Home
Foreword
Assumed Cosmology
Bibliography and Sources
Role-Playing Bibliography
Fiction Bibliography
Players
Creating Your Character
Why Are We Here?
Retcons
Connections
Personality
Origin
Theme Groups
What the Ability Scores Mean
What Combat Means
Exposure
Example: Exposing Professor Star
Using Your Editing Points
Taking Control of Your Fate Points
New Characters
What to Do When Your Character Dies
Trying Something Different
Playing the Same Character in Different Worlds
What is a Superhero?
Sleepers
Experienced Superheroes
Secret Identities
Practice
Getting Into Your Role
Some Cheap Tricks
Tie it All Together
Plan Ahead
Take a Step Back
Sniff the Game World Roses
The Real World
You Are Co-Writer
Editors
Let There Be Fights!
Campaign World Possibilities
Game World Scope
Infixes
Tying It All Together: Your Campaign
Divergence from the Real World
Stealing Discovering Adventure Ideas
Commercial Adventures
Brave New Worlds
All the Universes in the World
Which Universe?
Time Travel
Matrices and Dimensions
The Universe and Everything
Our Galaxy
Genetics and Superpowers
Twins and Children
Magic in a Superhero World
The Ways of Magic
History of Magic
Traditions of Magic
Gods, Pantheons, and other Heresies
Why Superheroes?
Society and Superheroes
Classes of Heroes and Villains
Jailing Supervillains
Prejudice and the Majority of Mutants
Organizations
The Players of the Game
Connections
Past Events
Motivations and Aspirations
Activities Between Issues
The Editor’s Journal
Dealing With Players
Plotting
When Should the Adventures Occur?
Research
Props
Links With Real Life
Stolen Plots
Anchor the Plot
Let Time Pass
Timely Plots
Variations on a Theme
The One Night Stand
Your Non-Player Characters
Normals
Villains and Non-Player Character Heroes
More Detail for Non-Player Characters
What Makes a Supervillain Tick?
Motivations
Retconning Villains
Villains, Editing Points, and Fate Points
Converting Characters From Other Sources
The Concept of Q
Dice and the Player Character
Useless Facts:
Index