From: [r--dd--n] at [ttidca.TTI.COM] (John Redden)

Subject: Other Suns : 11



------------------ OS.11 ----------------------------------------



This is being posted to the net by myself for Niall Shapero.



Others Suns is copyright by Niall Shapero.  This gaming material is

distributed on a shareware basis.  If you do not use the material you

owe the author nothing.  If you do use it please pay him what you

think it is worth at a fair price becasue it took a damn lot of work

to develop and playtest.  The USmail address is:



Niall Shapero

2536 Short Ave

Los Angeles CA 90066

USA



Those of you with modems can dial into his BBS using this phone number:

(213)822-6729



Please email any comments to my electronic mailing address and I will

pass them on to Niall.



----------------  end of preamble -------------------------------------------



 

                    SPECIES DESCRIPTION FOR OTHER SUNS

 

 

 

     9.2.13 Khromatai

 

     Char.   Dice       Expected         Species Max.

     STR     3D6+2        12.5                24

     INT     2D6+6        13                  21

     WIL     3D6          10.5                21

     CON     2D6+6        13                  21

     END     3D10+10      26.5                44

     DEX     3D6+6        16.5                28

     CHA     3D6          10.5                21

     LEN     6D10+120     153                 240

     BLD     1D4+2        4.5                 7

     SIZ     ---          16                  26

     TSC     3D6          10.5                N/A

     TPR     3D6          10.5                N/A

 

     Expected Bonuses:

     Accuracy       =  +19%

     Attack         =  +21%

     Damage Bonus   =  0

     Dodge          =  +24%

     Hit Points     =  15

     Knowledge      =  +6%

     Luck           =  12

     Manipulation   =  +19

     Observation    =  +6%

     Parry          =  +20%

     Persuasion     =  +2%

     Stealth        =  +23%

 

     Armor = 2 points fur (impact protection only)

     Expected Mass = 41 kilograms (90 lbs)

 

     Natural Weapon's damages:

        claws on hands - 1D4

        bite - 1D6

        claws on feet - 1D6+1

 

     9.2.13.1 BRIEF BACKGROUND

 

       The Khromatai are a bipedal telempathic race capable of 

quadrupedal  movement.   The race is more of a  family  than  one 

race, which will be detailed further later.  Khromatai as a whole

are a mammilian, omnivorous race modified by genetic engineering.

 

       Thrae, the world of their origin, has a surface gravity of

1.25  times  that  of  Earth, and orbits  an  F5  star  (Illiyha) 

somewhere beyond  the  frontiers  of the  Hegemony.   Speculation

and old records place the Illiyhen system somewhere in the Large

Megellanic Cloud.  These same records indicate that the Khromatai

attained sentience during their journey of unknown length inside

their great "star swimmers"  and were genetically created, but no 

records exist  as to who created them.  What is known is that 

about 1000 years after `The Awakening' they reached their current

home in the Pleiades cluster.



       The Khromatai are decended from a number of mammilian

species modified to the extent that individual physical 

differences are mostly cosmetic while the physiology is nearly

homogenus.  There are eight  distinct phenotypes that have

evolved, along with a ninth phenotype combining the dominant

traits of the other eight and is so called the `mixed' or

homogenus tribe.  Seven phenotypes vaguely resemble terran

mammals and have `common names' describing their features:

Felids, Cervids, Ursids, Mustelids, Lepids, Vulpids and

Rodentids.  The last phenotype was once an offshoot of the larger

mustelid tribe, is now a separate group of ermine.  Each

phenotype has a distinctive society akin to pre-Imperial Earth.

Although the Khromatai as a race are not as gregarious as humans,

they are still a very social race.

 

    All Khromatai walk bipedally digitgrade but are capable of

running quadruped. This later ability is apparently a holdover in

their evolution and is slowly being phased out by sucessive

generations. The Khromat tail is somewhat prehensile, and has

been known to act as extra finger when necessary, though it has

no strength to lift anything over a kilogram. A crest of mane-

like fur runs from the forehead to just below the shoulder

blades, fading into the denser body fur, and is culturally cut

styled to suit the individual's aestetics.  A Khromat has a

natural ability (30% base) to alter the color of the fur,

allowing the Khromat to blend in with the natural surroundings,

as well as express emotions.  Khromatai live an average of 480

years.

 

    The Khromatai settled space as a loose confederation of

planets, with the original group of planets divided up one for

each kafaren (the phenotype `tribes'). The central world, Evwol,

is the gateway to the rest of the Cshastei, including:  Astraea,

cultural center of the Cshastei and omafar ("first-home") to the

Mus'Chirlai; Bait A'Jausa, omafar to the Vak'Pannlai and

Manufacturing capital; Euterpe, omafar of the Hles'Chirlai;

K'Velen of the Emkharnae and the Diplomatic Corps; Medenagan,

agricultural center and  omafar to the Kerv'Dirlai; Mystriah of

the Femilirilai and trade center for the Cshastei; Pallmarrica, 

nominally `first-home' to the S'Chasslai but more important in 

its scientific reasearch; Simfasudan, first world of the 

Rusagralai, and Vrrt'Fiheit of the T'Chiklai; there were just

over 90 worlds within the Cshastei at the time of its 

assimilation into the Hegemony.  There has always been a strong 

sense of competition between the kafarai with little of the 

bloodshed of human history, although some bloodly confrontations

have been known.  The Khromat Cshastei, their intersystem ruling 

body, is a republican democracy, as well as are most of the local

governments.  Those governments not patterned like the Cshastei

can be just about anything from a monarchy to anarchy to a few 

that has no analog in human politics.



       The Khromatai are decended from a number of mammilian

species modified to the extent that individual physical 

differences are mostly cosmetic while the physiology is nearly

homogenus.  There are eight  distinct phenotypes that have

evolved, along with a ninth phenotype combining the dominant

traits of the other eight and is so called the `mixed' or

homogenus tribe.  Seven phenotypes vaguely resemble terran

mammals and have `common names' describing their features:

Felids, Cervids, Ursids, Mustelids, Lepids, Vulpids and

Rodentids.  The last phenotype was once an offshoot of the larger

mustelid tribe, is now a separate group of ermine.  Each

phenotype has a distinctive society akin to pre-Imperial Earth.

Although the Khromatai as a race are not as gregarious as humans,

they are still a very social race.

 

    All Khromatai walk bipedally digitgrade but are capable of

running quadruped. This later ability is apparently a holdover in

their evolution and is slowly being phased out by sucessive

generations. The Khromat tail is somewhat prehensile, and has

been known to act as extra finger when necessary, though it has

no strength to lift anything over a kilogram. A crest of mane-

like fur runs from the forehead to just below the shoulder

blades, fading into the denser body fur, and is culturally cut

styled to suit the individual's aestetics.  A Khromat has a

natural ability (30% base) to alter the color of the fur,

allowing the Khromat to blend in with the natural surroundings,

as well as express emotions.  Khromatai live an average of 480

years.

 

    The Khromatai settled space as a loose confederation of

planets, with the original group of planets divided up one for

each kafaren (the phenotype `tribes'). The central world, Evwol,

is the gateway to the rest of the Cshastei, including:  Astraea,

cultural center of the Cshastei and omafar ("first-home") to the

Mus'Chirlai; Bait A'Jausa, omafar to the Vak'Pannlai and

Manufacturing capital; Euterpe, omafar of the Hles'Chirlai;

K'Velen of the Emkharnae and the Diplomatic Corps; Medenagan,

agricultural center and  omafar to the Kerv'Dirlai; Mystriah of

the Femilirilai and trade center for the Cshastei; Pallmarrica, 

nominally `first-home' to the S'Chasslai but more important in 

its scientific reasearch; Simfasudan, first world of the 

Rusagralai, and Vrrt'Fiheit of the T'Chiklai; there were just

over 90 worlds within the Cshastei at the time of its 

assimilation into the Hegemony.  There has always been a strong 

sense of competition between the kafarai with little of the 

bloodshed of human history, although some bloodly confrontations

have been known.  The Khromat Cshastei, their intersystem ruling 

body, is a republican democracy, as well as are most of the local

governments.  Those governments not patterned like the Cshastei

can be just about anything from a monarchy to anarchy to a few 

that has no analog in human politics.



    The line of decent is more determined by culture than

biology, but as a general rule offspring trace their lines

through their same-sex parent and/or through that parent whose

career the offspring chooses to pursue.  Since some cultures have

group  parenting,  open  adoption, and other  methods  of  child-

rearing, one can never be sure who is the parent of whom.  The 

Khromatai are polygamous by nature and most of their cultures 

reflect this and all marriage forms --including interratial and 

interspecial-- are considered respectable (if a bit odd) by the 

other cultures.

 

    The Khromat race has been known of in the Hegemony since the

Third Expansion, but since no active attempt was made by the

Khromatai to join or fight the Hegemony (seeing that they were

content enough by themselves), they were forgotten and all but

lost to Hegemonic records until the beginning of the Fifth

Expansion.

 

  9.2.13.1.1 Characteristic Differences of the Khromatai

 

    Because of their geneticly engineered background, all

Khromatai are biologically the same regardless of their

phenotype.  Natural evolution has been very slow, however, to

completely eradicate the racial distinctions between the kafarai,

and so there are some minor changes in characteristics that

reflect this:

 

    Kafaren       Modifiers

    Emkharnae     CHA +4, DEX +2, LEN -10

    Femlirilai    CHA +2, LEN -5, TSC & TPR 3d10

    Hles'Chirlai  CON +3, LEN -20

    Kerv'Dirlai   END 4d12, DEX -4, LEN +20

    Mus'Chirlai   DEX +2

    S'Chasslai    no modifiers needed

    T'Chiklai     STR -2, DEX +4, LEN -30

    Rusagralai    STR +6, BLD +3, LEN +30

    Vak'Pannlai   INT +2, LEN +10

 

       The original characteristics listed is the mean average of

the entire race and so, as a result, is the characteristics of

the S'Chasslai kafaren, therefore no modifiers are necessary.

For those modifiers that are a dice roll, replace the S'Chasslai

roll with the modifier.  The expected and species maximum numbers

should also be changed by the modifiers for the individual

kafaren. (For example, the Vak'Pannlai Intellegence maximum is 26

instead of 24 as the unmodified roll of 3d6+2 is now 3d6+4.)

 

       The S'Chasslai are a special kafaren for the `mixed'

khromatai.  The kafarai are the next social group of importance 

above  the  extended  family,  and so  they  are  very  important 

to the khromat psyche.  Because of khromat genetics, there is  a

very high percentage of fertile hybreds from the union of between

khromat and any other mammilian.  This has caused over the course

of centuries enough half-khromatai and mixed-khromatai that would

not easily be recognized within a parent's kafaren to cause 

emotional duress, and so the S'Chasslai clan was formed.  

S'Chasslai can look like anything, from a antlered fox to a bushy 

horse-tailed rabbit to a human with a short nap of polychromatic

fur: the only requirement to join the kafaren is proof of at 

least one Khromat in the applicant's lineage.



    9.2.13.1.2 Ancient Weapons of the Khromatai

 

       The braidwhip is a series of obsidian balls attached to

the neck crest by a leather thong braided into the hair. It is a

class H1 type B weapon, 0.8 meters long and weighs 0.5 kilograms.

It has 12 hit points, does 1d4 of damage, and its training costs

are as follows: 100/150/400/600/800.  The braidwhip costs 15 smu.

 

       The tailspur is a scythe designed to fit snugly over the

end of the tail.  It is a class J1 type S/T, 0.6 meters long and

weighs 1.8 kilograms.  It has 25 hit points, does 1d6+1 damage,

and its training costs are as follows: 75/150/300/450/600.  The

tailspur costs 50 smu.

 

     9.2.13.2 NAMES AMONG THE KHROMATAI

 

       A Khromat has three names: a kafaren name, a given name,

and a `chosen' or family name.  When addressing a Khromat for the

first time or as an occassional acquaintance, it is proper to

speak their kafaren before their given and chosen names.  The

kafarai are listed below:

 

       common name       plural form    singular form

       Ermine            Emkharnae      Emkharnen

       Felid             Femlirilai     Femlirilen

       Lepid             Hles'Chirlai   Hles'Chirlen

       Cervid            Kerv'Dirlai    Kerv'Dirlen

       Mustelid          Mus'Chirlai    Mus'Chirlen

       'Mixed'           S'Chasslai     S'Chasslen

       Rodentid          T'Chiklai      T'Chiklen

       Ursid             Rusagralai     Rusagralen

       Vulpid            Vak'Pannlai    Vak'Pannlen

 

 

    For the majority of the Khromat race, given names are pretty

much arbitrary with the only rules being female names end in

vowels (a,e,i,o,u, and h in combination with any standard vowel

to make a shortened `long vowel' sound, as in Shaneh which is

pronounced shaw-NI) and all male names end in soft consonents

(r,n,b,d,l,s,kh, and rr which is a purr-sound).  Parents usually

choose names that reflect something important to them, some

event that occured at the child's birth, or the name of someone

they wish to remember.

 

    For example, Emkharnae Micole and Micah are twins who were

born when the Greater Moon of Pallmarrica was rising. Micole is

the elder, hence Mi-cole (Mii means `moon' and Acole means

`rise') and her sister is Mi-cah (Iicah means `high' or `risen').

In H'Tosslii all vowels are pronounced separately and have no

`long' and `short' sound (unless combined with an 'h'), but some

of the older tongues have the double vowel sounds, so in the

above example their names can be pronounced either  /MEE-kol-e/

and /MEE-kaw-h/ or /MY-kaul-e/ and /MY-kay/, depending on the

person's liguistic background, but all vowels should be

pronounced individually.



    The 'Chosen' names of Khromatai are titles of record taken at

adulthood, and can be one of two different types. The most common

chosen name is that of the parent the offspring traces his or her

line  or career from.  Take the chosen parent's name and add  one 

of the following endings:

 

    -ica or -ika if character is female (means "Daughter")

    -isen if character is male (means "Son")

    -aseh if character is male or female (means "Child")

 

    For example, Micole chose to follow in her father's

footsteps.  Her full name is then Micole Khemarrica, after her

father Khemarr.

 

    The other type of chosen name is derived from the character's

profession or some aspect of it.  Some common names include:

 

    Frrinsen    = Forester (Frrin = `tree')

    Mik'Farlen  = Explorer (Mik' = `study',  Afar = `world')

    Chishasta   = Starchaser (Chishe = `hunt' or  `chase',

                  Asta = `star')

    Vinsoonen   = Seaman (Vinsoon = `sea')

    Semasasen   = Dancer (Semasa = `[to] dance')

    Mannasen    = Artist (Manni = `art' or `create')

    Liiafar     = Teacher (Liia = `learn',  Afar = `world')

    Akuaseh     = Waterchild (Akuu = `water')

    Nefiir      = Firestone (Neh = `stone',  Fiir = `fire')

 

    Micole's older brother, Jonnathan, became an interpreter for

a merchant company.  He chose as his full name Jonnathan

Asteilii, meaning Jonnathan Many-Stars'-Language (Astae = stars

and -lii = language).

 

    The Khromat Vak'Pannlai and Kerv'Dirlai have extended family

units called clans.  Where [P1] is the clan name, [P3] is the

given name of the individual, and [P2] is the gender particle (no

for  females, nen for males), the full name of the individual

would be [P1]+[P2]+[P3], not including the kafaren name.

 

    If, for instance, you were to meet a female Khromat fox named

Semasali from the Akiila clan for the first time, her name full

formal name would be Vak'Pannlen Akiila no Semesali.  The

familiar form would be just her given name, Semesali, or a

nickname which maybe the translation of her full name:  for

Akiila no Semesali it would be Dancing Hawk.

 

    For the Kerv'Dirlai, the familiar form would be his or her

given name plus the suffix -(a)lie for females and -alin for

males to denote belonging to a clan family.

 

    Nicknames are common for all Khromatai.

 



     9.2.13.3 KHROMAT LANGUAGES

 

       Every khromat speaks at least three languages:

 

     9.2.13.3.1 Kafarai Tongues

 

       85% of all Khromatai speak their kafaren tongue as their

native language (the kafaren tongue name is the kafaren root word

plus the suffix -lii eg. Femlirilii).  There are several

languages which have more specialized uses that can also be

spoken as a native language, but less than 6% of the population

speaks these specialized tongues as a native.  The rest of the

Khromatai speak H'Tosslii, their non-Khromat parent's language,

or speak S'Chasslii even if they are not of that kafaren (it is

considered the easiest of the kafarai tongues to learn and so is

commonly spoken by everyone dealing with other races).  Special

note:  all Khromatai native to Evwol speak H'Tosslii at their

speak/read Own Language base, and their `native' tongue at the

H'Tosslii base listed below.  A Khromat speaks his or her native

tongue at a base of INTx6, and read/writes at a base of INTx5.

 

     9.2.13.3.2 H'Tosslii

 

       H'Tosslii, or Universal Khromat, is similar to L'Doran as

being an artifical language to standardize the race.  The Khromat

Cshastei has been slowly converting the race to H'Tosslii as its

primary language, and all proper names are written in H'Tosslii.

Evwol, being the capitol of the Cshastei, is the first (and

currently, only) world to have its population speak H'Tosslii as

a `native' language, with the change in language base shown

above.  A Khromat speaks H'Tosslii at a base of INTx5, and

read/writes H'Tosslii at a base of INTx4.

 

     9.2.13.3.3 Khiomemaii

 

       Khiomemaii, the language of color, is not a writable

language.  It uses the Khromat's inherant abilities of camouflage

to communicate to one another a complex body-language.  Khromatai

`speak' Khiomemaii with a 30% base, and is trainable only through

their natural camouflage ability, hence the Natural Camouflage

skill directly relates on their `speaking' ability of the

language.  Races with similar camouflage abilities (i.e. Crest

Cats) can learn the language and have it listed under Languages,

but training is separate from their Natural Camouflage Skill.

Non-camouflage races can also learn the language, but will

require a `Hololator' (a visual translator computer) to actually

'speak' it.



     9.2.13.4 THE KHROMAT OUTLOOK

 

       1) There is a passion for physical pleasure and the

investigation of the universe (they are hedonists and are

polygamous by nature, although not all choose to be so).

       2) The seven cardinal virtues are: curiosity, courage,

honor, imagination, empathy, mental agility, and a sense of

humor.

       3) Strength of will and character, compassion, and

tenacity are also considered important.

       4) Only these virtues justify power over another

intellegent life form.

       5) Virtue is both a means to an end and rewarding in its

own right.

       6) There is a basic natural law governing all intellegent

life forms.

       7) Under this law, all intellegent life forms are

basically equal, though their abilities may differ.

 

 

       Attitudes of the Khromat Upper/Middle Class

 

    Characteristic         Khromat Attitude

    `Human' equality       Axiomatic

    World View             Optimistic (hedonist)

    Dignity                Reasonable to a degree

    Poverty                No discernable attitude

    National Memory        Long

    'World' Domination     Incomprehensible

 

 

    Attitudes of the Khromat Elite

 

    Characteristic                        Khromat Attitude

    Power Evokes                          Respect

    Greatest Political Force              Oratorical Skill

    Most great individuals receive        Admiration

    Hero image                            The Enlightened Teacher

    Individualism                         Exalted

    Primitive Masses are                  Children

    Sophisticated, educated aliens evoke  Interest

    Ambition in others                    Accepted

    Greatest Weakness                     Narrow-Mindedness

    Attitude toward others' culture       Interest

    Dilettanteism                         Its own reward

    Leisure                               A worthwhile goal, but

                                          not the only worthwhile

                                          goal



  9.2.13.5 KHROMAT PHYSICAL CHARACTERISTICS

 

    (1)  Gravitational Norm and Tolerance Range: 1.25 g, 0-2g,

max 5g.

    (2)  Atmospheric Norm and Variation Tolerance: 000-000 mm Hg

Oxygen, 010-025 mm Hg Water vapor, 1.30 atmospheres.

    (3)  Temperature Rance Norm and Tolerance: 0 to +30 degrees

C mean; -10 to +40 degrees daily.

    (4)  Electromagnetic Range(s) Tolerated: 0-30 lumens per

square centimeter; wavelengths greater than 300 Angstroms.

    (5)  Size Range: 3' to 7' tall

    (6)  Chemical Base: Carbon

    (7)  Particle Radiation Tolerance: Less than 0.04 rem steady

state (per week), less than 100 rem short term.

    (8)  Sensory Types, location, and sensitivies:

    (8A) Electromagnetic:

         Coarse: 7000-10,000 Angstroms; skin

         Fine: 3000-6500 Angstroms - color vision; eyes

    (8B) Pressure Differential:

         Remote: 20-20,000 cycles; ears

         Contact: skin, muzzle hairs

    (8C) Chemosensing:

            Coarse: Depends on substance; skin, tongue

            Fine: Nasal cavity (slightly more sensitive than

human), tongue

       (8D) Damage Detection:

            Corrosion: skin

            Other: internal electromagnetic nervous system

       (8E) Texture Sensing: skin

       (8F) Psi Senses: Telempathic communications to an average

of 105 meters (10 meters per point TSC).

       (8G) Other:

       (9)  Substances absorbed: Oxygen, other creatures, fruit,

water, miscellaneous trace elements.  Omnivorous.

       (10) Substances emitted: Water, Carbon Dioxide,

miscellaneous solid, liquid, and gaseous organic compounds.

       (11) Reproductive Methods: Typical mammalian; gestation

period 360 days (twin birth)

       (12) Body Shape and Natural Weapons: Varies with

phenotype; mustelid, felid, lepid, cervid, ursid, vulpid,

rodentid, all bipedal with limited quadrapedal movements, tailed;

teeth, hands, feet, retractile claws on hands, non-retractile

claws in toes.

       (13) Periodic Functions: 36-38 hour day/night sleep cycle, 

varies by kafaren: Hles'Chirlai, Kerv'Dirlai, S'Chasslai,

Rusagralai (diurnial); Emkharnae, Femlirilai, Mus'Chirlai, 

T'Chiklai, Vak'Pannlai (nocturnal); 30-36 day menstrual cycle.

       (14) Non-sensory Psi Functions: varies with individual.



     9.2.13.6 KHROMAT PSYCHOLOGICAL CHARACTERISTICS

 

    EMKHARNAE:

          Brave <-> Cowardly         = 40-81

          Cautious <-> Reckless      = 45-91

          Forgiving <-> Vengeful     = 30-71

          Generous <-> Miserly       = 35-81

          Hedonistic <-> Stoic       = 80-96

          Honorable <-> Treacherous  = 50-81

          Humble <-> Arrogant        = 30-71

          Merciful <-> Cruel         = 50-91

          Optimistic <-> Pessimistic = 70-81

          Peaceable <-> Combative    = 30-51

          Trusting <-> Suspicious    = 20-71

          Xenophile <-> Xenophobe    = 50-96

 

    FEMLIRILAI:

          Brave <-> Cowardly         = 40-81

          Cautious <-> Reckless      = 30-66

          Forgiving <-> Vengeful     = 40-71

          Generous <-> Miserly       = 50-81

          Hedonistic <-> Stoic       = 80-96

          Honorable <-> Treacherous  = 50-81

          Humble <-> Arrogant        = 40-81

          Merciful <-> Cruel         = 50-91

          Optimistic <-> Pessimistic = 50-81

          Peaceable <-> Combative    = 30-51

          Trusting <-> Suspicious    = 45-76

          Xenophile <-> Xenophobe    = 50-96

 

    HLES'CHIRLAI:

          Brave <-> Cowardly         = 40-81

          Cautious <-> Reckless      = 20-51

          Forgiving <-> Vengeful     = 40-71

          Generous <-> Miserly       = 70-91

          Hedonistic <-> Stoic       = 90-96

          Honorable <-> Treacherous  = 50-81

          Humble <-> Arrogant        = 30-71

          Merciful <-> Cruel         = 50-91

          Optimistic <-> Pessimistic = 70-81

          Peaceable <-> Combative    = 30-51

          Trusting <-> Suspicious    = 35-76

          Xenophile <-> Xenophobe    = 60-96

 

    KERV'DIRLAI:

          Brave <-> Cowardly         = 40-81

          Cautious <-> Reckless      = 45-81

          Forgiving <-> Vengeful     = 40-71

          Generous <-> Miserly       = 70-91

          Hedonistic <-> Stoic       = 50-91

          Honorable <-> Treacherous  = 50-81

          Humble <-> Arrogant        = 30-71

          Merciful <-> Cruel         = 30-91

          Optimistic <-> Pessimistic = 70-81

          Peaceable <-> Combative    = 10-61

          Trusting <-> Suspicious    = 35-76

          Xenophile <-> Xenophobe    = 50-96



    MUS'CHIRLAI:

          Brave <-> Cowardly         = 40-81

          Cautious <-> Reckless      = 30-66

          Forgiving <-> Vengeful     = 40-71

          Generous <-> Miserly       = 70-91

          Hedonistic <-> Stoic       = 80-96

          Honorable <-> Treacherous  = 50-81

          Humble <-> Arrogant        = 30-71

          Merciful <-> Cruel         = 60-96

          Optimistic <-> Pessimistic = 70-81

          Peaceable <-> Combative    = 45-81

          Trusting <-> Suspicious    = 35-76

          Xenophile <-> Xenophobe    = 70-96

 

    S'CHASSLAI:

          Brave <-> Cowardly         = 40-81

          Cautious <-> Reckless      = 30-66

          Forgiving <-> Vengeful     = 40-71

          Generous <-> Miserly       = 70-91

          Hedonistic <-> Stoic       = 80-96

          Honorable <-> Treacherous  = 50-81

          Humble <-> Arrogant        = 30-71

          Merciful <-> Cruel         = 50-91

          Optimistic <-> Pessimistic = 70-81

          Peaceable <-> Combative    = 30-51

          Trusting <-> Suspicious    = 35-76

          Xenophile <-> Xenophobe    = 50-96

 

    T'CHIKLAI:

          Brave <-> Cowardly         = 40-81

          Cautious <-> Reckless      = 30-66

          Forgiving <-> Vengeful     = 25-56

          Generous <-> Miserly       = 70-91

          Hedonistic <-> Stoic       = 80-96

          Honorable <-> Treacherous  = 30-71

          Humble <-> Arrogant        = 30-71

          Merciful <-> Cruel         = 50-91

          Optimistic <-> Pessimistic = 70-81

          Peaceable <-> Combative    = 20-41

          Trusting <-> Suspicious    = 30-61

          Xenophile <-> Xenophobe    = 50-96

 

    RUSAGRALAI:

          Brave <-> Cowardly         = 60-91

          Cautious <-> Reckless      = 30-66

          Forgiving <-> Vengeful     = 40-71

          Generous <-> Miserly       = 70-91

          Hedonistic <-> Stoic       = 80-96

          Honorable <-> Treacherous  = 50-81

          Humble <-> Arrogant        = 40-91

          Merciful <-> Cruel         = 50-91

          Optimistic <-> Pessimistic = 70-81

          Peaceable <-> Combative    = 40-81

          Trusting <-> Suspicious    = 35-76

          Xenophile <-> Xenophobe    = 50-96



    VAK'PANNLAI:

          Brave <-> Cowardly         = 50-91

          Cautious <-> Reckless      = 40-81

          Forgiving <-> Vengeful     = 40-71

          Generous <-> Miserly       = 70-91

          Hedonistic <-> Stoic       = 80-96

          Honorable <-> Treacherous  = 70-96

          Humble <-> Arrogant        = 30-71

          Merciful <-> Cruel         = 50-91

          Optimistic <-> Pessimistic = 70-81

          Peaceable <-> Combative    = 30-51

          Trusting <-> Suspicious    = 30-61

          Xenophile <-> Xenophobe    = 50-96

 

  

                <end of file>