Newsgroups: rec.games.frp.misc Subject: GURPS Oz From: [d--u--a] at [earlham.edu] Date: Sun, 8 May 94 01:02:54 -500 Mostly on a whim, initally, I decided to write up some Oz characters in the GURPS system. This started me thinking about the role-playing potential of the setting (heavy on problem-solving and character interaction, of course). So: I present, below, rough stats on some major Oz figures. Would people be interested in a full-fledged Oz sourcebook? If so, let me know. Note: These are rough drafts, and not intended to be definitive. Magical abilities and items (as well as the costs of Allies) have not been included. And I know the new Advantages have goofy names, but I haven't been able to think of anything better yet. (They haven't been playtested, either, so don't use them without due consideration.) New advantages: UNQUENCHABLE ESSENCE (Variable) A character with this advantage is an animate version of something that is ordinarily inanimate, and cannot be killed. However, the material is damaged in the same way as a normal version of that material, and the character is inconvenienced by "injuries" in the same way as a person. (For example, the Scarecrow wasn't killed when the jackdaws blew away all his straw; he was inconvenienced, though!) Reducing the character to 0 hit points renders him helpless, but not unconscious or dead. A drawback to this avantage is that the character must be repaired, rather than healing. A significant part of the original material must be present; treat repairs as repairing a piece of equipment, under the appropriate skill (Blacksmith for a tin being, Woodworking for one of wood, etc.). If the character is chopped into very small bits (reduced to -10xHT) he is considered "dead" but could still be repaired if enough of the material could be reassembled. This advantage comes in four levels: 75 pts: The character is made of a fragile and easily broken material, such as the china people from _Wizard_. Crushing attacks get a +2 to damage! 90 pts: The character is made of a material which is hard and can be damaged, but is not especially vulnerable. Examples include Jack Pumpkinhead's body and the Saw-Horse. No bonuses or penalties. 100 pts: The character is made of a soft, pliable material, such as the Scarecrow. -3 to damage for crushing attacks, but +1 to impaling. 125 pts: The character is made of a hard, rigid material, such as the Tin Woodsman or Tin Soldier. 5 DR against all attacks. PAINLESS (15 points) The character feels no pain from any damage. They are never at a shock penalty from wounds in combat, and cannot be tortured through pain. No Will roll is required to resist pain. (This more extreme version of High Pain Threshold is recommended only for characters with Unquenchable Essence, who can take that sort of punishment.) ============================================================= COWARDLY LION (320 pts.) 0 ST 30 Speed: 7 0 DX 13 Move: 14 10 IQ 11 0 HT 15 ADQ: 25 Alertness +5 5 Animal Empathy 215 Great Cat package (triple strength, DX+3, HT+5, 5 Extra Hit Points) 10 High Pain Threshold 10 Reputation +2 in Oz 20 Status +4 16 Strong Will +4 20 Super Running x2 -10 COH: Never attack anything weaker than self -15 Duty: Ruler of wild beasts Skills: 2 Area Knowledge: Oz 12 2 Brawling 14 2 Jumping 14 4 Leadership 12 4 Tracking 12 ============================================================= DOROTHY (88.5 pts.) 0 ST 6 Speed: 3.75 0 DX 8 Move: 3 10 IQ 9 0 HT 7 ADQ: 5 Charisma +1 10 Common Sense 15 Luck 10 +2 Reputation in Oz 15 Status +3 12 Strong Will +3 15 Unfazable Allies: Tin Woodsman, Glinda, the Wizard, Scarecrow, the Lion Patrons: Witch of the North, Ozma -10 Honesty -5 SOD: Family -10 SOD: Oz -5 Truthfulness Skills: 5 Agronomy 7 6 Animal Handling 10 4 Area Knowledge: Oz 11 12 Diplomacy 13 4 Leadership 10 0 Savoir-Faire 11 ============================================================= GLINDA THE GOOD (445.5 pts.) 10 ST 11 Speed: 6.75 30 DX 13 Move: 6 175 IQ 20 45 HT 14 ADQ: 10 Alertness +2 10 Charisma +2 60 Eidetic Memory 15 Empathy 15 Intuition 15 Legal Enforcement Powers 35 Magery +3 20 Reputation: +4 in Oz 20 Strong Will +5 15 Unaging 25 Very Beautiful 10 Voice -10 Honesty -5 Stubbornness -10 Vow: Do nothing related to Black Magic Skills: 5 Administration 20 1 Area Knowledge: Oz 22 5 Bard 20 (+4) 1 Diplomacy 20 1 History 20 5 Leadership 20 5 Occultism 20 5 Poetry 20 ============================================================= JACK PUMPKINHEAD (126 pts.) 0 ST 10 Speed: 6 0 DX 10 Move: 6 -10 IQ 9 45 HT 14 ADQ: 90 Unquenchable Essence -1 Fears damaging his head Skills: 2 Area Knowledge: Oz 10 ============================================================= OZMA (209 pts.) -20 ST 8 0 DX 10 45 IQ 14 20 HT 12 ADQ: 15 Beautiful 15 Charisma +3 15 Empathy 15 Intuition 15 Legal Enforcement Powers 35 Magery +3 20 Reputation: +4 in Oz 35 Status 7 8 Strong Will +2 10 Voice Allies: Wizard, Dorothy, Glinda, Tin Woodsman, Lion, etc. -15 Duty: Ruler of Oz -10 Honesty -25 Near-total Pacifism -5 Truthfulness Skills: 10 Administration 16 1 Area Knowledge: Oz 14 16 Diplomacy 18 10 Leadership 16 ============================================================= THE SCARECROW (192 pts.) -20 ST 8 -10 DX 9 45 IQ 14 45 HT 14 ADQ: 15 Flexibility 15 Intuition 15 Painless 10 Reputation +2 in Oz 100 Unquenchable Essence (Soft material) Allies: Tin Woodsman, Ozma, Dorothy, Lion -15 Absent-Mindedness -10 Low Manual Dexterity (-2) Skills: 1 Administration 13 1 Area Knowledge: Oz 14 ============================================================= TIN WOODSMAN (Nick Chopper) (332 pts.) 80 ST 16 20 DX 12 20 IQ 12 60 HT 15 ADQ: 15 Legal Enforcement Powers 15 Painless 10 Reputation +2 20 Status +4 125 Unquenchable Essence (Metal) Allies: Lion, Ozma, Scarecrow, Dorothy -10 COH: Cannot harm anything small or helpless -15 Duty: Ruler of the Winkies -15 Self-defense Pacifism -30 Vulnerability to Water Skills: 6 Administration 14 2 Area Knowledge: Oz 13 8 Diplomacy 14 4 Leadership 13 16 Two Handed Axe/Mace 15 2 Woodlands Survival 12 ============================================================= TOTO (-145 pts.) -80 ST 1 10 DX 11 -40 IQ 5 20 HT 12 ADQ: 20 Acute Hearing +10 20 Acute Taste/Smell +10 Patron: Dorothy -35 -7 hit points -25 Bad Sight -10 Color Blindness -25 Mute