Etiquette
    • Corporate 2
    • Street 2
  • Negotiation 1
  • Bike 2 (Racing 3)
  • Car 2 (Truck 3)
  • Rotor Craft 3 (Fixed Rotor 4)
  • Combat Suits 3
  • Build/Repair Ground Vehicles 4 (Bikes 6)
  • Build/Repair Hardsuits 4
  • Build/Repair Combat Suits 4 (Motoslaves 6)
  • Biology 2 (Medicine 3)
  • Computer Theory 2 (Hardware 4)
  • Boomer Design 2
  • Physical Sciences 1 (Engineering 3)

Gear Of Note: Mackie is heir to half the Stingray fortune. Of course Sylia controls it all until he is twenty. His dress tends to be matching the current trend for his age group, except when he is in lubricant stained coveralls working on one piece of equipment or another. He does not carry any sort of weapon. Mackie lives with Sylia in her apartment and works in Silky Doll, more for his own pleasure than any need.

Leon McNichol

Male
26 years old

Description: Leon wears his dark brown hair to his shoulders and usually has it combed back. His eyes are brown. 195cm. Leon is in excellent shape, a muscular build. He is almost as handsome as he likes to think he is and Leon likes to think he is very, very handsome.

Notes: Leon is the quintessential hero. Good looking, talented, and confident. Unfortunately he tends to be outclassed by the boomers he fights. He is, little wonder, quite grateful for the Knight Saber's existence.

Leon’s Japanese heritage is most evident in his proficiency with the language. Those things and his experience, gained from time spent in mercenary companies, were what made him a valuable recruit for the newly formed AD Police. He spent some time with the tactical squads before moving up the ranks into investigation.

He is one of the senior most field officers in the AD Police. He knows his job is important but at times he cannot help but to feel impotent when dealing with some threat that is beyond the AD Police’s ability to deal with. While some in his place might feel resentment towards the Knight Sabres, he can only feel gratitude.

  • Body 6
  • Quickness 5
  • Strength 5
  • Intelligence 4
  • Willpower 5
  • Charisma 4
  • Reaction 4
  • Initiative 4+1D6
  • Combat Pool 7
  • Karma Pool 7

Skills

  • Armed Combat 3
  • Unarmed Combat 5
  • Demolition 3
  • Firearms 6 (Heavy Pistols 9)
  • Gunnery 4 (Combat Suit Weapons 5)
  • Athletics 5
  • Stealth 4
  • Biotech 1 (First Aid 4)
  • Computer 2
  • Electronics 2
  • Etiquette
    • Street 3
    • Military 3
    • Police 3 (ADP 4)
    • Corporate 3
  • Interrogation 4
  • Leadership 6
  • Negotiation 4
  • Bike 4 (Racing 5)
  • Car 4
  • Rotor Craft 2
  • Combat Suits 3 (K-11 5) (K-12 4)
  • Build/Repair Ground Vehicles 2
  • Build/Repair Firearms 1 (Pistols 3)
  • Boomer Theory 2
  • Military Theory 3 (Small Unit Tactics 5)
  • Psychology 3

Gear of Note: Leon tends towards jeans, t-shirts, riding boots and leather jackets as well as an ever present pair of sunglasses. He alternates between a Ruger Red Hawk .44 magnum and an experimental 15.3mm, 3 shot revolver called the Earth Shaker. He will have one or the other on him at most times. In the past Leon has also made use of a small but powerful railgun.

He will usually have enough money on himself for a night out as well as his AD Police identification.

He owns a fast bike, Genom made, 1100cc. Leon lives in a comfortable, mid sized apartment.

Daely Wong

Male
27 years old

Description: Daely’s reddish, brown slightly curly hair is worn just above the collar. He has blue eyes. 185cm tall. He has an average build and is in good shape. He usually wears a gold hoop earring in his left ear. He has a rose tattoo on his right shoulder and needs to wear reading glasses.

Notes: While Leon tends to be the more action orientated member of the team, Daely is the thinker and has more experience in investigation. He tends to be quiet and thinks things through. In a way he acts as counter balance to Leon. A senior member of the AD Police he has less combat experience than Leon and did not spend any times in the tactical squads.

He is a homosexual and is open about it.

  • Body 4
  • Quickness 4
  • Strength 4
  • Intelligence 5
  • Willpower 4
  • Charisma 4
  • Reaction 5
  • Initiative 5+1D6
  • Combat Pool 6
  • Karma Pool 5

Skills

  • Armed Combat 3
  • Unarmed Combat 4
  • Firearms 4
  • Athletics 4
  • Stealth 1 (Urban 3)
  • Biotech (first aid 3)
  • Computer 3
  • Etiquette
    • Police 5 (AD Police 6)
    • Corporate 4
    • Street 4
    • Media 2
  • Interrogation 4
  • Leadership 3
  • Negotiation 4
  • Bike 2
  • Car 3
  • Combat Suits 2
  • Computer Theory 2
  • Boomer Theory 1
  • Psychology 4
  • Sociology 3

Gear of Note: Daely dresses well, taking pride in his appearance. It should be noted that he does not carry a weapon that often. He realizes that the average personal weapon is of little use against the average boomer. He will usually have enough money on himself for a night out. He will also have his ADP badge on him.

Quincy (last name unknown)

Male
70 years old

Appearance: Long, steel gray hair down to his shoulders, receding ever so slightly to show a high forehead. Brown Eyes. Average build. Quincy’s appearance belays his age. Straight, tall, handsome and dignified. He often effects cane but it is doubtful he needs it.

Notes: Quincy is among the most powerful people on Earth. He can consign governments to fall or prosper, he has peoples’ lives in his hands, there are some that would call him a god. He is a man completely in control of himself and his environment and his environment seems to be the world. MegaTokyo dances to his subtle tune whether it knows it or not.

Note: Very little is known of Quincy so information is understandably sparse.

  • Body ?
  • Quickness ?
  • Strength ?
  • Intelligence 8 at least
  • Willpower 6 at least
  • Charisma 10

Skills (known)

  • Etiquette
    • Corporate 12
  • Leadership 11
  • Negotiation 11
  • Psychology 9 (group behavior 11) (individual behavior 11) (motivation 11)
  • Sociology 7 (history 9)

Gear of Note: Quincy dresses in the finest suits, all tailored for him. He will have anything else he needs. Anything. Genom is his and it has everything.

Reika Chang (Vision)

Female
24 years old

Description: Reika wears her dark brown hair to her shoulders, cut above her brown green eyes in front. She has a slim, athletic build and is of average height.

Notes: Reika Chang was a young woman who spent the majority of her life refusing to be told what to do. She eschewed her family obligations, looking for independence instead. Then her younger sister Irene was killed in MegaTokyo and her outlook and goals changed. She embraced her family obligations because they gave her the opportunity for revenge.

Currently she is still unsure of which way to go. She could follow her musical career or her family obligations. Trying to balance both is likely to lead to failure in both.

  • Body 4
  • Quickness 5
  • Strength 3
  • Intelligence 5
  • Willpower 4
  • Charisma 6
  • Reaction 5
  • Initiative 5+1D6
  • Combat Pool 7
  • Karma Pool 5

Skills

  • Armed Combat 2
  • Unarmed Combat 3
  • Firearms 4
  • Gunnery 4 (Combat suit weapons 6)
  • Athletics 5
  • Stealth 4
  • Biotech (First aid 3)
  • Computer 4
  • Etiquette
  • Street 1
  • Corporate 5
  • Media 5
  • Leadership 3
  • Negotiation 2
  • Car 4
  • Bike 3
  • Combat Suits 3 (Chang Industries GD-42 6)
  • Military Theory 2 (Armored unit tactics 4)
  • Singing 6
  • Dance 4
  • Biology 2
  • Physical Sciences 2
  • Psychology 1
  • Sociology 3

Gear of Note: Reika tends towards finer fashions and will have a number of credit cards as well as cash on her person. She will often carry a revolver. Through her Grandfather and Chang Industries, as well as Kou Bang, she has access to a number of pieces of gear as well as nformation.

Kou

Male
29 years old

Description: Kou wears his brown hair long and pulled back from his face. His eyes are brown. He is tall,well built, and handsome.

Notes: Kou has know Reika since both of them were children. He has been a with the Chang Family all his life and considers protecting them to be his highest ideal. He is willing to give up both his life an freedom to protect Reika. The two have become very close. He will follow Reika in whatever she does even if he disagrees with it. As long as he is close he can protect her.

  • Body 6
  • Quickness 6
  • Strength 5
  • Intelligence 6
  • Willpower 5
  • Charisma 4
  • Reaction 6
  • Initiative 6+1D6
  • Combat Pool 8
  • Karma Pool 7

Skills

  • Armed Combat 4
  • Unarmed Combat 6
  • Demolition 4
  • Firearms 7
  • Gunnery 4 (Combat suits 7)
  • Athletics 6
  • Stealth 6
  • Biotech (first aid 3)
  • Computer 2
  • Electronics 3 (Security systems 5)
  • Etiquette
    • Corporate 5
    • Street 5
    • Media 1
  • Interrogation 4
  • Leadership 4
  • Negotiation 4
  • Bike 5
  • Car 5
  • Winged Plane 3
  • Rotor Craft 3
  • Combat Suits 5 (GD-427)
  • Build/Repair Fire Arms
  • Computer Theory 1
  • Military Theory 4 (Armored unit Tactics 6)

Fargo

Male
32 Years old

Description: Dark blonde, almost light brown, hair worn short and usually disheveled. Brown eyes. Fargo is a little above average height but everything else about him is average.

Notes: Fargo tends to know what is worth knowing in MegaTokyo and to a limited extent, Japan. He is also smart enough to keep this quiet as he knows that knowing too much is a good way to get killed. He is Sylia’s Fixer and as such has a part in setting up many of the Knight Sabre’s jobs. While not the most moral person he does stay bought and will not betray his clients for money.

  • Body 3
  • Quickness 3
  • Strength 3
  • Charisma 4
  • Intelligence 5
  • Willpower 5
  • Reaction 3
  • Initiative 3+1D6
  • Combat Pool 6
  • Karma Pool 5

Skills

  • Firearms 3
  • Unarmed Combat 3
  • Stealth 3
  • Biotech 1 (First Aid 3)
  • Computer 4
  • Electronics 4
  • Etiquette
    • Corporate 6
    • Street 6
    • Media 2
  • Interrogation 3
  • Negotiation 7
  • Car 3
  • Computer Theory 3
  • Psychology 3
  • Evaluate Value of Hi-Tech equipment 6
  • Equipment Acquisition 4

Gear of Note: Fargo will have what he thinks he needs on him. He will carry a weapon if he feels it necessary. He will always wear his dobu nezumi iro no sutsu (gutter rat coloured suit, and yes, this is for real) which is common among the salarymen of the city. If he straightens his tie, assuming he is wearing one, and smoothes some of the wrinkles from his suit he can pass himself off as one of the ubiquitous salarymen. If he dumps a cup of coffee on himself and rubs some dirt on the suit, he can look like one of the homeless. Is short it is totally forgettable and common as dirt. Another benefit is that if he has to dump a cup of coffee on himself, he will not feel bad about it.

Fanfic Characters

Like several other Popular anime series, Bubblegum Crisis has a large following of fanfiction authors. In these excellent short stories, BGC fans answer the what ifs and unfinished details left alone in the OAVs. If you want to check out a few, I advise you to check out Rec.Arts.Anime.Creative or Rec.Arts.Anime.Creative archive if you want to check these stories out. Note Anima (under Source) is from an earlier version of that archive.

Sexaroid Boomer 33S 3rd Gen AA41C “Domino Odotte”

Source: Anima

Female
Recently activated

Description: Domino wears her long, black, straight hair to her waist, though often braided so it does not get in her way. She has deep green eyes and pale skin. She has a slim and athletic frame, one might almost say streamlined. Like all the Sexaroids she is very beautiful. Her age is hard to guess and one’s estimate will often depend on what she is wearing. At her Genom executive best she seems to be in her early to mid twenties. Dressed casually that guess will drop down to as low as sixteen.

Notes: Brian J. Meison wanted immortality but it was denied to him, his insane incarnation "Largo" had all his memories but was not him. After Largo’s death Meison’s people tried once more using a body that was closer to human, a 3rd Gen sexaroid. While Domino Odotte, a name she chose, is not Meison she does have his memories, thought not the emotional attachments, and his experience. In short she has the ultimate mind for business and the ultimate body for sin and at Genom the difference between them is razor thin. She is a woman who was given a legacy for the acquisition of power and she has been doing just that. Already in one of the higher positions of power in the Tower she is now willing to wait until she can take the ultimate seat of power.

  • Body 4 (6)
  • Quickness 4 (7)
  • Strength 4 (7)
  • Charisma 6 (10)
  • Intelligence 5 (7)
  • Willpower 6
  • Reaction 9
  • Initiative 9+3D6
  • Combat Pool 10
  • Task Pool 1
  • Karma Pool 2

Skills

  • Armed Combat 2(3) (Edged Weapons 5(6))
  • Demolitions 3
  • Firearms 4 (5)
  • Unarmed Combat 3(4) (Karate 6(7))
  • Athletics 3 (5)
  • Stealth 4(5)
  • Biotech 2 (First Aid 4)
  • Computer 6 (Software 7)
  • Electronics 3
  • Etiquette
    • Corporate 6 (10)
    • Street 3 (7)
    • Media 2 (6)
    • Geisha 4 (8)
  • Interrogation 4 (8)
  • Leadership 4 (8)
  • Negotiation 6(10)
  • Bike 2
  • Car 4
  • Rotorcraft 3
  • Combat Suits 4
  • Biology 3
  • Computer Theory 4
  • Boomer Theory 2
  • Military Theory 3
  • Physical Sciences 2
  • Psychology 4 (Group Behavior 6) (Individual Behavior 7) (Motivation Theory 5)
  • Sociology 3

Gear Of Note: Domino usually dresses well, the finest suits and dresses but she has been known to wear much plainer clothing. She will often carry a knife and arms herself with a 9mm or some other easily concealed pistol. She lives in Genom Executive estates and can be considered to have a permanent high life style, permanent as long as Genom stays happy with her. Domino carries enough money on her as befits a Genom executive which is to say a lot. She also has a number of credit cards. Through Genom she has access to most anything she wants. While she uses a chauffeur (boomer) driven limousine she does own a Nissan Fairlady 240ZG which is in mint condition. She has the standard Bioware for an 33-S.

Final Note from Shawn: Domino is a monster. She is an example of what happens when you put an experienced mind in a sexaroid body and for that reason she is one of a kind.

Character conversions last updated on 3:54 pm, May 4th, 1996. Some minor modifications to the HTML and removal of broken links on January 2, 2008 by Jerry Stratton.