These are the house rules I once used for AD&D and occasionally DragonQuest. This information is slowly moving over to The Biblyon Broadsheet. World information will be in the ; no page key "highland-guide" attached to this page.. Any updated versions of the rules will be in the Gods & Monsters rulebook.
- Gods & Monsters
- Explore!
Articles
- Do You Believe in the Ways of Magic?
- Varying magic according to the culture that uses it.
- Dragon Dreams
- TSR’s Concordance of Arcane Space took Physics and threw it out the window. This article kicks Physics right out of town with a stern warning never to set foot in these here parts again.
characters
- Ability score training
- At each level increase, a player can choose one ability to try to increase.
- Classical magic
- An older form of magic for worlds with “mnemonic” magic systems.
creatures
- Leering pumpkins
- On Hallowe’en, pumpkins are placed outside the home to protect the home from evil spirits. Some of these pumpkins do their job too well.
- Wood golems
- Tall, gaunt, husks of dead trees, become shadowy guards of weird places.