Home
Foreword
Contents
Introduction
What is Role-Playing?
No Winners, No Losers
Adventures
Playing Pitfalls
How to Play Men & Supermen
Player Characters
Editors
Game Theory
Limited Glossary
Abilities and Attributes
Basic Abilities
Attributes
Figured Attributes
Action Rolls
Bonus Pools
Initiating Actions
Performance Time
Saving Quality
Duration
Dropping an Action
EP Cost
Passive Actions
Making Rolls
Ability Rolls
Skill Rolls
Power Rolls
Opposed Actions
Knowledge Rolls
Creating a Character
Determining Abilities
Abilities and Attributes
Powers
Choosing Your Ability/Attribute Set
Power Rolls and %Control
Remaining Attributes
Age
Appearance
Continent of Birth
Known Family
Economic Status
Knowledge
Skills
Base (Headquarters)
Pet
Handicap or Weakness
Psychic Immunity
Latent Powers
Examples
Biff Turk Creates a Sample Character
Modifying Character Creation
Playing Tips
Types of Heroes
Equipment
Class Powers
Special Powers
Package Heroes
Optional Rules
Item-Based Option
Optional Transformation
Alien Option
Optional Talent/Reverse Talent Rules
Electronic/Animal Control Option
Astral Effect Option
Immortality Option
Magical Styles
Magical Symbols
How to Make a Hero in Half an Hour
Simpler Combat
Knowledge
Talents
Specialization
Knowledge Descriptions
Skills
Skill Descriptions
Powers
Power Descriptions
Weaknesses
Sorcery
The Classification of Magic
Spell List
Spells
Skill Level 1 Spells
Skill Level 2 Spells
Skill Level 3 Spells
Skill Level 4 Spells
Skill Level 5 Spells
Skill Level 6 Spells
Skill Level 7 Spells
Skill Level 8 Spells
Skill Level 9 Spells
Skill Level 10 Spells
Skill Level 11 Spells
Skill Level 12 Spells
Skill Level 13 Spells
Skill Level 14 Spells
Skill Level 15 Spells
Skill Level 16 Spells
Skill Level 17 Spells
Skill Level 18 Spells
Skill Level 19 Spells
Skill Level 20 Spells
Skill Level 21 Spells
Skill Level 22 Spells
Skill Level 24 Spells
Skill Level 25 Spells
Skill Level 26 Spells
Skill Level 33 Spells
Minor Spells
Equipment
Weapons
The Weapons Table
Fun with Firearms
The Weapons
Basic Rules
Time and Space
Time
Distance
The Body Eclectic
Endurance Points
Virtual Damage Points
Damage Points
Combat
Time
Surprise
Attacks (Actions)
Attack Types
Combat Situations
Detailed Rules
Action Charts
Activities
Climbing
Collisions
Crawling
Diseases
Earthquakes
Eating
Fire
Falling
Electricity
Holes
Load and Agility
Massive Body Attacks
Pressure
Radiation
Temperatures
Character Development
Aging
Death
Insanity
Learning
Mutants
Percent Recognition
Terror
Training Points
Adventuring Aids
Animals
Astral Planes
Continuums
Gravity
Magic
Materials
Mental Combat
Space Travel
Trials
Universes
Weather
Metarules
Story Bending
Editing Points
Fate Points
Normals
Player Capabilities
Knowledge
Powers
Skills
Spells
Play Examples
Spell Casting
Combat
Example Characters
Index