From: [Peter A David] at [cup.portal.com] Newsgroups: rec.arts.comics.misc Subject: Re: How does PAD write scripts for Marvel? Date: Fri, 8 Jan 93 06:17:53 PST How do I write a story? Well--it depends on what I'm writing. There is a basic formula on which I generally hang my story construction. I use it both for lengthy story arcs, and shorter installments of self- contained stories within that arc. It's the fundamental structure of dividing a story into three acts. The first act is the set-up, wherein you get an idea of what the story is going to be about. We then have the first act turning point--some sort of catalyst sets the story into motion. The second act contains the bulk of the action--most of the developments the twists and so on. And this builds until the second act turning point at which time I introduce (I would hope) some unexpected twist that (a) is logical based on the preceeding events while at the same time (b) is surprising and simultaneously (c) sends the story off into another direction in which the stakes (either physical or emotional) are raised in some way. This second act turning point spins you into the third act, during which you build to your climax. (It helps if you can also introduce some sort of "ticking bomb," as it were--some elements that brings the story down to a crunch and gives you a sense of urgency that matters must be resolved *now* or someone is toast. A good example of a cinematic second act turning point, for instance, is from "Indiana Jones and the Last Crusade" at the moment when Indy's father is shot. That single act accomplished all of the above goals.) Once you hit the climax, you then have your resolution. It helps to wrap the story as quickly as possible, since--by definition--anything that happens after the climax is a let down. That's basic structure. In terms of story subject matter, it's a constant fight to maintain a sense of ebb-and-flow, of peaks and valleys. Doing stories with the peaks--the fight scenes and action--are no problem. Editors like those. Doing stories with the valleys--(set up, characterization--stories like Hulk #399 or X-Factor #87)--meet a bit more resistance. Usually I have to assure the editor that, although this will be no fighting this issue, there will be a big blow-out the following issue. Which is why a development-heavy issue like Hulk #401 is followed by a slugout in #402. Even then, I try to approach things differently. I had the Hulk fight Juggernaut, but Juggy was in civilian garb--and then pleaded with the editor not to advertise who the Hulk was battling, since I figured the one shot I had at fooling people was that they would automatically assume that if the Hulk were fighting anyone significant, Marvel would splash it all over the cover. And Bobbie Chase, bless her, didn't hint it at all on the cover. If the story worked at all, it's because of her restraint. That's a real short answer, believe it or not. PAD