Melias Kramer, the Caretaker of the Forest: Melias Kramer became a sensitive as a result of the Forest. He has also slowly gone blind. In another decade he will be totally blind (sight of 0). Melias will not talk about the Forest while Andrea is around. If the heroes seem bent on discussing it he will ask Andrea to go to her typing room and do some schoolwork. He will watch her go out of the room. When he turns back to the heroes (who he has asked to sit down at the table) his eyes will be glowing blue, and he will say ‘You will help us.’ Then he will move his head, and the glow will disappear. Have the heroes think it was the sun in his eyes. (This wasn’t, by the way, an attempt at Convincing—it was See Future). Whenever Melias uses one of his powers, his eyes glow. When discussing the Forest, Melias will say things like ‘This place has power,’ and ‘The Forest must be protected from wolves such as these.’ Play Melias as an eccentric old man.
The Supervillains: Squad 1 consists of Sun-Ruler, Void, Prism. Squad 2 consists of Man-Ape, Shale, Grasshopper. Squad 1 is officially on duty here. Squad 2 is on vacation, but they are not above kicking some super heroes into the dirt if the opportunity arises. If Squad 1 will not provide enough of a challenge, add in one or more of the villains in Squad 2. When they attack, Sun-Ruler will use his Fire Control to blast people, Void will start sliding her molecules (see Void), so that most physical attacks won’t hurt her, and will then attempt to get heroes caught in her vacuum. Prism will attempt to be in the clearing, so he can use his laser. Otherwise, he will fight hand to hand. If Man-Ape is in the fight, he will attack hand to hand. Shale will switch to his shale form, and attempt to turn others to shale with his alchemy power. If that doesn’t seem to work well, he will use his fire blast. Grasshopper will jump around hitting people.
The Sasquatch: The Sasquatch are the servants of the Forest. It was two of them who set the morgue on fire 16 years ago. Now, however, Koll has enslaved some by placing a small metal band with neuro-control electronics on their heads. The control is not perfect, however. The Sasquatches’ movement is somewhat slow (for controlled Sasquatch, divide movement by 2 and give a -2 to hit, -1 to DA). As Editor, assume that Koll has enslaved enough Sasquatch to give the heroes a problem. Note that if a Sasquatch is FREED from control—by removing the headband—it must make a save vs. its present EP plus constitution on d100 or fall unconscious for d100 rounds. As soon as possible after being freed, it will attempt to move towards the central room to tear the place up. It will be stopped by the wall, however, not quite smart enough to break it down.